Posts for Bernka

Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Hetfield90 wrote:
I noticed that some slashes generate the same type of hit lag as in the MMX/MMZ games. It seems like every slash aside from the first 3 combo slashes(first 2 for long blades) does. It also appears that this lag does in fact delay the timer for the dynamic difficulty thresholds, because I'm able to transition bosses with higher decrements much earlier when I never finish my combos vs not using preliminary combo slashes at all. I don't know for sure about long blades, but are any of the slashes you're using in phases that you are waiting out the timer delaying it, or was this something something you already accounted for? Also, out of curiosity, do you have any plans to improve the Momohime run?
The 3rd slash and dash hits will delay the in-game timer, to use other slashes will be a little faster, but sometime the other delaying slashes can manipulates luck. I also found when I try to reduce orange HP bar by 20% and 10% is more slower than 10% and 20%, I am not sure how it occurred, that is why I choose this decrements to defeat bosses. About the Momohime run I have no plan to make it, I think it's harder than Kisuke, maybe using blades will be faster than long blades? Because Momohime is different from Kisuke in long blades.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I didn't think about why I used the hardest difficulty, but I see most people rather play this game in the hardest difficulty, also for RTA runner, and they would like to see. Like me, I even forgot when I played this game in normal difficulty. Also, the hardest difficulty is different than other difficulty. Like 修羅(normal or hard), can also use damage cancel by holding A, but you can't defense automatically while attacking, that let the run looks not good and hard to make. Takes damage is a way to save time but it will be boring.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Updated the .dtm for savedata, you should from these steps to play the dtm to get the required savefile: 1. Backup your savedata folder and delete all files in the data folder, make sure it's empty. 2. Play the dtm, save a savestate at title menu, then stop movie, run the game without movie, load the savestate you just saved. 3. Run through the dtm, you can get the required savefile.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Hetfield90 wrote:
Alright I just finished watching it. Nice run, Bernka. I can tell from the submission text that a lot of careful planning went into making this. This is the first I've ever heard of this game. The art and soundtrack are absolutely beautiful. One question: can you end combat sooner by being closer to enemies when they drop their souls?
I am very glad that you like it, this game is one of my favourite games. As I know, the combat doesn't end until enemies are disappear by being killed or bosses drop souls by being defeated, souls won't affect how long the combat spent.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Fog wrote:
The verification movie is just a DTM file with a savestate. Therefore it's not a valid verification movie. Could you create a DTM file from game boot which gets the required savefile?
I see, will do that later. And thanks for the youtube encode.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Fog wrote:
Do you have a verification movie for that savedata?
Try this: http://www.mediafire.com/download/9ltmx6i2ea8g6s5/savedata.dtm.zip I'm not sure whether it does work.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Gemini-Man wrote:
大家好,我在贴吧里的ID是hys111111/杀人神经婆a。 我想问一下,在提交一些录像的时候,要是列表中,没有相应的游戏,该怎么办呢?
没有的话可以自己写上去的。 你提交的是tasvideos还没收录的游戏录像而已。
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I made a comparison to show how many frames we saved in an area and how we saved frames from the previous run. http://www.bilibili.tv/video/av1139285/
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
SoulCal wrote:
I'm guessing the odd video flashing effects in the encode are due to 30fps recording trying to display a 60fps game?
Yes, I uploaded a 60fps encode, but youku always re-encodes that low to 30fps. I tried to upload sina but for some reasons it doesn't work as normal.
Atma wrote:
Sir VG wrote:
Question: Is it not possible to beat the green eye on Rangda Bangda the first time it appears? Or would it adversely affect the fight against the main body?
You can only hit it twice when you have the spinning jump slash as that's its weakness, which gives a significantly longer invulnerability period allowing you to only hit it twice each time it appears, iirc. The only plausible way of destroying it in one cycle is to either be at a lower rank, or do it earlier.
That's why I can't distroy green eye on the first time just like what did Atma do.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Spikestuff wrote:
Guga wrote:
Oh my god.
Bernka wrote:
The new "All Stages" run is coming soon, it will save over 10s or more. I and Shuy_ are making Skiver's stage.
See I was expecting it... BUT NOT THIS SOON!!! Anyways, improvements are improvements. Yes Vote.
I am sorry for posting this so late.
WST wrote:
Bernka! :3
Long time no see. ;) BTW, I made an encode on bilibili.tv: http://www.bilibili.tv/video/av1130555
The king is always lucky.
Post subject: New All Stages Run
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
The new "All Stages" run is coming soon, it will save over 10s or more. I and Shuy_ are making Skiver's stage.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I can’t get any log because hourglass didn’t create the log file when I playbacked. But I found other way to run the game with hourglass.I tried on other computer and hourglass can load the game successfully, I think my system is something go wrong, will fix it.
The king is always lucky.
