original version:
TEH URN! Here's my New Super Mario Bros. Wii TAS I started 4 months ago (July) This beats Soig old TAS by unknown time, because he used an old dolphin revision where loading times weren't accurate, so his movie is faster, but in most of levels, IG time are faster, so this run is the most up-to-date one!

Games Objectives

  • Emulator Used : Dolphin 4.0-3260
  • Genre: Platform
  • Dual Core : OFF
  • Idle Skipping: OFF
  • Free DSP Dolphin ROMS
Game name is: NEW Super Mario Brothers Wii ISO [NTSC].iso
  MD4: 56cec75305dfd8ac1bf5c15ec858cba6
  MD5: 4dde70f22cfbb7fcfec6b6f57f65bb6c
SHA-1: 7c47e4230896beedd5904ba54ba05a477242b0c4
(now, in new dolphin you can use any Wii ISO, in old, you was needing the exact ISO to play it back, I thanks Soig choosing an iso which was only on a site, which was the only one to sync on old dolphin

Tricks

Faster Propeller

If you shake the wiimote without pressing the running button, you'll use the propeller a bit faster

Moving while ground pound

If you ground pround then press move button, you'll move very very very slightly. Only used in 1-1
To be Completed

Stage per Stage Comment

1-1 : Thanks to Tehseven using a strat which saves a lot of time!
1-2 : Compared myself to the Niconico video Rachel Posted, this level was kinda hard to optimise, mostly on slopes!
1-3 : Using propeller to take the warp to 5-1
5-1 : Nothing to say
5-RNG : yeah, equaled Soig, RNG is not avoidable here :p
5-3 : Taking 5-3 instad of 5-2 because 5-3 is shorter than 5-2. New strat where I ground pound to skip using propeller once, which saves a bit of time
5-Castle : Propeller to get easily on top of level and shortly
5-4 : Skipping autoscroll
5-Boo: I saved a few frames, but nothing else to say. Taking a warp.
8-1 : Slides, slides,slides,slides,slides etc
8-7 : Kinda autoscroll, so I tried to do my best on entairtaining!
8-Doomship: Using the wiimote shaking to open the doors, everything is frame perfect, tried entairtainement on boss lel.
8-Castle : The fucking worst level for me. I'm kinda not proud for this, I lost time between soig, because I tried for several hours, and couldn't manage to get it, I guess it's a dolphin problem, normally Bowser shoots fireball way more faster. !

Informations & Thanks

Desyncs : I'd say about 15 (yes thanks) Thanks to: Soig for his first TAS and some of his good ideas Dolphin to his desyncs Everyone in the topic who contributed (CoolKirby for sync test, and anyone for feedback!) My brain My heart for the desyncs abahbob for his RAM watch tutorial Fog for building my avsyncs

Suggested Screenshot:

leaving community choosing it!

Nach: Judging.

Nach: Replacing movie with a faster one from author: <Got4n> i'm stupid

Nach: This run is a bit slower than its predecessor, but much of that can be chalked up to emulator differences. According to Spikestuff's calculations, this run saves time where it actually counts. Overall, this run looks to have more consistent play than its predecessor, and the audience seems to be a lot more satisfied with it.
This run features a lot more segments which appear to be done very well, and was noticeably improved in quite a few levels. While the amount of noticeable issues (at least to me) are not non-existent, they are fewer in number, and apparently less noticeable than last time going by the audience's comments.
I hope these things will be improved in a future run. The key idea for improvement is to realize the following rule: Sometimes doing something slower or with less force saves time in the end. This can manifest itself in a number of ways:
  • Jumping lower or shorter while doesn't get you as far does allow you to jump again sooner, or perhaps bounce off of enemies.
  • Lowering speed which progresses slower initially can avoid crashing into walls, thus allowing for faster movement later.
  • Instead of looking at the most obvious way to reach some location, track back from that location, mapping backwards the fastest move to reach that point ahead, and see how to adjust the current play for what comes later - even though it looks suboptimal at this point in isolation.
Personally I think even a first run should be a bit more polished, but I'll go with the audience that it's polished enough. Weakly accepting for first run of this game.
fsvgm777: Processing. Note: It's going to take a fair bit of time.
fsvgm777: Dropping, as I keep running into graphical issues. Note to whoever's willing to encode it: You need to edit the DTM to enable EFB copies to RAM (open it in the DTM Editor and set EFB Texture to "RAM") in order for most objects to animate (like ? blocks or floating coins). I can at least confirm that it syncs fine with this setting set in the DTM on 4.0-3601 (you normally won't need the a/v sync hack for this one, since "proper" a/v sync was introduced in 4.0-3595).
RGamma: Publishing...
Fog: Third time's the charm! Processing...


