Posts for Bisqwit


Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Luke wrote:
I've attempted some F-Zero TAS myself, and I have to say, this video is amazing. It is very difficult to get a lap below 23.23 even with hundreds of rerecords. A few pixels deviation from the correct racing line can cost a frame, and one frame is .01 or .02 seconds.
Yes, the record is incredible. But the movie doesn't look very interesting. It does exactly what one expects -- driving at maximum possible speed in straightest lines possible, cutting corners from the smallest possible distance.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Sir VG wrote:
Unexpected? Rewatch lap 1 again people. I found out his trick maneuvering around the tiny gap between the sand and the wall that doesn't sacrifice speed unexpected.
How many people do you think will notice it?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In my opinion, it doesn't make a very interesting movie. The plain number (race time) might be interesting for F-Zero experts, but the movie is boring to watch. Nothing unexpected happens. Compare to Excitebike. It has the same goal ― complete the race as fast as possible ― but it is interesting to watch and does unexpected maneuvers. My vote for this movie is "no".
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
fuzi2 wrote:
I completed the movie to the eve of Del Argaswy battle. http://dehacked.2y.net/microstorage.php/info/845/Star%20Ocean%20%28J%29.smv
Made an AVI. http://tracker.tasvideos.org/starocean-wip-52min-plus-44min-fuzi2.avi.torrent ― It contains the latest 44 minutes of this movie, continuing off where the previous AVI stopped. The first part (52 minutes) can found here: http://tracker.tasvideos.org/starocean-wip-52min-fuzi2.avi.torrent And congratulations, Fuzi2, for getting this far already. Btw, what was the reason for running around this decoration three times? [EDIT 2006-03-01: Torrent files mentioned in this post are no longer active.]
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
CtrlAltDestroy wrote:
the final one, Totaku, is loaded with an imposisbly huge amount of guns which fire at an impossibly fast rate.
It looks easier than the last boss of Rygar.
Post subject: Re: Download all movies at once?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Grillo wrote:
I wonder if it's possible to download all movies at once instead of clicking on each link and downloading every movie one at a time. Is it for example possible to download the movies with the seeding robot?
Yes, it does exactly that. It attempts to seed every movie that needs seeding at a particular moment, and downloads them if necessary in order to accomplish that. But it doesn't download movies that nobody else is attempting to download.
Post subject: Re: Nestopia - Rerecording + better than fceu etc
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
First question on top of my mind… How does it compare to Nintendulator? Edit: Second question… Contrary to Nintendulator, the source code doesn’t seem to be soaked with windowsisms. Which is good. However, the Win32 portion of the source code is suspiciously large, which lets me wonder whether too many of the emulator features are implemented in the OS-specific section. Are there plans of a Linux version?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
JXQ wrote:
Skull Man: "Man I've been sitting in this boring room for like 2 weeks...holy crap, there's Mega Man!! Ok, I better get ready for a fight!! [waits]... Surely he'll attack me, and then I'll counter with an attack of my own! It's foolproof! [waits] [waits] [waits] What is he doing? Is he using some sort of peaceful resistance? [waits] I...don't...know...WHAT...TO...DO!!!!!!!!"
He's just in love. (Imagine a couple of s floating from the general direction of Skullman.)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Makou wrote:
Baxter deserves a medal for all of the luck manipulation that must have been needed to get all of those large weapon capsule drops. I wonder if he used Bisqbot for that...
Nope. I don't know if it's just my skewed perception, but refill manipulation appears to be relatively easy in this game.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Shinryuu wrote:
Who the asshole voted "MEH" ??? :(
Watch your language…
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
AngerFist wrote:
You are too good, we don’t like people who are too good.
But of course we do.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bag of Magic Food wrote:
Where did you get WIPs?????
