TAS WIN Eryi’s Action

Hi! I find a nice game to tas! This is a lovely game with a cute girl to play, but it is annoying with many unexpected traps.

Game Objectives

  • Game version: JPN v1.00
  • Tool used: hourglass-r81 (with Multithreading and Wait Sync: Allow)
  • Aims for fastest time

About this game

A lovely game like Syobon Action, all the info is on its homepage: [dead link removed]

About this run

This run use the main character-- Eryi who is more like a Mario play, she usually jump to avoid losing several frames some time while walking. There are multiple endings of this game, If you die a lot or not, you will reach different ending. The EX mode will open when you collect all diamonds.
Before replaying, you should backup the game data and reset.

Stage by stage comments

Stage 1

Mushroom and fan are using so often to jump over many traps, bounce with mushroom and with fan can avoid jumping too high to fall down (if you jump too high you will be a star).

Stage 2

A enemy can be a stepping-stone, when you throw them in the wall, they will through the wall, some traps can be drew earlier by this trick. You can stop doing default action after touch the goal flag, and a trap that is a spike ball throwing over, so it needs to find a good place to land on.

Stage 3

Boss fight, the boss won’t be injured unless you throw the iron egg which is fall after boss move, beat him by 3 times.

Stage 4

In the sea you can move freely, but somewhere water streams will change your direction, the special one can’t swim through directly, so the only way is swim under that. The frog will walk go and back between the goal flag, to finish this stage and avoid being killed by frog is the main point.

Stage 5

Button switch always lead something bad, you must press the second one with a enemy, then the bricks disappear and two new ways are open. There are two bricks will break when you stand on, so it need the other enemy as a stepping-stone.

Stage 6

Helicopter race! Be careful of spike balls, some of them will change their action when be close to.

Stage 7

Don't think that snowball won’t kill a person. Due to the snowball is too high and large to jump over, so I catch a chicken as a stepping-stone. Mushroom is very useful for avoiding traps and enemies, so I get it and keep it until the last of this stage.

Stage 8

A lot of traps are in this stage, some are the hidden bricks that make you can’t jump as normal. The yellow bear won’t move until you in front of it and face to right, it will help to jump over the hole.

Stage 9

Now the game becomes to a RPG fighting, you must beat the boss in 5 turns, but the boss will do fixed action in each turn. Because Eryi only has 1 HP, to avoid her death, most of turns she is hidden. The other teammate can expose by themselves, this is the most useful skill.

Stage 10

Many floors are in this stage.
  • 1F: there is a wall can’t trough normally, with a solid thing to zip into the wall; here I use a fan because it is easy to get and contributes to jump higher.
  • 2F: when you on the ladder you can’t jump to draw a trap, so a stepping-stone is necessary.
  • 3F: one of those bricks will bounce you, but it doesn’t matter.
  • 4F: the switch can reverse the rolling spikes, but it is no necessary for me.
  • 5F: no comment.
  • 6F: all around hidden bricks and wall.
  • 7F: at the left of ladder, you can’t pass to ladder due to there are some hidden bricks. Mushroom is necessary for jumping over ice water and getting to the right of ladder.

Stage 11

Boss fight becomes to a STG like TOUHOU series. If you die hardly, you must more fight the UFO. Finish them then become a super player!

Encode

Sina: [dead link removed]
(I can’t visit niconico and youtube!)

Screenshot

2358F
I hope you could enjoy:)

feos: Judging, since Atma got it to sync (yay!)
feos: Accepting to Moons. For the record: this game also has some 1.02 version, it doesn't sync with this TAS.

Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
feos wrote:
Obtaining those dlls doesn't change anything.
I figured as much as they are never hooked, just loaded for debugging symbols. I have honestly no idea what the problem is. I can try later to go over the logs in greater detail later and see if I find anything else.
WST
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Prion wrote:
More like Iris Action?
Like the pre-final boss for example :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Movie published
TASVideoAgent
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Posts: 14903
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2484] Windows Eryi's Action by Bernka in 10:18.00
WST
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I think I got a dumb question If Eryi meets with that «bear», will she die, or hug him? :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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WST wrote:
I think I got a dumb question If Eryi meets with that «bear», will she die, or hug him? :3
If you touch the bear on the side, you will die. Only bouncing off its head is safe.
ALAKTORN
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having just beaten this game, I feel like I can comment on the TAS I was pleasantly surprised most of the time, but to me it looks like acceleration wasn’t properly optimized in the first boss fight (the ball-throwing) and once in the water level (when he hits a wall to get past rotating spikes); I could be wrong, though also my strategy for the RPG-like boss fight was different, I wonder which is faster? mine is: #1: Hide, Defend, Attack #2: Magic, Attack, Attack #3: Hide, Explode, Jump #4: Hide #5: Magic, Explode edit: after checking, mine is probably slower :( guess there won’t be a sub 10′ then in the final level, on the 3rd screen, I wonder if jumping into the holes would be faster than simply letting yourself fall? (better vertical acceleration) also, I’m pretty sure the final boss is improvable with better pattern manipulation, when she charges at you (and the TAS stops shooting because she comes too close), it’s possible to manipulate her to stop early so that you can keep shooting at her; although this only happened randomly to me and I don’t know how to replicate it well, those are my comments, maybe with some luck they could help bringing the time below 10 minutes? oh btw, I played version 1.02 side note: when you beat the game while collecting all diamonds, you unlock EX Mode, which is basically hard mode; should the TAS maybe be done on that mode instead and use a save to have it unlocked? although I don’t know what the changes are, I haven’t beaten EX mode (in the first level the only change I noticed was a pretty irrelevant +1 enemy)
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This site needs more cute girls. Voting yes.
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Location: Celestial Empire
ALAKTORN wrote:
having just beaten this game, I feel like I can comment on the TAS I was pleasantly surprised most of the time, but to me it looks like acceleration wasn’t properly optimized in the first boss fight (the ball-throwing) and once in the water level (when he hits a wall to get past rotating spikes); I could be wrong, though also my strategy for the RPG-like boss fight was different, I wonder which is faster? mine is: #1: Hide, Defend, Attack #2: Magic, Attack, Attack #3: Hide, Explode, Jump #4: Hide #5: Magic, Explode edit: after checking, mine is probably slower :( guess there won’t be a sub 10′ then in the final level, on the 3rd screen, I wonder if jumping into the holes would be faster than simply letting yourself fall? (better vertical acceleration) also, I’m pretty sure the final boss is improvable with better pattern manipulation, when she charges at you (and the TAS stops shooting because she comes too close), it’s possible to manipulate her to stop early so that you can keep shooting at her; although this only happened randomly to me and I don’t know how to replicate it well, those are my comments, maybe with some luck they could help bringing the time below 10 minutes? oh btw, I played version 1.02 side note: when you beat the game while collecting all diamonds, you unlock EX Mode, which is basically hard mode; should the TAS maybe be done on that mode instead and use a save to have it unlocked? although I don’t know what the changes are, I haven’t beaten EX mode (in the first level the only change I noticed was a pretty irrelevant +1 enemy)
In first boss fight, it is better to catch the iron egg early, accelerating while holding the egg and hit the boss earlier. About final level, the 3rd screen, I remembered I had tried to do what you suggest, but she died when hitting spike. However, the rotating spike will stop you to climb ladder, so this can't save time. After I tried many times in the final fight, I can't stop the boss earlier during the first time she comes. When face she, she will come close until I move out of the front of her, so I think she just follow when I move away that change her action, and if move earlier may lose more time. Also, I don't think this TAS will save some many seconds since those can be improved.
The king is always lucky.
ALAKTORN
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Posts: 2527
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thanks for the reply :) have you tried my RPG boss strategy? I think it’s slower, but testing it would still be good “However, the rotating spike will stop you to climb ladder, so this can't save time.” you’re right, my bad :P though I’m sure jumping down the 2nd hole is faster, spikes don’t kill you there “After I tried many times in the final fight, I can't stop the boss earlier during the first time she comes. When face she, she will come close until I move out of the front of her, so I think she just follow when I move away that change her action, and if move earlier may lose more time.” no, I have done better than your TAS without tools (only missed one shoot) as can be seen here: http://www.twitch.tv/tpc_streaming/c/3457948 unless I’m misunderstanding how it works… edit: actually I miss 1 shoot at first, but then 2 more, I didn’t even notice… though that’s after she goes back, so I think it should be possible to manipulate her in a way to always hit her did you miss 3 shoots or 4 in your TAS by waiting?
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Location: Celestial Empire
ALAKTORN wrote:
thanks for the reply :) have you tried my RPG boss strategy? I think it’s slower, but testing it would still be good “However, the rotating spike will stop you to climb ladder, so this can't save time.” you’re right, my bad :P though I’m sure jumping down the 2nd hole is faster, spikes don’t kill you there “After I tried many times in the final fight, I can't stop the boss earlier during the first time she comes. When face she, she will come close until I move out of the front of her, so I think she just follow when I move away that change her action, and if move earlier may lose more time.” no, I have done better than your TAS without tools (only missed one shoot) as can be seen here: http://www.twitch.tv/tpc_streaming/c/3457948 unless I’m misunderstanding how it works… edit: actually I miss 1 shoot at first, but then 2 more, I didn’t even notice… though that’s after she goes back, so I think it should be possible to manipulate her in a way to always hit her did you miss 3 shoots or 4 in your TAS by waiting?
Yes, you're right. The final boss comes shorter sometime, but I am not sure how to manipulate that, maybe like the first boss, his next action base on each time he jumps. Also, if she comes shorter I can shoot her more 4 times(about 44 frames). I tried your RPG boss strategy, it's a little slower because you must control the bird more once. Anyway, nice discovery.
The king is always lucky.
Joined: 6/3/2014
Posts: 3
I don't mean to be rude, but will the TAS for this game ever be updated? With the secret code that skips the Artie fight and a method of entering levels earlier on the world map (skipping the flowers and the bomb levels 2 and 8 throw out at you) that I found, there's still a lot of improvement to be made. I would do it myself but I've always had trouble recording with Hourglass.
Joined: 7/2/2007
Posts: 3960
Runs get updated when people who care feel like doing so. If you don't like there being a suboptimal run, then feel free to fix it yourself; I'm sure you could figure out your Hourglass troubles if you really cared. Nobody is under any obligation on this site unless they choose to become a publisher/editor/administrator, and none of those roles has an obligation to produce TASes. (Is this "secret code" a cheat code? Because we don't usually allow runs that use cheat codes)
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Derakon wrote:
Runs get updated when people who care feel like doing so. If you don't like there being a suboptimal run, then feel free to fix it yourself; I'm sure you could figure out your Hourglass troubles if you really cared. Nobody is under any obligation on this site unless they choose to become a publisher/editor/administrator, and none of those roles has an obligation to produce TASes. (Is this "secret code" a cheat code? Because we don't usually allow runs that use cheat codes)
Dude, I would if I could. The only way I can get the game to start up past a blank white or black screen is by enabling "Wait for sub-process creation", and that makes Hourglass never start actually recording. I've fiddled with settings for like half an hour. Nothing I try seems to get it working. And no, it's not a cheat code. There's a hidden block in the game which tells you the command.
ALAKTORN
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