Posts for Bisqwit


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finalfighter wrote:
TimeAttack Sample for Wilystage1
About 4 seconds faster than in the published MM5 movie.
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The beginning of 4th Dark Man level can be cleared slightly faster than Kopernical did (about 2-3 seconds). Also, the plasma shot can be charged beforehand. https://files.tasvideos.org/bisqwit/megaman5dw4v2.avi (2 MB) EDIT: 20 frames faster v2 EDIT 2: Please ignore the part that comes after entering the door.
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AngerFist wrote:
Why are you couting or adding Bag of magic food into your statistics? I mean I could erase at least half of his posts due to "unnecessary" posts. So much rubbish..
I mentioned him because he happened to be the most frequent single identifiable user in my web server's access logs.
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Maza wrote:
I started makeing a map of the Desert of Sand Tides
I thought of helping too. http://bisqwit.iki.fi/kala/snap/ff5desertmap-animated-effects.gif (3 MB animated GIF with special effects) http://bisqwit.iki.fi/kala/snap/ff5desertmap-animated.gif (1 MB animated GIF with clones of Galuf going everywhere around) I recommend the second one. I tried to cover every corner of the map but it's not complete. Edit: Third one, without animation, without Galufs. 64 kB. http://bisqwit.iki.fi/kala/snap/ff5desertmap.png I did them by activating two PAR cheat codes to prevent random battles (7E16A901 and 7E0B4F42) and then creating a SMV that simply consists of Galuf going where no man has gone before. I accidentally also used the 7E0BBC00 code which disabled Galuf's walking animation, making him always appear facing north except when taken by the currents. If you want other maps, I can make them rather easily with the same method.
Post subject: Re: Can't watch the AVI files, period.
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None, or just the last 6? If just the last 6, read the other millions of discussions of the same topic.
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FODA wrote:
in fact i think the video quality is a little higher than it could be (so we could have smaller avis).
Yes, I also think I have used little too high bitrate settings. Regarding the upgrades... well, I have used the CVS versions in hope it gives better compression and more cool features, but I hadn't realized that it breaks compatibility with older codec versions. Too bad it's not possible to do cvs-downgrade. I'll try to avoid the settings that caused problems for many. (But I won't re-encode the existing videos, because they _will_ work eventually given that people upgrade their codecs.)
Post subject: Re: new nice tech
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finalfighter wrote:
New nice Tech "Through the wall"
Interesting! It works differently than in Mega Man 1 and 2, even considering the up-and down going part of scene.
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Warp wrote:
Then you are just a selfish leecher.
Which, he has right to be. Just as I have right to ban leeches. :)
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The T wrote:
Keep abusing your power, here. It's really making you the bigger man.
That's a petty point and I can only say that it is not my intention to do so. I only did it to aim for fairer sharing.
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The T wrote:
you're going to lower the number of people who get the file at all?
There are plenty of other freely available programs for the same purpose.
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I don't know the exact specifics either, but it appears to be that in situations when seeds are few, the following happens: When a new torrent is released, BitComet users are the first ones to receive the complete file. If BitComet users are banned, other users will receive the files faster. In a healthy torrent network (still assume 1 seed), an increased number of peers should not affect the speed on which individual peer can download. But when BitComet users are connected, download speeds for non-BitComet users are lower. How it happens is purely speculation, but somehow BitComet fails to share effectively. It does share, but likely it does not apply any kind of "rarest first" method in its decision on which pieces to share first.
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The T wrote:
What's wrong with that? BitComet works better
The problem is that where BitTorrent, as a P2P protocol, is by nature made upon collaboration and sharing, BitComet appears to be made upon selfishness (me first, others then if at all).
Post subject: Re: Error "403, stop" on BT?
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The T wrote:
Currently, all the files I'm trying to download get the response "Tracker Returned Code: 403, Stop!" What does this mean, and why can't I download anything? Is the problem on my end, and if so, can anyone tell me what I need to do? I'm at a bit of a loss.
That's what your Bittorrent client is claiming to you? What the tracker ACTUALLY says is this:
403 Banned See http://tasvideos.org/BannedTorrentClients.html - Your BitTorrent client is banned from this tracker.
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EvilKitty wrote:
Mplayer is: "MPlayer 1.0pre7-3.4.3-20050110" It's the one you get with Gentoo/testing, and normally plays everything just fine...
