Posts for Animadverto

Experienced Forum User
Joined: 11/17/2004
Posts: 42
Genisto's Bionic Commando run was this for me. It was the first game that really showed me what a TAS could do to a game. Took a game that I loved and thought I was good at and played it in a way that blew my mind. Morimoto's run was awesome, but I saw someone come VERY close to doing a 15 min SMB3 run in real time at one of those nintendo exhibition things in the early 90's, so it wasn't quite as amazing to me. The games all reset every 15 minutes, and he said he could finish it before the console reset. Game reset as he was approaching Bowser.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Your WIP is awesome to watch, and I love the captions. They really add a lot to any run, and I hope you have them in the final version!
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Just have a TAS mode that auto syncs once per frame automatically. In a way it'd be easier since it frees you from having to save states manually, and gives you a nice ultra-high resolution rewind function.
Just this feature alone could get many new people into TASing. Would make the learning curve much more manageable for people who wanted to just make cool movies, who would then go on to become regular TASers. And it would save a lot of time even for experienced users.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Super Punch Out Not a single fight goes the way any developer imagined.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
You're wrong. Unless there is some huge time savings we all aren't aware of, a no damage run won't beat 18 min. The last level just takes too long.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
"I'd love to see it if you think you can get it faster than Mazzic's. " I don't think that is possible. I'll try the warp trick, but I don't make "takes damage" runs. I think they look sloppy even if they save signifigant time. I'll use some of his tricks though, I can save a good 15-30 seconds off of a "no damage" run with them, and who knows how much time I'll save with that warp.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
The video for one game won't work on the other. My guess is that the title screen loads slower on one version, and with hex editing, you could add/remove frames to make the movies play on either version. Mazzic's version is very well done. He uses the "get inside the boss and bomb" trick that I didn't think anyone knew about yet. The other versions you linked to were not near as good. My "no damage" version was mostly faster than those "takes damage" videos for all but the escape level, which takes an abnormal amount of time for a "no damage" video.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
I checked out the other videos, and the fastest video I found was in 17:00. That video uses passwords to bypass the first 5 stages. I did a little math: My video: Start of "first" stage - 12249 End of last stage - 73378 Total frames played: 61129 17:00 video: Start of "first" stage - 431 End of last stage - 61179 Total Frames played: 60748 Difference in movies: 381 frames So the difference in his "takes damage run" is only 381 frames faster than my "doesn't take damage" run. And I'm faster than him in a few places, most notably boss battles. For all you people voting no, can you at least say why? Give me some constructive criticism. I think with a little work, my "no damage run" can beat the fastest "damage run" on the site.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
I had no idea there was even an English version of this game. I'll watch the videos.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Thanks for the explanation Pauly, but I have a question. The exp screen lies, but what about your stats? Say, if you got Agi, Str, and Vit in a battle where you got TWO levels up, do you gain two points in those three catagories, or just one?
Experienced Forum User
Joined: 11/17/2004
Posts: 42
What is your rank?
Experienced Forum User
Joined: 11/17/2004
Posts: 42
"Nintendo didn't actually make a North American version of it; they just stuck the Japanese ROM into the cartridge with an adaptor." They did that with many games. You can actually use the adapter to play Jap games on a US system, or so I have read.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
"I think there should be a Category called "Exhibition Mode", or something like that. " That'd be a great idea. You should also dedicate a place for WIP and just crazy things we've done. They don't have to be officially "published" just either WIP or interesting tiny movies just for fun, not competition. I think you should seperate all the "time attack" movies from the "entertainment" movies.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Just watched this for the first time. I'm not worthy. I'm wowed the same as I was the first time I saw that SMB3 video circulating the internet. I hope more people make movies like this, and I also hope yours is long remember for being first. 10/10
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Is there a run of this game around that doesn't use those lame pause glitches?
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Great way to make an old game I never beat when I was young look easy. A yes from me!
