Posts for Amaraticando


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Amaraticando
It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I wrote a new post with samples of the brown platform glitch. So far, I've got the following effects: Turning Yoshi into other sprites Banzai Bill Dry Bones Reflecting stream of Boo Buddies Feather [1, 2] Reznor (not useful to beat the level, because he's not at slot 7 and Yoshi vanished) Wooden spike pointing up Other effects Spawning a feather (without losing Yoshi) Teleporting up Teleporting elsewhere Turning YI3 into an aquatic level Maybe, every sprite can appear, like the orb, the goal tape or a koopa kid. I just wonder whether this is/can be ACE or not...
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It/Its
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Submission wrote:
- Forgoes major skip glitch - Forgoes final boss skip glitch - Forgoes time-saving glitches
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It/Its
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Oddity wrote:
do RTA'ers actually use the cloud? I'm not up to date. If they do, that's weird, because it's been shown on YouTube that ACE's "getting to the credits" is possible in real-time play. Wouldn't that disallow the cloud for RTA?
Yes, they use. http://deanyd.net/smw/index.php?title=Leaderboards#11_Exit But there's no rule preventing them from getting the cloud. There're a bunch of categories that are not allowed here too.
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Level: Yoshi's Island 1 - Frames saved: 6 - Because of the grabbing the mushroom earlier, we gain 6 frames by not having to slow down to collect the mushroom the pops out of the bush.
Shouldn't the advantage be 15 frames? In the old movie, Mario died at 262;22 in-game clock and now at 262;37.
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As a former Crash Team Racing speedrunner (time trial), I totally agree with ALAKTORN. Even without using TASVideos rerecording emulators, some people faked their times using only savestates and editing the movie. I don't think there's a reliable way to know if a run is legit, except with done live in front of many people (AGDQ). Even livestreams at Twitch can be faked, as the whole thing can be a movie and the player can be pretending to be playing. EDIT: example Link to video This has a "save states" in the title, but not prior to being unmasked.
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I didn't see this coming. Voting yes in this frame war, because I find the new movie more entertaining and the transition to bsnes core is welcome. And I like the Bowser fight. :) Too bad the stun glitch on YI4 can't be implemented. Edit: YI4
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Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
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Location: Brazil
Amaraticando
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Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I thought Kaizoman666's run was a prank for April fool's day... And I still do. What about this whole reddit post?
Thus, short of obtaining arbitrary code execution, it is impossible to get the Big Boo Boss, any Koopa Kid, or Peach into the item box, under any circumstances, ever.
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How come the TAS is 33:33.33 and the encode is 1:20? Unless there's a full encode in 5K60, I'll refrain from voting :p
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Unless you provide more information, there's nothing anyone can do. Is this bug frequent?
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My turn: Link to video Movie file. For some reason, the userfiles storage (for WIPs) can't accept anchored lsnes movies.
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While playing Super Mario World, especially after eating a Chuck, should I be worried about controller presses injecting instructions to the SNES in such a way that the video displays something that resembles Super Mario Bros and Nintendo knocking at my door with the Federal Police?
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andypanther wrote:
It's not like Nintendo (or any other company) is actually losing a cent from people making videos or something. But hey, capitalism isn't supposed to make sense, right?
Intellectual property, especially in the case of displaying the audio/video output of the supposed property (the ROM binary), has nothing to do with capitalism. It has more to do with corporatism diminishing the freedom of use of a product.
Post subject: Re: Lsnes configuration problem
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Glitcher wrote:
it always starts with the status panel open, the messages window open, and the video scale at 100%. I want the status and messages panels to be closed on startup and the video scale at 150%. How do I save this?
This can't be changed as of beta22. However, I asked Ilari to save the video settings (Scale %, Scaling type, Orientation and AR correction). This is in the repo and a Windows binary can be downloaded here. I will ask him to include the panel and message windows. The content of the previous URL keeps changing. You can choose beta22b1 that only fixes an error that makes the emulator crash from Lua errors.
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I always keep it on. [2] If it's off, I play badly and under the impression that something is wrong.
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At least for Super Mario World, I am able to transform a smv into lsnes format that won't desync in a given level. However, I've noticed some timing differences (not lag) in some parts. For instance, after the player gets Yoshi's wings and exits the cloud level, it takes one more frame in Snes9x than in lsnes for the game mode change. But, if I remember correctly, Snes9x starts the level 1 frame before. So, you will probably have to see if there are those little divergences.
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Bobo the King wrote:
What is your definition of "conceivable" and/or "inconceivable"? What makes one number conceivable and another number inconceivable?
The definition of conceivable is subjective. Suppose it's objective. So, there must be the smallest inconceivable positive integer (mathematical induction). But then, it's quite strange to say that N is inconceivable but N-1 is conceivable, because if we can imagine how big n is, we can surely imagine n+1.
Post subject: Re: 1.9.2 released
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hegyak wrote:
http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.9.2.zip/download
The 1.9.2 file is not available, only 1.9.1 and below.
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Yes, the TAS community has been dying a lot.
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We are The TAS'ing Dead.
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EgxHB wrote:
but then proceeds to point out that a possible dismissal for this could be the existence of irrational numbers.
The only part that I didn't agree is this. What the irrationality of pi, for instance, has to do with it? This happens to be a theorem, with no relationship with reality. Pi would still be irrational, even if no computers can store all its digits.
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marzojr wrote:
That starts well but goes horribly wrong after the first equation. The second equation should be this: (D/v) = T' / sqrt(1 - v²/c²) Here, D is the Earth-Sun distance in the reference frame of the Earth, v your speed in this same reference frame, and (D/v) is how much time you take to cover that distance in the same reference frame. D is given (Earth-Sun distance), T' is given (8 minutes 20 seconds), v is the desired unknown.
8:20 is the proper time that the traveller must measure. Warp choose this value because it's the time that light takes to travel from the Sun until the Earth, as measured by someone on Earth. Therefore, T = 8:20 = D/c
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The time dilatation dilation formula is: T' = T/ sqrt(1 - v²/c²), where T' is the time measured by someone on Earth and T the proper time. In this example, the proper time is D/c, where D is the distance Sun-Earth. So: D/v = (D/c)/ sqrt(1 - v²/c²) c/v = 1/ sqrt(1 - v²/c²) sqrt(1 - v²/c²) = v/c 1 - v²/c² = v²/c² 2v² = c² v = c/sqrt(2) This holds for all distances. PS: awesome video!
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SeanCass wrote:
Ok, well I'm running http://www.emucr.com/2015/02/bizhawk-svn-r9124.html and I don't see anything about playstation, nor does that page list anything about playstation. Am I just dumb and not seeing something? I realize this isn't a place to come to have my hand held... but??? EDIT: I see Playstation in the "Firmware..." and I set my bios, but otherwise I can't get my .bin to run, it just crashes the emu entirely.
Firmware is indeed the BIOS. You should load the cue file, not the bin. If you don't have the cuesheet, you can download here. The filename of both ones should be the same and the should be placed at the same folder. If you have any trouble, open the cuesheet with a text editor, it's plain text.
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Patashu wrote:
If you're not aware, Bizhawk is going to get PSX support soon (already has PSX support?) and if it works in that that'll be much easier to use.
The interim build has the PSX core, not 100% ready yet for TAS'ing. However, one can use all the tools and test things, because its core is better than PSCX or PSXjin, let alone the UI. Memory search/watch and Lua scripts work fine.
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