Posts for Aqfaq


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Thanks. Quite a lot of Wonderboy games out there. :)
Post subject: Wonderboy in Monster World
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I just played this through in 83 minutes without serious effort. I guess under 65 minutes would be a very good time. Has anyone else tried doing this game? Hmmm. I'm not even sure what "this game" really is. The rom file says: "Wonderboy 5 (MonsterWorld 3) (UE) [!].bin". The title screen says the game is called "Wonderboy in Monster World". I've also heard of a game called Wonderboy in Monster Land. Is it the same game? Finally, I saw some screenshots of the same game with different player character. I go crazy with these things... Does someone have an idea what would be the best version of the game (rom) to use? The one I have looks good, though. I checked Gamefaqs site, but didn't find any new information about the game. There are some secret rooms and stuff, but I think they won't save any time. I have not found any glithces at all. So, basically the shortest route is the fastest one. Using the RETURN magic correctly, buing some boots for faster running and finishing the bosses quickly and... that's it I guess. Not so much money collecting after all. How does that sound?
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Yeah, lots of maps are missing, but it seems that anyone can contribute and submit maps there.
Post subject: Video game maps
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I tried to find a map of some game and found this helpful site: http://www.vgmaps.com/ This might help someone in route planning. How about adding this to the links page? Or are there better similar sites out there?
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Nice, YES-votes. Well, that's not so strange because I followed the guidelines very carefully when I made this movie. I'm getting more self-confident, so I even voted YES for my own movie. Ah, but I still feel like an amateur. Anyway, this is fun. Maybe I'll start some other project in the future. :) Hmmm. Gods may be very difficult game on SNES. At least the invulnerability doesn't last so long. The 3rd and 4th bosses are the most difficult parts of the game, I think. The levels themselves aren't so bad when you know what to do.
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This is one of the funniest games and time-attacks I've ever seen. The movie is very short and I think it has more variation than many other published movies. So, yes.
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Submitted :)
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Yes, nobody has done level 02 pacifist without tools. Tool-assisted run takes 31 seconds, but is heavily based on luck. Nobody wants to play it 1 000 000 000 times just to get it almost done.
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You are right FODA, killing no monsters is relatively easy, but level 7 was one of those (very few) levels that was always thought absolutely impossible that way. This kind of research was done before they saw it was possible: http://www.doom2.net/doom2/research/map7.html Super jump it is...
Post subject: Doom II Level 07 Done Pacifist
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Some people might be interested... Recently, Doom speedrun freaks managed to play level 07 in Doom2 without harming any monsters. (Normally you must kill all monsters or at least harm them...) Doomworld has more info about this. I think this is great. It seems that anything is possible! :)
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Thank you Xerophyte. In Gods, you are awarded a huge amount of different bonuses that depend on your timing, score, health and number of lives. For example, there is a place where you can get only if you have at least 3 lives and 80 000 points. Here are some bonuses you get through the whole game... Speed bonus: proceed quickly to get money bags here and there Health bonus: in certain places, if you have full health, you are awarded an extra gem Help Bonus: a) enter a certain place with certain (small) amount of health to get healing b) enter a certain place with certain (small) amount of lives to get an extra life Special bonus: accomplish some stuff here and there to get these, usually gems Ignoring these would be devastating for the speed. Loosing lives is great because you gain them back if used correctly. There are still lots of things happening during the 13 minutes, so there is no reason to make the movie any longer by avoiding damage. Sorry, I am going to waste 9-10 lives there. :)
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I was wrong when I said that Gods was a well programmed game. Lots of lag is caused by only a handful of monsters. Also, I found some more (useless) bugs. Current completion time including major mistakes is 13 min 18.90 s Under 13 minutes is possible and will be submitted when I've done it.
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Turning 180 degrees can be made faster the other way around, facing the wall. Actually, you can skip that part of the turning animation where the hero is facing the wall. Also, I think the shop scene can be made faster. The current route I am about to test has 6 deaths under 4 minutes. :)
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Prepare to wait a long long time. I already found some mistakes on this demonstration movie. I have to start from the beginning. Hehhehee, I tested playing to world 2-3 and it seems that the final product may contain more deaths than any other movie. Does anyone know which movie has the highest death count at the moment?