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Does using the translation desync the video? If not, all you people who want to see the translated version could at least TRY playing the translated rom with his video.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
A video of 100% or warpless would be too boring to make. I made 2/3 of a speedrun for this game, and realized that doing the same thing every planet would be horribly boring. I think its good left as is. There is a REASON no one had done this game up until now.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
I voted yes. Glad you finished what I didn't.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Also, he mentioned me briefly in his author comments :)
Experienced Forum User
Joined: 11/17/2004
Posts: 42
Well, it looks like someone saw this video, got inspired by it (or impatient) and produced a nice one theirself. So go watch it! I stopped my video right at the boring part. He does have one major improvement over mine though: beating the guardians with timebombs which I had messed around with myself. My video was made in a single night in a single sitting with very little time involved. This new video shows he put some time in, so go watch it. Its been published, and finished the game in about 25 min.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
"my guess is this guy just doesnt know how to play the game ... he has a poor strategic grasp of the game, he is ineffective at macro control of the map, and his micro blows because wc lets you be lazy like that and its not obvious if youre not good because the game is paced so different in some ways compared to the one we all love, sc, all hail boxer, i cried at the end of game 5, too. bifrost is his map @#$%ing damn it." " Haha. I suck because I can't win 2vs1's? This is the dumbest thing I've seen on this board. Sorry, ask any Warcraft 3 player, 2 vs 1's are impossible unless you play complete noobs. The game is set up that way. gg
Experienced Forum User
Joined: 11/17/2004
Posts: 42
"WarCraft 2's resource model is very primitive in that there are essentially no diminishing returns in assigning more workers to gather. Most people don't know how to safely and effectively exploit that, so of course it's easy to beat large numbers of average players." There is an upper limit to how many workers can be in a mine. I think its 15 or so. But the resources advantage isn't really what keeps you from being about to 1vs2 in WC3. Its upkeep and the food limit. Unless you have absolutely the wrong units for the job, 200 food army > 100 food army. "I consider 2v4's tougher" Not in this game. There were lots of imbalances in the beta. Huntresses, Banshees, Necros, orc casters, orc towers, Hero abilities (mana burn for 300 damage!), etc etc etc. All of that eventually got ironed out. Even the best players lose sometimes. I seriously doubt the 2 of you could beat any 4 average players. Its just not possible because of upkeep and the food limit. And the way the game is now, I doubt you could even win a 2vs3 against 3 average people. 3 people rush = gg for you. There is no amount of skill that make up for that. The game is too balanced. "I just can't believe the core game dynamic has changed so much that it is impossible to 1v2." Believe it. Get on battle.net, even playing the original version. I'll be happy to 1vs2, you can even pick the races of me and my teamate :)
Experienced Forum User
Joined: 11/17/2004
Posts: 42
1. Warcraft 2 (I was awesome back in the Kali days) 2. Interstate '76 (anyone else play this?) 3. Goldeneye (N64) - I would challenge any 3 people I knew and smoke people in 3vs1 at parties at stuff. Good times. When I found someone who thought they were too good to 3vs1, and instead would play 2vs2, me and my brother would team up to REALLY embarass people. Then for fun I'd put him on the other team for a 3vs1 and smoke them all just for good measure. I only met one person in my life who could beat me more than 1/20 games, and he would only play with his own lame rules which I hated. I still smoked him though, just not as bad as I destroyed most people. I'd play 3vs1 first to 20 points and never die once. 4. Warcraft 3, not as good as warcraft 2, because warcraft 3 is easy for n00bs to play competitively. In warcraft 2, if you weren't awesome I'd overrun you in about 8 min. In my college dorm I'd play people in warcraft 2 as 4 or 5 vs 1, and I only lost 1 game (on a water level). They weren't the best players, but still playing 5 people at a game like warcraft 2 was pretty impressive. In warcraft 3, any 2 players could beat even the world's best single player because of how the game is set up.
Experienced Forum User
Joined: 11/17/2004
Posts: 42
I just saw it mentioned and thought maybe the increased traffic was the reason I couldn't access it for a couple days? I dunno, it seemed pertinent at the time.