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BigBoct
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Yeah, I'm pretty sure that dropping where I do is faster. Anyway, I'm re-re-finished, clocking in at JUST under 55,000 frames. Quite happy with that; if I'm remembering where I clocked in last time properly, it's about 1,600 frames improved from that. http://rapidshare.com/files/92445674/solon-runsaberfinal-3.zip.html
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Post subject: Re: Creating a TAS doesn't seem very user friendly
BigBoct
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Warp wrote:
...those things would mostly go away if someone finally created a rewinding feature to the emulators (ie. like frame advance, but instead of going forward one frame, it goes back one frame).
This is part of why I use ZSNES over SNES9X. Admittedly, it's not frame-by-frame rewinding, but it's VERY handy. (EDIT: Unless I totally misread the Rewind options, you can set in the options how much it rewinds with each press of the Rewind button. Goes as far down as 1/5th of a second, I believe.)
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BigBoct
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Here's my current run; I re-redid Stage 4 from Red Saber on because I wasn't happy with it. I've only saved another 44 frames (up to about 11 seconds now) but it looks MUCH better IMO. http://rapidshare.com/files/91656095/Solon-RunsaberStage4-3rdRun.zip.html (And I tried asking Bisqwit about the ZMV script; he's the one who mentioned Nach.)
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BigBoct
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I was very impressed by this. Definite yes vote from me, and count another person looking forward to the 96-exit run.l
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BigBoct
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Can someone share meepers's AVI somewhere else? I get an "unexpected end of archive" error every time I try to open it.
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BigBoct
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For the TAS of Run Saber I'm working on (it'll be around 15:45.xx) I'd say (total guess) that I've spent about 10 hours thus far, and I'm at the first boss (of five) in the final stage. It's a pure action game, and there's little luck manipulation involved; most of the time taken is from optimizing movement, and making sure the buttons are pressed at precisely the right frame, or as early as possible. (My time may be a little inflated due to using ZSNES; I have moderate trouble with desyncing in boss fights. Dunno how bad it would be if I was using SNES9X.)
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BigBoct
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Stage 4 is finished; ceiling-dash saved about ten seconds. I'll look into the hex-editing later, but I think I'm just gonna redo Stage 5 entirely; the only thing I was really satisfied with from last time was staying airborne the entire fight with Abomination. And Dromiceius, could you tell Nach to check his PMs? I have no idea how to get in touch with him (other than that), and he's had one from me requesting the ZMV script be fixed sitting in his inbox for a while now.
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BigBoct
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The ceiling-dash definitely saved some time in Stage 4, but I'm waiting until I finish re-running the stage (right now, I just beat Red Saber) before I do a framecount comparison. The hex-editing page is good, but unfortunately there's nothing there about doing it for ZMVs, presumably because there's almost nobody here who uses ZSNES.
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BigBoct
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1. No, I did not know you could ceiling-dash. 2. On the final boss, I don't quite recall what the missed hits were from. On most of the others, I was trading speed for entertainment. IMO, the game gets beat in quite good time, no reason I can't slow down a bit and do a cool boss fight instead of a fast one. I'll run Stage 4 tonight and see if the ceiling dash makes an appreciable difference. (Honestly, I kinda hope it doesn't; the Stage 4 and 5 boss fights took a LOT of redos before they didn't desync, and I've no idea how to hex-edit so I wouldn't have to redo Stage 5.) And I'm glad you liked them.
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BigBoct
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You didn't quite answer my question; was the first level being generated differently than when the recording was made one of the problems? ZSNES 1.51 worked fine when I used a password to skip over that level; might be worth looking into for you guys. (I'd try again, but my computer's dead.) Password for level 2 on Jedi is RRSBTS, I believe.
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BigBoct
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I tried to do Return of the Jedi (using ZSNES) but the first level was always autogenned differently on playbacks, resulting in (obviously) desyncs. Is this also an issue with SNES9X?
