Posts for Aqfaq


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The starite has less inertia than Maxwell, so the solutions should concentrate on moving the starite around. Black hole (can be scribbled as "blackhole") is a good item for this. Black hole can even push the starite through walls. Also, black hole's ability to kill almost anything with a single touch makes it the ultimate tool for most of the levels. Here I used "giant metal box" to mess up the collision detection. Almost any item can be used between the starite and the black hole. If they are positioned correctly, the starite should pass solid ground. It works even in tight places with smaller items, but takes some effort. By the way, trying to optimize this without a bot would be insane.
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Suddenly voting yes.
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maTO's TAS page is your savior: http://www.freewebs.com/suklaalevy/files/megadrive/
Post subject: Re: Devil Hunter Yohko
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maTO wrote:
Simple game which is fun to TAS.
Nothing else matters!
maTO wrote:
But is it fun to watch?
Yes, I think it was fun to watch. The music was not exciting, but everything else seemed nice and precise. Kimono + sword + maTO = Tight stuff...
maTO wrote:
Lag control makes rerecord-count increase faster.
I can believe that. Luckily, it was not too bad (I didn't even notice any lag without the lag counter), at least not in the first level. Let's hope the later levels don't stimulate the laG-spot of the game too much.
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Heart of the Alien - Get past the spike pit without lowering the platform:
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These demos are very impressive. I hope to see them here someday: http://tasvideos.org/Movies-PC.html
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Wow.
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Super Metroid - Skip intro! King's Bounty - Collect more items to save time! Any game - Press all controller buttons simultaneously to save time!
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Watched more than once. Voting yes.
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This game looks almost as crazy as the previous one. I think the funniest moment was when the large spike hit the goblin who was running alongside the player. This is a well played and short run, so why not submit it? I watched it twice without getting bored at all. There's something strange happening all the time, so it's an interesting movie.
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Works fine, but I didn't notice any difference between your fastest and coolest versions. Anyway, cool!
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Despite the stiffness of the game, the run was entertaining, because it was done precisely and the health management was planned very well. Also, many of the enemies look funny. Voting yes.
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Tack ska du ha, Randil! The script is easier to manage now. :) What I would also like to have is making the enemies always visible (not only in the minimap). It can be done by changing the visibility value of all units:
memory.writebyte(72*k+startx+11, 1)
The problem is that when the enemies are visible, the game behaves differently (causing desyncs). I suppose one possibility would be to run this part of the script in a "parallel game", use gui.gdscreenshot and then paste it on top of the original game screen with 50% opacity. But it's a bit too complicated for me at the moment.
Post subject: Minimap lua script
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This is a minimap lua script for a GBA game called Rebelstar - Tactical Command. The script is useful for observing hidden enemy units. I'm not a coder, so this can be improved a lot. (For easier testing, start Skirmish Game instead of New Campaign.)
while true do
vba.registerbefore( function ()

-- Relevant unit stats are collected here:

x1 = memory.readbyte(0x0200f441)
y1 = memory.readbyte(0x0200f445)
h1 = memory.readbyte(0x0200f454)
t1 = memory.readbyte(0x0200f450)

x2 = memory.readbyte(0x0200f489)
y2 = memory.readbyte(0x0200f48d)
h2 = memory.readbyte(0x0200f49c)
t2 = memory.readbyte(0x0200f498)

x3 = memory.readbyte(0x0200f4d1)
y3 = memory.readbyte(0x0200f4d5)
h3 = memory.readbyte(0x0200f4e4)
t3 = memory.readbyte(0x0200f4e0)

x4 = memory.readbyte(0x0200f519)
y4 = memory.readbyte(0x0200f51d)
h4 = memory.readbyte(0x0200f52c)
t4 = memory.readbyte(0x0200f528)

x5 = memory.readbyte(0x0200f561)
y5 = memory.readbyte(0x0200f565)
h5 = memory.readbyte(0x0200f574)
t5 = memory.readbyte(0x0200f570)