Undercover operation.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Jeditherapist2005 wrote:
I remember seeing this video in lower resolution on ebaumsworld.com, although I'm skeptical about this one part on one of the boat levels, world 8, it may just be my video player, but there are some stray wrenches that should have hurt mario that for some reason went straight through him. I'm not saying that I'm not impressed, I saw the japanese version of this and I was blown away. Can someone clarify if it's just my player or if that is supposed to happen and it's an emulator glitch from the origianal computer's end.
It's because games don't do collision checks the same way the eye, and the brain, does. The eye compares objects by their visual area (whether pixels comprising the two objects overlap), and the brain guesstimates the motion of objects to consider whether they collide, but the game uses bounding boxes, which are merely mathematical rectangles slightly smaller than the objects in question. In addition, collision checks are only done only so often to keep the CPU load manageable, and they don't predict motion. (NES has only a 1.8 MHz processor.) This makes it entirely possible that with careful experimenting, the player can abuse the shortcomings of the collision check system. Our videos are tool-assisted, and can thus be made just as precisely as the author has patience to do.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Phil wrote:
Wow guys, you are harsh, he did 3:26 faster than precendent run. He just finished the game, he wants a break before redoing that game I guess.
Agreed in this case.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
nifboy wrote:
Doesn't the Air movie use a similar trick to get through a plain brick block?
Yes, it is very much similar.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
There are plenty of other files to be seeded, too: http://tasvideos.org/Helping.html If you seed some of those, perhaps some seed who would otherwise seed those more urgent requests (that have more downloaders) will be freed for seeding this movie.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
http://tracker.tasvideos.org/starocean-wip-52min-fuzi2.avi.torrent (52 minutes, 60 MB ― low quality) New WIP AVI. [EDIT 2006-03-01: Torrent files mentioned in this post are no longer active.]
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Shinryuu wrote:
haha.. :) If im aiming for "human re-records" you can give the button orders then.. ??
Sure. Frame 19006: A on (previously, Right also on). Frame 19013: A off Frame 19014: Right off Frame 19015: Right on Frame 19040: B on Frame 19041: B off Frame 19043: Right off Frame 19044: B on Frame 19045: B off ScrollNextRoom at PC=8F39 A=20 X=00 Y=02 -- $37=2, Rockman Y=172.40 speed -6.75 Frame 19059: Right on
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Shinryuu wrote:
But i will Thank Bisqwit for awesome work.. he discovered really fast tactic for screenscrolling with Bisqbot.. :)
Yes, but the work is not over yet. 25 frames of improvement in a single location is not enough. ^_^
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Guybrush wrote:
Here's my suggestion
Thanks, I installed this screenshot (after recompressing it into 2.7 kB). Ps: Your signature is long. As the standard action for such signatures, I'll remove it.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
fuzi2 wrote:
That reminds me. I forgot to used anger explosion... I played over Velcant Boss battle, and it is about 3.8 seconds faster than the first.
Could you post the movie please?
Post subject: Re: 'Continuing' Where you left off?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Fox1337 wrote:
I've been playing around, learning the basics of doing speed runs, but I've come across a problem I couldn't figure out; Is there a way I can pick up where a recording left off and go from there? Reason being, I don't often have a ton of time to spare on the computer, so playing through the entire game in one sitting is not overly possible.
Did you read the FAQ? http://tasvideos.org/FAQ.html (Because I know for a fact that your question is answered there. Read about emulators.)
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Shakespeare wrote:
Ah... I think it too, I did it first time, so there should be a warning..
You got your warning. Option 2: Submission renewed again, votes cleared, unread "please vote" privmsgs removed. Edit: As it appears, Option 2 done.
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Anger explosion? What's that… Something related to the affection ratings?
Editor, Experienced Forum User, Published Author, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I like this particular song theme from this game. http://bisqwit.iki.fi/kala/miscmusic/destiny.mid But I wonder where else I have heard it... (Generated with http://bisqwit.iki.fi/source/sndtool2.html from a log file created with nezplay, build-instructions of which can also be found on that page