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Thank you all for your comments. To Highness: Every shot I make saves health or prevents death. Also, it is good to kill as many enemies as possible to gain extra lifes based on score points. I am not shooting any enemies that I can't kill. To Truncated: Good thinking, but I think killing one of the end monsters would give the other monster enough time to shoot twice at you causing death. Now they both shoot only once. Anyway, we are talking about a couple of frames here. And yes, I have planned how to collect and use money: always buy invulnerability that costs 5000. (The funny thing here is that our hero is on quest to gain immortality among gods and is immortal almost half the movie.) If possible, never collect money 5650 or more, because then you can't leave the shop so quickly. That is because if you don't have enough money to buy anything, you are automatically moved over "exit". To Dan_: You are right, Gods is a very bad game. :)
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Thank you Highness! This short movie demonstrates some of the main things that are required to play Gods fast. Here are some explanations: 0:11:34 You must pull the 1st lever twice to open the shortcut. 0:17:50 If you don't kill this creature, it will shoot and cause 1 damage point. That little amount of health is needed and I have not found a faster way to save it. 0:18:17 You must pull 2nd lever twice (with the key) to open the shortcut. The last 3 monsters in world 1-1 are tough and take many shots to kill, but that is not the only reason why I choose to walk over them... 0:40:40 Here our hero dies just after taking the key. Dying is very effective in Gods: you get fully healed, you are invulnerable for a while and you get teleported to the latest checkpoint. 1:03:40 This monster must be killed if you don't want to walk on it when you come out of the room. 1:06:21 If you are not accurate, the vase will be picked up instead of the key. Again, I walk on THIS monster because it is tougher than it's sisters, but just like before, this is not the only reason I walk on it. 1:23:03 I'm not sure, but I think the game stops to load something for a couple of frames here. 1:25:34 Many good reasons to die here. Do you have a better idea? 1:30:20 The help bonus (extra life) won't appear if you have 3 or more lives left. The help bonuses are the main reason why dying can be more useful in Gods than in some other games! Sorry, the demonstration ends here. This movie is NOT part of the final version, but it may be close. Or is it awful? What do you more experienced people think? Feel free to ask anything and give comments.
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Yes, the warpless movie would be very different, because world 3-1 is one of the largest ones and it can be made very short (no glitches needed, there is a real shortcut). I have now made a demonstration of what the first minute of the movie may look like. It is sent to Highness via E-mail.
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Yeah, I definitely must send something soon to get some feedback. There may be some basic amateur mistakes that I don't see.
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One question here... The shortcut I use skips half of the world 4-1 + whole worlds 4-2 and 4-3. Then I kill the final boss and there should appear this text: "GAME COMPLETE", but because I skipped some worlds, the text reads: "WORLD ONE COMPLETE" (That means world 4-1!) Then the game ends and the OUTRO BEGINS. So, how is it: 1) I complete the game legally, because I kill the final boss and the end animation begins. or 2) I don't complete the game, because there is wrong level-ending-text. How does that sound? I think there is no problem. There is a similar situation in Walker Boh's Wizards & Warriors movie. (although it may be backwards)
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OH YES! I found a glitchy shortcut to the final boss. I use bombs to climb through wall. I can end the game 2 mins faster now! Well, progress is fast in the beginning. :)
Post subject: Thank you all!
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Thanks for your advice and support! When I have made a version that contains no mistakes that I can detect myself, I'll submit it. This game is pretty well programmed. I have found only 2 major flaws. 1. The bomb weapon (that can be found in worlds 3-1 and 4-1) produces a quake that throws your character into the air. If you shoot continuously after the explosion, your character won't fall down and you can "climb" through air and eventually walk over ceiling just like in SMB2. I am just going to test if this can be used to make a very effective shortcut. (probably not) 2. If you shoot continuously after you kill the final boss, the game won't end and many weird things happen: you can resurrect the final boss as many times as you like, get into a shop, teleport back to world 1-1 etc. That is just crazy... Obviously, all this seems to be just useless and very funny. :) Ok, back to testing...
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Hello people! I've been watching timeattack movies for about 9 months now. Thanks to all players for great entertainment and art you have made! The only movies I haven't watched are those that are not published yet. But let's get to the point. Highness wrote: "Gods. Not exactly a top game. But I'd still watch it if it was done." True, Gods is not a TOP game, but I have decided to launch an attack on it. I'm doing the USA version (more enemies) on Genesis (no introduction text between levels etc.) I have just started this project and it may take a couple of months or even a year to complete, but the result is going to be as close to perfect as possible. No serious stuff is recorded yet, but the route is starting to look promising. (Eh... not really...) :)