Posts for BadPotato

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Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Please don't, those HD encode have experimental sound issue, they aren't following the all encoder guideline and futhermore those aren't even 1080p (the standard I guess...) Also, I already post earlier about my plan to keep up the encode in the BoF3 thread.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Here an attempt to encode this with the SPU plugin and some encoding tool. The sound should be better, but at several place the audio is still laggy, because of a reload savestate bug, as far as I can see. To fix that, it's possible to manually edit my script to skip some unnecessary savestate checkpoint. Rather than trying to re-encode, I thought the result was good enough : Youtube : Part1, Part2 Also, at the end I saved the game to see how long was the in-game time :)
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
SXL wrote:
De nombreuses ressources, en anglais, figurent sur le site et répondent à la plupart des questions. Une démarche d'auto-aide (aidez vous et on vous aidera) étant demandée généralement, Google Translate est votre ami.
Idéalement, ça serait bien d'avoir quelques pages du wiki traduite en français. Je dis ça comme ça, mais... des volontaires? ^^
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I guess your pretty confident about your current route to came back so far for ~10-15seconds... I'll work on a new wip encode.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
If I get it right, you want to create a liveUSB with a mutliboot feature from grub, but you don't want to format your USBdisk. How about to get an another USBdisk and then install XP with the regular format/install such as WinSetupFromUSB (seem to have positive result) and then copy your indows partition to your 32GB USBdisk? If you don't have an another USBdisk, you could alway backup the content somewhere else, then install XP with the regular format/install, and then restore your backup with a convenient way, there is plenty of tool from linux liveCD that could help you for this task.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
C:\>date
Current date is Wed 04-14-2004
I guess this might be an useful date to keep in mind...
mklip2001 wrote:
I showed this to a few of my friends who play NetHack a lot. They thought it was quite impressive, though they felt it was more like "cheating" because auto-pickup was turned on.
I managed to sync the game by editing the dafault.nh file with this line: OPTIONS=boulder:0, !autopickup Somehow the character still die with the same message. This is kinda weird... the saber should be left untouched, right? Then, I made a new game to make sure that my !autopickup option was working and as far as I see, the item on the floor stay on the floor when the character walk over it. I'm unsure why the artefact is triggering this effect right away, but the result is great for this TAS. Yes vote.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Dada wrote:
So, it's not a simple matter of giving everything a 4:3 aspect ratio. It would be nice if the encoding gods could give their thoughts on this.
There some thoughts about this, in this thread. Also humbly requesting for the pjm file, at least once in a while.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Ifrit battle didn't sync on my side.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
The "select" button from controller 1 isn't recorded when you press it and the frame advance feature should work in the analog display windows. I think there still several other nasty bug too.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I remember how this game used to be ridiculously hard after a while... well done! But something is troubling me, I've alway thought that you should avoided the "double rainbow item" and just get the "fast-spawning rainbow item"(someking of orange jar) to jump faster.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Since you restarted, you might want to give a try to PSXjin I tried to convert (with lua) your old testrun but it desynced around the McNeil's manor, thought I managed to sync your current run(pjm movie), so you can try to playback you movie and see wich emulator look better for you.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
If anyone's planning for a super hard run, some people might enjoy it a bit more if you consider to get all the CD and I don't think that would make the run that long either.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I think it's take too long for the viewer to watch the must interesting part(Tetsuo Kaga and akira match). Also, I compared with the old bisqwit submission and his run seem more enjoyable since he use ninja and the AI have a larger handicap. I think this is the best game in relation with the Hikaru no go series, so I'll vote meh. But you should try a more challenging go game.
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Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I don't think there any NES game accuracy list. But I guess, you can still post your game list libary, so we can try to determine which other game would be a suitable candidate.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I converted* some pxm movie and as expected pretty much all game seem to desynch sooner or later, with the psxjin beta :( Also, in BoF3, the emulator ignore the input after the first battle. (pjm) *(thanks to lua)
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
The blue&red version are the first pokemon game ever, while the yellow title is just an updated version, released some time after the original games with an annoying pikachu following you everywhere, as bonus. Aren't the original version of game were alway favored on this website? I think there is a rule about this somewhere. edith: Anyway yeah, at this point I guess there aren't enought gameplay to debate about this.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
more encode (+some lua scripting to keep the movie syncing with the eternal sound plugin): ==> http://www.youtube.com/watch?v=X9Mn425ZcUM ==> http://www.youtube.com/watch?v=aTO8nLnI2AE
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Running the game direct on the CD might be dangerous for your CD, since pcsxrr isn't 100% stable. If you try do download it, here the MD5 checksums: 226771993e29ca5c8e6e2c094c40e8d2 breath of fire 3.img Or you can see this page and make sure that everything is the same. next part : http://www.youtube.com/watch?v=qJaJKniymkQ
Post subject: Re: How emulators handle joypad and inputs from lua.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
FatRatKnight wrote:
"Boundary" - A piece of code you typically place in a loop with emu.frameadvance().
I think I just understood what you mean by "boundary" now, as experiment myself that we can't emu.frameadvance() across a "custom hotkey" (done with gui.register(Fn) so it can run while paused) So question: Would it be possible to have a "custom key" with the ability to call emu.frameadvance() "out of the boundary"(random idea: maybe by delaying at the right time or creating somekind of new lua instance(?), etc..) ?
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Nice :) Wip now on youtube. Also, I know that your a great turbo button user... so here a script that might help you : autoPress.lua | direct (right click > save to...) edith: Look like you might prefer to use the "Vsync Advance" hotkey instead of "Frame Advance". Apparantly the emulator tend to drop 1-2 frames with the regular "Frame Advance" hotkey.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I'm unsure about how heal management is optimal, but still good.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
janus wrote:
I've downloaded the most recent version. It either tells me it can't be opened as an archive or there is no application to open it
Use 7zip.
Antoids wrote:
Is the version in the OP the most current version with rerecording capabilities? If not, where can I find the most current version? And, uh, is there one with which Valkyrie Profile works? Cuz it doesn't for the one in the OP >_>
I doubt that Valkyrie Profile would work, but before I managed to compile a svn build in cygwin, but somehow now it doesn't work. Currently I'm trying with visual studio 2010(ultimate), but so far I have no idea how to link the library, etc... There seem to be no documentation about this either.
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Uncheck "Show FPS display on startup". I had a problem similar to this before: ==> http://tasvideos.org/forum/viewtopic.php?p=225515#225515 Also, I recommend to use a better audio plugin with desyncless savestate, even if this is harder to make(thought apprently the issue is somewhat fixed).
Experienced Forum User
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Here's some more glitch related with the castle level 3 for suikoden 2: ==> http://www.youtube.com/watch?v=K-p1lVeoJw0 ==> http://www.youtube.com/watch?v=TOtCYIFhJRg Suikoden 1 : A cat pass thought the wall ==> http://www.youtube.com/watch?v=ckhYuMTS4WY&t=2m35s Thought I'm unsure if there is something interesting to do with that On a somewhat unrelated note: Here is a non-genso "suikoden" run: ==> http://www.nicovideo.jp/watch/sm7677149 I know that there is a similar game on NES(in english), called Bandit Kings of Ancient China(水滸伝・天命の誓い). I think that this run was done with the minimal recruit.
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