x6 = memory.readbyte(0x0200f5a9)
y6 = memory.readbyte(0x0200f5ad)
h6 = memory.readbyte(0x0200f5bc)
t6 = memory.readbyte(0x0200f5b8)

x7 = memory.readbyte(0x0200f5f1)
y7 = memory.readbyte(0x0200f5f5)
h7 = memory.readbyte(0x0200f604)
t7 = memory.readbyte(0x0200f600)

x8 = memory.readbyte(0x0200f639)
y8 = memory.readbyte(0x0200f63d)
h8 = memory.readbyte(0x0200f64c)
t8 = memory.readbyte(0x0200f648)

x9 = memory.readbyte(0x0200f681)
y9 = memory.readbyte(0x0200f685)
h9 = memory.readbyte(0x0200f694)
t9 = memory.readbyte(0x0200f690)

x10 = memory.readbyte(0x0200f6c9)
y10 = memory.readbyte(0x0200f6cd)
h10 = memory.readbyte(0x0200f6dc)
t10 = memory.readbyte(0x0200f6d8)

x11 = memory.readbyte(0x0200f711)
y11 = memory.readbyte(0x0200f715)
h11 = memory.readbyte(0x0200f724)
t11 = memory.readbyte(0x0200f720)

x12 = memory.readbyte(0x0200f759)
y12 = memory.readbyte(0x0200f75d)
h12 = memory.readbyte(0x0200f76c)
t12 = memory.readbyte(0x0200f768)

x13 = memory.readbyte(0x0200f7a1)
y13 = memory.readbyte(0x0200f7a5)
h13 = memory.readbyte(0x0200f7b4)
t13 = memory.readbyte(0x0200f7b0)

x14 = memory.readbyte(0x0200f7e9)
y14 = memory.readbyte(0x0200f7ed)
h14 = memory.readbyte(0x0200f7fc)
t14 = memory.readbyte(0x0200f7f8)

x15 = memory.readbyte(0x0200f831)
y15 = memory.readbyte(0x0200f835)
h15 = memory.readbyte(0x0200f844)
t15 = memory.readbyte(0x0200f840)

x16 = memory.readbyte(0x0200f879)
y16 = memory.readbyte(0x0200f87d)
h16 = memory.readbyte(0x0200f88c)
t16 = memory.readbyte(0x0200f888)

x17 = memory.readbyte(0x0200f8c1)
y17 = memory.readbyte(0x0200f8c5)
h17 = memory.readbyte(0x0200f8d4)
t17 = memory.readbyte(0x0200f8d0)

x18 = memory.readbyte(0x0200f909)
y18 = memory.readbyte(0x0200f90d)
h18 = memory.readbyte(0x0200f91c)
t18 = memory.readbyte(0x0200f918)

x19 = memory.readbyte(0x0200f951)
y19 = memory.readbyte(0x0200f955)
h19 = memory.readbyte(0x0200f964)
t19 = memory.readbyte(0x0200f960)

x20 = memory.readbyte(0x0200f999)
y20 = memory.readbyte(0x0200f99d)
h20 = memory.readbyte(0x0200f9ac)
t20 = memory.readbyte(0x0200f9a8)

x21 = memory.readbyte(0x0200f9e1)
y21 = memory.readbyte(0x0200f9e5)
h21 = memory.readbyte(0x0200f9f4)
t21 = memory.readbyte(0x0200f9f0)

x22 = memory.readbyte(0x0200fa29)
y22 = memory.readbyte(0x0200fa2d)
h22 = memory.readbyte(0x0200fa3c)
t22 = memory.readbyte(0x0200fa38)

x23 = memory.readbyte(0x0200fa71)
y23 = memory.readbyte(0x0200fa75)
h23 = memory.readbyte(0x0200fa84)
t23 = memory.readbyte(0x0200fa80)