Post subject: Different System timer
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I worked on Win 7 with a VM, when I finished a WIP and playback, it desynced because System timer is different. I playbacked again but the system timer changed again, what's happened? There are the info twice I playbacked with the same movie:
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
ALAKTORN wrote:
thanks for the reply :) have you tried my RPG boss strategy? I think it’s slower, but testing it would still be good “However, the rotating spike will stop you to climb ladder, so this can't save time.” you’re right, my bad :P though I’m sure jumping down the 2nd hole is faster, spikes don’t kill you there “After I tried many times in the final fight, I can't stop the boss earlier during the first time she comes. When face she, she will come close until I move out of the front of her, so I think she just follow when I move away that change her action, and if move earlier may lose more time.” no, I have done better than your TAS without tools (only missed one shoot) as can be seen here: http://www.twitch.tv/tpc_streaming/c/3457948 unless I’m misunderstanding how it works… edit: actually I miss 1 shoot at first, but then 2 more, I didn’t even notice… though that’s after she goes back, so I think it should be possible to manipulate her in a way to always hit her did you miss 3 shoots or 4 in your TAS by waiting?
Yes, you're right. The final boss comes shorter sometime, but I am not sure how to manipulate that, maybe like the first boss, his next action base on each time he jumps. Also, if she comes shorter I can shoot her more 4 times(about 44 frames). I tried your RPG boss strategy, it's a little slower because you must control the bird more once. Anyway, nice discovery.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
ALAKTORN wrote:
having just beaten this game, I feel like I can comment on the TAS I was pleasantly surprised most of the time, but to me it looks like acceleration wasn’t properly optimized in the first boss fight (the ball-throwing) and once in the water level (when he hits a wall to get past rotating spikes); I could be wrong, though also my strategy for the RPG-like boss fight was different, I wonder which is faster? mine is: #1: Hide, Defend, Attack #2: Magic, Attack, Attack #3: Hide, Explode, Jump #4: Hide #5: Magic, Explode edit: after checking, mine is probably slower :( guess there won’t be a sub 10′ then in the final level, on the 3rd screen, I wonder if jumping into the holes would be faster than simply letting yourself fall? (better vertical acceleration) also, I’m pretty sure the final boss is improvable with better pattern manipulation, when she charges at you (and the TAS stops shooting because she comes too close), it’s possible to manipulate her to stop early so that you can keep shooting at her; although this only happened randomly to me and I don’t know how to replicate it well, those are my comments, maybe with some luck they could help bringing the time below 10 minutes? oh btw, I played version 1.02 side note: when you beat the game while collecting all diamonds, you unlock EX Mode, which is basically hard mode; should the TAS maybe be done on that mode instead and use a save to have it unlocked? although I don’t know what the changes are, I haven’t beaten EX mode (in the first level the only change I noticed was a pretty irrelevant +1 enemy)
In first boss fight, it is better to catch the iron egg early, accelerating while holding the egg and hit the boss earlier. About final level, the 3rd screen, I remembered I had tried to do what you suggest, but she died when hitting spike. However, the rotating spike will stop you to climb ladder, so this can't save time. After I tried many times in the final fight, I can't stop the boss earlier during the first time she comes. When face she, she will come close until I move out of the front of her, so I think she just follow when I move away that change her action, and if move earlier may lose more time. Also, I don't think this TAS will save some many seconds since those can be improved.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Watched this, it is an unexpected improvement, yes vote.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Welcome to this topic for discussion: 请到这帖子进行讨论: http://tasvideos.org/forum/viewtopic.php?t=14608
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Nice improvement for gocha's testrun, Yes vote.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I liked this category, it used many unexpected glitches and made me laugh. So I voted yes. Also, I think this should be published because it's different enough from the current run.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
感谢大家的热情回复! 这里有一篇关于录像投稿需要注意的事项,新人在投稿前务必认真阅读,中文的哦: 1.大致步骤: http://tasvideos.org/SubmitMovieZhCN.html 2.详细规则: http://tasvideos.org/SubmissionInstructionsZhCN.html
The king is always lucky.
Post subject: [Chinese]来自中国的tas爱好者们戳这里!
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
大家好!欢迎来到tasvideos! 首先,我是代表中国的taser来发表这一个帖子的,由于国内的tas近年来人气不是很景气,我希望来到这里的中国taser能够尽情地讨论问题。如果你的英文不好也可以到这里来寻求帮助,这里有很多热心的taser会来帮忙的。 其次,毕竟这里不是我们国内的论坛,有些规则也是要注意的。 1.不要在其他版块里用中文发表回复,这会降低外国玩家对我们的印象。 2.不要随意灌水,当然你想灌水可以在这里灌,毕竟外国人看不懂。 3.不要讨论与主题无关,特别是与tas无关的话题。 4.不要随意贴出拥有版权游戏rom或者软件的下载链接(免费的除外),毕竟国外和我们国内版权问题不一样。 5.转载他人的主题时必需标明出处,最好注明其他详细信息。 如果你不适应这里的环境,那么可以到百度贴吧tas里进行讨论,那里是我们国内taser的聚集地。
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I succeeded on XP, and this is the Log when I ran it. Notice you must run it with Multithreading and Wait Sync: Allow.
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Great run, definitely a YES vote!
The king is always lucky.
Experienced Forum User, Published Author, Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
This TAS is faster than Baxter and adelikat's NES Super C in 12:20.02, I am wondering the glicthed whether work in "2 Players" run.
The king is always lucky.