Eszik
He/Him
Joined: 2/9/2014
Posts: 163
What do you mean? Over the DS game? They're totally different games, with different worlds, levels, power-ups and gameplay. Definitely worth publishing - as would be TASes of New Super Mario Bros. 2 or New Super Mario Bros U.
I problably made mistakes, sorry for my bad English, I'm French :v
Noxxa
They/Them
Moderator, Expert player (4109)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Eszik wrote:
What do you mean? Over the DS game? They're totally different games, with different worlds, levels, power-ups and gameplay. Definitely worth publishing - as would be TASes of New Super Mario Bros. 2 or New Super Mario Bros U.
They're talking about Newer Super Mario Bros. Wii, a hack of New Super Mario Bros. Wii.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
It's been three months since this run has been submitted. We're still waiting for it to be published. This run missed the eligibility deadline for a 2014 TAS of the year because of delay in publication.
Spikestuff
They/Them
Editor, Publisher, Expert player (2632)
Joined: 10/12/2011
Posts: 6436
Location: The land down under.
PikachuMan wrote:
Complaining about this not being out before 2015
So did (for different reasons): #4525: Odongdong's SMS Fantasy Zone II: The Tears of Opa-Opa in 05:55.44 #4526: dwangoAC's C64 C64anabalt in 21:25.22 #4530: THC98 & itsPersonnal's GC Sonic Adventure 2: Battle "Hero Story" in 27:12.38 #4532: Malleoz's GC Paper Mario: The Thousand-Year Door in 4:15:48.23 Your Point? Dolphin is a pain to do. Also I wouldn't vote for this considering we had Monkey Ball.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
I'm not sure it matters anyways considering it is eligible for the 2015 awards
Just a Mew! 〜 It/She ΘΔ 〜
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
I'll be encoding this one, boys
Experienced player (671)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
Horaaaaay he's back!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Kurabupengin wrote:
Horaaaaay he's back!
Fog? It was RGamma who decided to publish this after fsvgm :P
Just a Mew! 〜 It/She ΘΔ 〜
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2760] Wii New Super Mario Bros. Wii "warps" by got4n in 25:06.30
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Forgot to obsolete the previous run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Noxxa
They/Them
Moderator, Expert player (4109)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
There is no previous publication.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Ah, it was rejected.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Hey Fog, Love the encode, but I noticed that the stereo seems to be reversed; listen to the pipe here (preferably with headphones): http://youtu.be/ZukaLCL4b1c?t=7m57s Slso noticable in the fight with iggy in the same world as he moves about.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Raiscan wrote:
Hey Fog, Love the encode, but I noticed that the stereo seems to be reversed; listen to the pipe here (preferably with headphones): http://youtu.be/ZukaLCL4b1c?t=7m57s Slso noticable in the fight with iggy in the same world as he moves about.
Hmm, so it is...
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
It's been featured Speed Game, with got4n (misspelled(?) as Gotan) as guest: Link to video (as usual, French commentary)
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Soig
He/Him
Skilled player (1515)
Joined: 12/4/2010
Posts: 252
Sorry... I want to watch it with dolphin. But aborting playback...(7 !=23, byte 79) I used same emulator as the author's. And give it a same setting as RachelB says. But failed again... I found some improvable things. Just like corner boosting, end world X-X's animation earlier. And I remember that running on the swinging platform in 1-2 is faster. And so on... Maybe I'll challenge NSMBW's warped record, again. So... I just want to know, how to fix that problem, please?
Joined: 5/25/2015
Posts: 14
fsvgm777 wrote:
It's been featured Speed Game, with got4n (misspelled(?) as Gotan) as guest: Link to video (as usual, French commentary)
Yes , He is so young... On my favorite emission