-- Play area size is used as minimap box size:
bx = memory.readbyte(0x0200ff84)
by = memory.readbyte(0x0200ff86)
gui.fillbox(0, 0, bx, by, "grey")

-- Minimap borders:
gui.line(bx, by, 0, by, "black")
gui.line(bx, by, bx, 0, "black")

-- Enemy units are red:
if (t1 ~= 0) then gui.pixel(x1, y1, "red") end
if (t2 ~= 0) then gui.pixel(x2, y2, "red") end
if (t3 ~= 0) then gui.pixel(x3, y3, "red") end
if (t4 ~= 0) then gui.pixel(x4, y4, "red") end
if (t5 ~= 0) then gui.pixel(x5, y5, "red") end
if (t6 ~= 0) then gui.pixel(x6, y6, "red") end
if (t7 ~= 0) then gui.pixel(x7, y7, "red") end
if (t8 ~= 0) then gui.pixel(x8, y8, "red") end
if (t9 ~= 0) then gui.pixel(x9, y9, "red") end
if (t10 ~= 0) then gui.pixel(x10, y10, "red") end
if (t11 ~= 0) then gui.pixel(x11, y11, "red") end
if (t12 ~= 0) then gui.pixel(x12, y12, "red") end
if (t13 ~= 0) then gui.pixel(x13, y13, "red") end
if (t14 ~= 0) then gui.pixel(x14, y14, "red") end
if (t15 ~= 0) then gui.pixel(x15, y15, "red") end
if (t16 ~= 0) then gui.pixel(x16, y16, "red") end
if (t17 ~= 0) then gui.pixel(x17, y17, "red") end
if (t18 ~= 0) then gui.pixel(x18, y18, "red") end
if (t19 ~= 0) then gui.pixel(x19, y19, "red") end
if (t20 ~= 0) then gui.pixel(x20, y20, "red") end
if (t21 ~= 0) then gui.pixel(x21, y21, "red") end
if (t22 ~= 0) then gui.pixel(x22, y22, "red") end
if (t23 ~= 0) then gui.pixel(x23, y23, "red") end

-- Dead units are grey:
if (h1 == 0) then gui.pixel(x1, y1, "grey") end
if (h2 == 0) then gui.pixel(x2, y2, "grey") end
if (h3 == 0) then gui.pixel(x3, y3, "grey") end
if (h4 == 0) then gui.pixel(x4, y4, "grey") end
if (h5 == 0) then gui.pixel(x5, y5, "grey") end
if (h6 == 0) then gui.pixel(x6, y6, "grey") end
if (h7 == 0) then gui.pixel(x7, y7, "grey") end
if (h8 == 0) then gui.pixel(x8, y8, "grey") end
if (h9 == 0) then gui.pixel(x9, y9, "grey") end
if (h10 == 0) then gui.pixel(x10, y10, "grey") end
if (h11 == 0) then gui.pixel(x11, y11, "grey") end
if (h12 == 0) then gui.pixel(x12, y12, "grey") end
if (h13 == 0) then gui.pixel(x13, y13, "grey") end
if (h14 == 0) then gui.pixel(x14, y14, "grey") end
if (h15 == 0) then gui.pixel(x15, y15, "grey") end
if (h16 == 0) then gui.pixel(x16, y16, "grey") end
if (h17 == 0) then gui.pixel(x17, y17, "grey") end
if (h18 == 0) then gui.pixel(x18, y18, "grey") end
if (h19 == 0) then gui.pixel(x19, y19, "grey") end
if (h20 == 0) then gui.pixel(x20, y20, "grey") end
if (h21 == 0) then gui.pixel(x21, y21, "grey") end
if (h22 == 0) then gui.pixel(x22, y22, "grey") end
if (h23 == 0) then gui.pixel(x23, y23, "grey") end

