Posts for BigBoct


BigBoct
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I am absolutely ecstatic to see this on the Workbench; however, would you be so kind as to share a link to the v0.02 patcher? Google's failing me.
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neo_omegon wrote:
And this is re-recorded on a deprecated emulator.
Just in case you weren't aware, SNES9X v1.51+ and newer are still allowed for submission. It's only 1.43+ that's been disallowed.
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BigBoct
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Wobmiar wrote:
I'm very very sorry for the inconvenience. The 8 directions is not a CC's fault, it's mine. I don't use most of TAS tools, I apologize. I still hope the current work will be entertaining regardless.
I don't have any issues with personal projects, but if your run is suboptimal (which is what I'm getting from this post), and you KNOW and ADMIT the run is suboptimal (which I'm also getting), there is basically no chance it will be published. If I'm wrong, then my bad, but let me offer a suggestion. Upload it to the Userfiles. http://tasvideos.org/userfiles
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I played it a bit when I was young. Never beat the harder difficulties.
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Challenge of the Ancient Empires is one of the SuperSolvers games, isn't it?
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I know a little bit about it, some friends I made on GameFAQs used to play and tried to teach me. Maybe a speedrun could have the goal of making every kind of hand as fast as possible?
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There hasn't been any announcement about disallowing Gens-rr.
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A little slow, but fun enough. Voting Yes, hope you make the tier jump!
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jlun2 wrote:
Edit: Also how does the game's point system work?
From watching casually, I've seen... Hit with a regular punch: 10 points Earn a star: 110 points (100 for the star, 10 for the punch) Hit with a star punch: 500 points Knock opponent down: 1000 points Knock opponent down with star punch: 1500 points
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i'm a dilettante at MTPO, but I was very entertained by this. You wouldn't think 3 rounds for (almost) every fighter would take as long as it does, but even considering that, the run is interesting the whole way through. Voting yes.
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I would like it if SprintGod's first S3&K run was acknowledged somehow; it's the closest we have to a truly glitchless S3&K run. His second movie abused vertical screen-wrap glitches, and we all know what nitsuja did when he started doing S3&K.
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Okay, gotcha.
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I loved this game growing up. Also, I thought if you defeated the Stage 1 boss as fast as you did it unlocked 1 of every item. EDIT: This works if you kill NOTHING but the Stage 1 boss, ending Stage 1 (before bonuses) with 2800 points. That would give you the B-Pack immediately.
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The complaint I've most commonly heard is that it emulates the classics like Banjo-Kazooie TOO faithfully, it doesn't learn lessons from them.
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I've said a few times in the past that I don't agree with disallowing horizontal underflow without disallowing zipping completely, as it leaves too much room to skip "most" of an act with zips, without actually skipping the whole thing via underflow.
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Presumably the new Special Stage strats can be spliced into the Sonic 100% run?
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There were some potential technical hitches with Hyper Princess Pitch, but I don't remember what those were. Anyone else? If those can be solved, that would be spectacular.
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The game appears to be a first-person dungeon crawler (Shining in the Darkness) and it also appears to have no limit on how fast you can transition from square to square in the dungeon, so rapidfiring directions moves you through ungodly fast.
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Which planes does Mickey get more special weapon ammo with? If memory serves, everyone gets more ammo with the Efreet.
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Nothing wrong with wanting to experiment, you just picked the wrong place to put your movie. If it's a for-fun project, not something serious, you'd want to put it in the Userfiles. http://tasvideos.org/userfiles/
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I like the idea of TASVideos collecting single-level records for games like this where you CAN pick one level to play at a time. Maybe make these sorts of runs auto-Vault? Or a new tier?
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Who made this movie? IDK. Then do you know someone who DOES know who made it?
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Mothrayas wrote:
boct1584 wrote:
The rules actually state that these sorts of differences are NOT considered improvements. http://tasvideos.org/MovieRules.html#JVsU
"not considered improvements" doesn't mean "not publishable". It means it does not count for obsoleting an English-language run, if that is the only difference between a submission and a published run.
Got it. Next question on these lines: Since the site as a whole generally prefers (U), would a slower (U)/NTSC run for reasons such as this be eligible (pending viewer response of course) to obsolete a (E)/PAL run? EDIT: Oh right, I haven't given my opinion on the topic at large. I'm in favor of dual publication, since as mentioned the site generally prefers (U), and even though I'm a dilettante when it comes to TASing and speedrunning, I could see at least a few of the differences between (U) and (E) in feos's comparison encode.
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andypanther wrote:
But even with the current rules, I highly doubt that anyone is going to reject, for example, a Twilight Princess TAS using the nearly identical PAL version to save a few seconds with the German language.
The rules actually state that these sorts of differences are NOT considered improvements. http://tasvideos.org/MovieRules.html#JVsU
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Period toggles frame data display, Comma toggles controller input display.
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