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BigBoct
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I had that happen while I was redoing my Run Saber run; during Stage 3, I did some very stylish jump-kick-bouncing-off-enemies to get over a spike pit; when I redid the run, I couldn't for the life of me manipulate the enemies to be where I needed them to be. I did get it eventually, but I probably lost some time.
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BigBoct
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The Blue Nowhere by Jeffery Deaver. One of the best non-sci-fi books I've read.
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BigBoct
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Thanks a lot; that's exactly what the person who keeps the ZSNES code updated needs to know. Now, it's just a matter of figuring out who that is and asking him nicely to implement it.
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BigBoct
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Can someone AVI this and Youtube it, please? I'd like to see it, but my laptop (and with it, all my emulator stuff) is dead.
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BigBoct
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Warp wrote:
I never understood this one. They used a patched version of smb1 where everything kills you, and they show a million ways to die. Is that supposed to be entertaining or something? Feels more like frustrating.
I imagine it was frustrating for sistermind, but (for me, anyway) the draw of the videos isn't just the game, it's the wacky editing sistermind did. The first 40 seconds of Part 10 are hilarious. (
A TAS of that patched version might be cool to watch, though.
He did one about a week ago. It's probably not much different from the TAS published here except that the timer (which counts frames) is too short for him to complete 8-1 without dying.
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BigBoct
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Warp wrote:
I think a no-vote category where publishing is decided solely on number of frames could create interesting competition.
IMO, this isn't a good idea...if there's no voting, just framecounts, there's the potential to get sloppy runs that are quick only because of new glitches being found and exploited, or a good route through the game.
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BigBoct
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Here's a few I pulled from my Favorites list. http://www.youtube.com/watch?v=LHY8NKj3RKs - Collegehumor's Minesweeper: The Movie http://www.youtube.com/watch?v=1jOzeCG1Bzc - Super Mario Bros. Speedexpiation Part 1 of 10 http://www.youtube.com/watch?v=t-3qncy5Qfk - Collegehumor's Powerthirst 2: Re-Domination http://www.youtube.com/watch?v=_uxEIr9TyHo - Fullmetal Jeopardy by hikamitz
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BigBoct
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IMO, you've got it right, moozooh. I already see this distinction happening with the SMB3 and SMW runs Genisto made.
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BigBoct
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Deus Ex for PC and PS2 has some of the best music I've heard in a FPS. The fan-mod ZODIAC also has top-notch music.
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BigBoct
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Just got a quick question since this is here; how do you resume recording a movie? I've just started using FCE Ultra after quite a while with JNes, and I can't figure it out.
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BigBoct
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Bootman wrote:
Is there any chance the shield could be used as a weapon in this game?
I'll give it a look later.
zggzdydp wrote:
Does a auto-scrolling game suit for TASing? It's not entertaining that you got 4 options and level up your bullet, I'd like to see a pacifist-run.
I was trying for something similar to adelikat's Gradius I run. Unfortunately, your speed maxes out far, far earlier, so there's not as much crazy stuff I can make Vic Viper do. As for a pacifist run, the problem I see is that then you have no upgrades of any kind, including speed, so Vic Viper is slow as a brick, which is not conducive to entertainment.
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Post subject: Gradius II
BigBoct
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I was looking for a new project after finishing my Run Saber run, and Gradius II caught my eye while I was looking through my NES roms. It's pretty much the same concept at the first one. I threw this Stage 1 run together in, oh, ten or twenty minutes. It's definitely kind of unpolished, but I'll fix that. http://fast.filespace.org/Keita-chan/Gradius_2__J_.fcm http://www.filespace.org/Keita-chan/Gradius_2__J_.fcm http://rapidshare.com/files/74366220/Gradius_2__J_.fcm Opinions?
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As entertaining as your SMW run. Yes vote.
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BigBoct
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I'll vote yes, because I was quite entertained, but I think this should be published as a concept demo, since it pretty clearly doesn't obsolete either any of the two three current SMW movies.
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