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The beginning of 4th Dark Man level can be cleared slightly faster than Kopernical did (about 2-3 seconds). Also, the plasma shot can be charged beforehand.
https://files.tasvideos.org/bisqwit/megaman5dw4v2.avi (2 MB)
EDIT: 20 frames faster v2
EDIT 2: Please ignore the part that comes after entering the door.
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I thought of helping too.
http://bisqwit.iki.fi/kala/snap/ff5desertmap-animated-effects.gif
(3 MB animated GIF with special effects)
http://bisqwit.iki.fi/kala/snap/ff5desertmap-animated.gif
(1 MB animated GIF with clones of Galuf going everywhere around)
I recommend the second one. I tried to cover every corner of the map but it's not complete.
Edit: Third one, without animation, without Galufs. 64 kB.
http://bisqwit.iki.fi/kala/snap/ff5desertmap.png
I did them by activating two PAR cheat codes to prevent random battles (7E16A901 and 7E0B4F42) and then creating a SMV that simply consists of Galuf going where no man has gone before.
I accidentally also used the 7E0BBC00 code which disabled Galuf's walking animation, making him always appear facing north except when taken by the currents.
If you want other maps, I can make them rather easily with the same method.
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Yes, I also think I have used little too high bitrate settings.
Regarding the upgrades... well, I have used the CVS versions in hope it gives better compression and more cool features, but I hadn't realized that it breaks compatibility with older codec versions.
Too bad it's not possible to do cvs-downgrade. I'll try to avoid the settings that caused problems for many. (But I won't re-encode the existing videos, because they _will_ work eventually given that people upgrade their codecs.)
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I don't know the exact specifics either, but it appears to be that in situations when seeds are few, the following happens:
When a new torrent is released, BitComet users are the first ones to receive the complete file.
If BitComet users are banned, other users will receive the files faster.
In a healthy torrent network (still assume 1 seed), an increased number of peers should not affect the speed on which individual peer can download.
But when BitComet users are connected, download speeds for non-BitComet users are lower.
How it happens is purely speculation, but somehow BitComet fails to share effectively. It does share, but likely it does not apply any kind of "rarest first" method in its decision on which pieces to share first.
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The problem is that where BitTorrent, as a P2P protocol, is by nature made upon collaboration and sharing, BitComet appears to be made upon selfishness (me first, others then if at all).
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Then I guess MPlayer-1.0pre7 doesn't handle 8x8dct macroblocks properly. Sorry, but you need to use the CVS version to watch this one (and the latest 6 movies).
As for the file contents, the structure is as follows:
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Simply: Your keyboard is bad.
Cheap keyboards (practically all keyboards today) can only recognize so many keys together. Usually three at most, depending on which keys they are.
Try changing the snes9x's keymappings until you have keys you can press together.
This is explained in more detail in SNES9x FAQ. (Which you should have read.)
WIP timing means that the snes9x will emulate the internal works of a certain older version of snes9x. You can safely ignore the whole thing.
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It always depends on the target.
Especially Mega Man 3 is notorious in the aspect that you might accidentally pump your whole supply of Magnets into Hardman while only inflicting just one hit
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Reminds a lot of Tiny Toons.
Desynced in level 10.
Ironically thogh, it managed to entertain me even though it was doing nothing but wasting all the lives.
I tried it with -wip and -wip -upanddown, but both yielded the same result.
The jump in the beginning of the level appears too short.
ROM: Bubsy in Claws Encounters of the Furred Kind (U) [!].smc
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It's not exactly an error. It depends on the layout of your keyboard.
They keys listed apply to USA keymapping, I think (which is not what most of the world use, but...).
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In other words, using Beat may be not a good idea - the last boss can be beaten with the charged shot too, albeit slower. And it would need luck manipulation for the places where Wily appears.
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In June 2005
- Globally on my webserver, there were 1831504 hits, 13.2 GB of traffic, with average of 2543 hits per hour.
976k hits in the name of MSIE 6, 651k in the name of Mozilla.
Opera hits summed up to about 63k.
The audience favourite movie of June was Spezzafer's Super Mario World 2.