I don't have any issues with personal projects, but if your run is suboptimal (which is what I'm getting from this post), and you KNOW and ADMIT the run is suboptimal (which I'm also getting), there is basically no chance it will be published. If I'm wrong, then my bad, but let me offer a suggestion. Upload it to the Userfiles.
http://tasvideos.org/userfiles
I know a little bit about it, some friends I made on GameFAQs used to play and tried to teach me. Maybe a speedrun could have the goal of making every kind of hand as fast as possible?
From watching casually, I've seen...
Hit with a regular punch: 10 points
Earn a star: 110 points (100 for the star, 10 for the punch)
Hit with a star punch: 500 points
Knock opponent down: 1000 points
Knock opponent down with star punch: 1500 points
i'm a dilettante at MTPO, but I was very entertained by this. You wouldn't think 3 rounds for (almost) every fighter would take as long as it does, but even considering that, the run is interesting the whole way through.
Voting yes.
I would like it if SprintGod's first S3&K run was acknowledged somehow; it's the closest we have to a truly glitchless S3&K run. His second movie abused vertical screen-wrap glitches, and we all know what nitsuja did when he started doing S3&K.
I loved this game growing up.
Also, I thought if you defeated the Stage 1 boss as fast as you did it unlocked 1 of every item.
EDIT: This works if you kill NOTHING but the Stage 1 boss, ending Stage 1 (before bonuses) with 2800 points. That would give you the B-Pack immediately.
I've said a few times in the past that I don't agree with disallowing horizontal underflow without disallowing zipping completely, as it leaves too much room to skip "most" of an act with zips, without actually skipping the whole thing via underflow.
There were some potential technical hitches with Hyper Princess Pitch, but I don't remember what those were. Anyone else? If those can be solved, that would be spectacular.
The game appears to be a first-person dungeon crawler (Shining in the Darkness) and it also appears to have no limit on how fast you can transition from square to square in the dungeon, so rapidfiring directions moves you through ungodly fast.
Nothing wrong with wanting to experiment, you just picked the wrong place to put your movie. If it's a for-fun project, not something serious, you'd want to put it in the Userfiles.
http://tasvideos.org/userfiles/
I like the idea of TASVideos collecting single-level records for games like this where you CAN pick one level to play at a time. Maybe make these sorts of runs auto-Vault? Or a new tier?
Got it. Next question on these lines: Since the site as a whole generally prefers (U), would a slower (U)/NTSC run for reasons such as this be eligible (pending viewer response of course) to obsolete a (E)/PAL run?
EDIT: Oh right, I haven't given my opinion on the topic at large.
I'm in favor of dual publication, since as mentioned the site generally prefers (U), and even though I'm a dilettante when it comes to TASing and speedrunning, I could see at least a few of the differences between (U) and (E) in feos's comparison encode.
But even with the current rules, I highly doubt that anyone is going to reject, for example, a Twilight Princess TAS using the nearly identical PAL version to save a few seconds with the German language.