Posts for Aqfaq


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Damage boosts and boss fights were good. Autoscrollers were boring. Everything else was more or less average stuff. Voting yes.
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OmegaWatcher wrote:
no for the combined movie yes for playaround standing alone
Me agree.
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Oh, I just recorded some stuff for GBC game called Spawn, even though I had no intention to do so. It was just too fun. Also, pretty fast-paced. I'm not sure whether I continue this or not, but here is 1/7 chapters done anyway: http://dehacked.2y.net/microstorage.php/info/1843812822/gbc-spawn-wip2.vbm See ya! Edit: Updated the WIP. It is as old as the previous one.
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sgrunt wrote:
No unassisted player could reproduce what you see there - it is superplay.
To be honest, the King's Bounty feat is doable on a console. Trying it few thousand times would probably result in a successful game completion. If the speedrunner used 15 seconds per attempt, it might take him about 4-8 hours to achieve. The only difference would be few frames of human error in menu handling. The hardest part in King's Bounty was not getting the sceptre to the starting location, but doing it as fast as possible. Basically, the fast manipulation and fast menu handling are the only things that make the King's Bounty run inhuman. You could say the same thing about Myst: No unassisted player would ever be able to lose 0 frames and meanwhile draw a smiley. Anyway, the technical details are not relevant here. I like the "average TAS stuff", but I also think that having more of these "short and funny" publications would do no harm. I've watched the Myst run many times now and I still can't see anything not worth publishing in it. First the guy runs about two kilometers in twenty seconds, flipping a dozen of switches, then draws a smiley into a wall and meets a bad actor who says "Have you found the missing page? Come! Come!" I think it's hilarious. Maybe I have a bad sense of humor. Offtopic: Somebody should run King's Bounty unassisted!
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Aktan wrote:
I would like a TAS of this published.
Yeah, me too. I would vote yes for the movie klmz posted.
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Aktan wrote:
Are there any plans Aqfaq to do such an improvement?
No thanks. Also, cancelling the submission. It seems that my "casual" TAS was actually much worse than I thought. :)
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upthorn wrote:
Have you made sure that your joypad is set to 6-button mode?
Yes. Double-checked.
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Can somebody tell me why Lua won't understand my X, Y and Z buttons?
joypad.set(1,{X=1})
joypad.set(1,{Y=1})
joypad.set(1,{Z=1})
All other buttons work without any problem.
Post subject: Accepting as an improvement to the published movie.
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Voting weak yes. This movie showed some inhuman precision that was almost as entertaining to watch as the recent Myst DS run. A little repetitive game, though.
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Some players are duplicated here: http://tasvideos.org/Players-List.html There are at least maTO, xipo and mike89 who are listed twice.
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Kirkq wrote:
Should we..? 1: Walk through walls, skip dialog, create scenario for 2nd tune-up and neglect it. 2: Walk through walls, do not skip dialog, another tune-up not available. 3: Walk during cutscene, but not through walls. 4: Do not walk during cutscene.
All those are fine for me. It's just a stylistical choice. I'd probably pick #1 myself, because there is no clear line between being and not being able to get a second tune-up. You choose to get only one tune-up, so after that it does not matter if you also happen to create a situation that would allow getting another one.
Post subject: Re: Improvements to the submissions list
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sgrunt wrote:
Do you have any further ideas for the submissions list?
Separate the rejected list to two: "bad game choice" and "unoptimized gameplay". This way it is easy to find potentially good games that already have a run. Edit: For old runs, it would require manually checking the submissions, though.
Post subject: This is like rejecting breast implants.
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I respect the decision, but there are still about 6 million people who have Myst and some of them might enjoy the TAS. The game is so popular that the YouTube video will have a few thousand happy viewers within a year and somebody will wonder why it is not published at TASVideos.
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Baxter wrote:
Is this TAS different enough from the speedrun to warrant publication?