Then I guess MPlayer-1.0pre7 doesn't handle 8x8dct macroblocks properly. Sorry, but you need to use the CVS version to watch this one (and the latest 6 movies). As for the file contents, the structure is as follows:
$ riffdump -nmovi -p gauntlet-tas-foda.avi            
0: RIFF(AVI ) (23629952 bytes)
 12: LIST(hdrl) (382 bytes)
  24: avih (56 bytes, 56 data)
  88: LIST(strl) (192 bytes)
   100: strh (56 bytes) (vids(0x73646976), h264(0x34363268), 60.10 fps, quality 0, 0x0-256x224)
   164: strf (40 bytes, 8 data) (h264(0x34363268), 256x224(24 bits))
   212: vprp (68 bytes, 68 data)
  288: LIST(strl) (106 bytes)
   300: strh (56 bytes) (auds(0x73647561), U(0x00000055))
   364: strf (30 bytes, 12 data) (Format 0x55, 0-bit 48000 Hz 1 chans (5226 B/s))
 402: LIST(INFO) (58 bytes)
  414: ISFT (45 bytes, 45 data)
 468: JUNK (3620 bytes, 3620 data)
 4096: LIST(movi) (22074600 bytes, 22074596 data)
 22078704: idx1 (1551248 bytes, 1551248 data)
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EvilKitty wrote:
Are people having success with the .avi?
Is the download completed? Which MPlayer version are you using? I'm using MPlayer dev-CVS-050630-23:06-3.3.5-20050130 and it works.
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Deviance wrote:
What do you mean by "Actual" tools anyway? Do you know anything other than an emulator that is commonly used to slowdown and make savestates?
http://tasvideos.org/Glossary.html#tool_assisted_speedrun_tas_
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Neobyte posted to three threads asking the same question. I deleted the excess posts. Please don't multipost!
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Less Ashamed Of Self wrote:
1) I can't seem to press certain buttons together... not keys, it doesn't seem to matter where they're mapped; rather buttons. Namely: Start + L, Start + A, Start + B, < + Y, < + X, and L + A. This is already ruining everything. Any help provided ASAP would be greatly appreciated.
Simply: Your keyboard is bad. Cheap keyboards (practically all keyboards today) can only recognize so many keys together. Usually three at most, depending on which keys they are. Try changing the snes9x's keymappings until you have keys you can press together. This is explained in more detail in SNES9x FAQ. (Which you should have read.)
2) What the CRAP is WIP timing and why would I want/not want it.
WIP timing means that the snes9x will emulate the internal works of a certain older version of snes9x. You can safely ignore the whole thing.
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tetsuo9999 wrote:
I noticed that rapid fire isn't as effective in this game as it is in the other MM games. Was the invulnerability period from arm cannon shots increased by a few frames or something?
It always depends on the target. Especially Mega Man 3 is notorious in the aspect that you might accidentally pump your whole supply of Magnets into Hardman while only inflicting just one hit
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AngerFist wrote:
How could you make Willy stay low enough for all your shots? Because he tends to get a bit high.
Luck manipulation. It's a Common Trick.
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Reminds a lot of Tiny Toons. Desynced in level 10. Ironically thogh, it managed to entertain me even though it was doing nothing but wasting all the lives. I tried it with -wip and -wip -upanddown, but both yielded the same result. The jump in the beginning of the level appears too short. ROM: Bubsy in Claws Encounters of the Furred Kind (U) [!].smc
Post subject: Re: Error on Emulator FAQ page?
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It's not exactly an error. It depends on the layout of your keyboard. They keys listed apply to USA keymapping, I think (which is not what most of the world use, but...).
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finalfighter wrote:
And I think whether the last boss can be defeated by the charge shot. (However, this seems to be considerably difficult. )
In other words, using Beat may be not a good idea - the last boss can be beaten with the charged shot too, albeit slower. And it would need luck manipulation for the places where Wily appears.
Post subject: Re: April 2005
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In June 2005 - Globally on my webserver, there were 1831504 hits, 13.2 GB of traffic, with average of 2543 hits per hour. 976k hits in the name of MSIE 6, 651k in the name of Mozilla. Opera hits summed up to about 63k. The audience favourite movie of June was Spezzafer's Super Mario World 2.
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The Revenge of Thread Necromancers!