-- Player units are green:
if (t1 == 0) then gui.pixel(x1, y1, "green") end
if (t2 == 0) then gui.pixel(x2, y2, "green") end
if (t3 == 0) then gui.pixel(x3, y3, "green") end
if (t4 == 0) then gui.pixel(x4, y4, "green") end
if (t5 == 0) then gui.pixel(x5, y5, "green") end
if (t6 == 0) then gui.pixel(x6, y6, "green") end
if (t7 == 0) then gui.pixel(x7, y7, "green") end
if (t8 == 0) then gui.pixel(x8, y8, "green") end
if (t9 == 0) then gui.pixel(x9, y9, "green") end
if (t10 == 0) then gui.pixel(x10, y10, "green") end
if (t11 == 0) then gui.pixel(x11, y11, "green") end
if (t12 == 0) then gui.pixel(x12, y12, "green") end
if (t13 == 0) then gui.pixel(x13, y13, "green") end
if (t14 == 0) then gui.pixel(x14, y14, "green") end
if (t15 == 0) then gui.pixel(x15, y15, "green") end
if (t16 == 0) then gui.pixel(x16, y16, "green") end
if (t17 == 0) then gui.pixel(x17, y17, "green") end
if (t18 == 0) then gui.pixel(x18, y18, "green") end
if (t19 == 0) then gui.pixel(x19, y19, "green") end
if (t20 == 0) then gui.pixel(x20, y20, "green") end
if (t21 == 0) then gui.pixel(x21, y21, "green") end
if (t22 == 0) then gui.pixel(x22, y22, "green") end
if (t23 == 0) then gui.pixel(x23, y23, "green") end

end)
  vba.frameadvance()
end
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Completed it in 6:16 --> http://dehacked.2y.net/microstorage.php/info/679263821/survivalkids.vbm Nothing really special. Anyway, used the in-game restart function to skip a cutscene trigger. The same trick can be used to skip screen exit triggers, but I didn't find useful ways to abuse it, because I can't see outside level boundaries, because the camera won't follow and my "cam-hack" lua script fails:
vba.registerafter( function ()
-- Player position...
	x = memory.readbyte(0xc5c1)
	y = memory.readbyte(0xc5c0)
-- ...is used as the camera position:
	memory.writebyte(0xc18b, x - 8)
	memory.writebyte(0xc18a, y - 8)
-- It fails.
end)
Editor, Experienced Forum User, Published Author, Expert player (2460)
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Looks funny.
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Nice run! Welcome to TASVideos, jlun2!
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I'm not going to participate, but I know a very good GBC game for this kind of a contest. The game is short and easy to play, but has a good amount of strategic possibilities. I'm not sure whether I should reveal the game or not. If somebody wants to participate in arranging the contest, then ask me about the game.
FODA wrote:
I think the 1 week time limit was good, but the team size could be bigger or smaller, I'm not sure.
Smaller teams would give us more movies, which could be fun. I guess 2 or 3 would be a good team size.
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Editor, Experienced Forum User, Published Author, Expert player (2460)
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Lots of action. Yes!
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This is one small step for Mario, one giant leap for the submission id#.
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How about just giving a few more people the access to judging movies? They would be "trash judges" who would use their power exclusively for rejecting/removing obvious junk submissions.
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ShinyDoofy wrote:
Has anyone managed to get this to sync with FCEUX?
It worked for me. I have FCEUX 2.0.3.
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om, nom, nom... crazy! Easy yes-vote!
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Some Doomworld user called RamboBones was working on a very precise TAS of Doom 2, but he cancelled the project and says "I encourage everyone to take it and do with it as they wish." Here is the original thread: http://www.doomworld.com/vb/doom-speed-demos/40564-map-02-glide-and-map-08-linedef-jump/ Anyone here who could take it and finish it? It is my favorite TAS already. Edit: Watching the movie is easy. You just need these: 1) doom2.wad 2) Prboom-plus-2.5.0.2. 3) The cancelled run, which can be found on the second page of the thread linked above. (It was labeled "fastest.lmp")