Yes. The TAS shows no mistakes and draws a smiley. Take a look at some real-time minesweeper records and then watch this TAS. The time difference is not significant, but the superhuman aspect of the TAS is obvious. Same thing happens with Myst.
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I watched it twice without getting bored at all. It looks funny, because the guy moves so fast. I think it's worth publishing, for variety.
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Here is all luck manipulation that was done: - In the first cave, I waited 1 frame in the menu to manipulate a bat out of the way. ~50% chance. - Two bushes required manipulation to not reappear. ~50% chance for each. - The correct radio transmission is heard in the first try. ~20% chance. - The rain did not start in my updated run, but I'm not sure what the chance is. Anyway, that makes about 2,5% chance of success for the whole run. Even if luck fails, only few seconds are lost. I agree that this is not extraordinary at all. Concerning the sense of danger, the player starts taking damage near the end, but could still walk 83 tiles before dying from malnutrition. Nothing extraordinary there either. I just tested playing it through normally and got a time of about 9 minutes without any practicing. A trained speedrunner could possibly do it under 6:30, depending on how fast he could handle the menus. I agree that it's not the best game choice for a TAS. At least it's something slightly different.
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FreshFeeling wrote:
Myself and another guy on GameFAQs found that the commentary had sync issues with the encode; anyone else have issues like this?
I haven't seen the encode, but I watched the run with emulator while your mp3 was playing on the background. The commentary seemed to be playing slightly faster than the movie, so I had to occasionally speed up the emulator to catch up with the commentary.
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Haha, take a look at this: By jumping and pressing up at a ladder, it's possible to make some nice jumps through walls. So far, I haven't found a way to save time though. Maybe we should try to find some ladder shortcuts? Basically, just test every ladderjump left & right with different amounts of up-pressing frames.
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After so many submissions, this game is starting to show some interesting tricks and good precision. I never expected you could jump through the first enemy with so much health left. Also, it is almost a pacifist run, which is a big surprise for anyone who has played the game. Unfortunately, it is not as entertaining to those who are unfamiliar with the game, but I hope it gets published. Voting yes. The only question I have is this: Would it save time to waste more health to minimize the bonus between levels? Edit: I accidentally said it was a pacifist run, but 2 or 3 enemies were killed by bombs.
Post subject: Manipulating the forces of nature
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Heh, I just did it 172 frames faster: http://dehacked.2y.net/microstorage.php/info/1098936413/survival-kids-172-frames-faster.vbm It's not worth watching, if you just saw the previous version. First, I noticed a little mistake and edited it out. Then the movie desynched, because a destroyed bush did not respawn as it had done before, so I accidentally found out that bushes have a random chance of respawning. I then managed to manipulate another bush to not respawn, so that's a total of 2 less knife swings, 14 frames each. I also managed to make the rain not start near the end of the movie, which saved about 2 seconds. I lost 1 frame manipulating the movements of the bats, so there is a chance that the movie is not perfect yet. Anyway, I feel a bit clumsy with VBA and I don't have ideas for more improvements, so feel free to replace the submission file with this one. Sorry again for improving a movie shortly after submitting it. I did wait a few months before submitting, but it did not help. :)
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Flygon wrote:
Yes voted and HD encoding.
Thanks, but please save your HD encoding resources for later, master Flygon. If this gets enough positive response, I might try to improve it, so then you would need to redo it. (Crappy encodes are welcomed even now, though.)
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Congratulations!
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Looking ahead: http://www.youtube.com/watch?v=qbO0JuqLrMQ When do we get high quality encodes for Doom TASes?
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Hmm, the front page has lots of numbers: dates, movie#, times... Maybe the movie numbers could be removed from the front page? Those four digits in brackets have nothing to do with the actual content and have no meaning to a random visitor. Basically, the movie numbers are just site maintenance related stuff, so the front page could go without them and look cleaner that way. It would be: date - game - time - author
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Slow game, but some good tricks here and there. I guess it's worth a weak yes-vote.