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Bisqwit's upcoming Rockman movie is now available in PICTURES!
http://bisqwit.iki.fi/jutut/nesvpic/rockmov/
Have an excellent look at the dynamicness of the movie - even the tracks of enemies are represented :)
Warning: The total size of the pictures is over a megabyte.
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Amusing. You even found your place for the ladder trick :)
But don't be scared of the special weapons :)
They are good for you.
Guess that would require some calmness that only comes from practice, though.
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It seems that this emulator is in flux and will always be.
I'm ready to open the site for VBA submissions as soon as Nitsuja is satisfied with his changes and it's not expected that a new version is coming soon.
Edit: See updated rules.
I'm already having trouble handling two versions of snes9x...
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I give up :)
Here's my attempt - laugh at will.
http://bisqwit.iki.fi/kala/rockman-nonta.fcm
Guess this proves exactly what I have written in the guidelines:
Envious audience sometimes challenge us saying "yeah, but let's see how well you handle the game without those cheating tools!!".
Truth to be said, many of us would probably suck. Only a few of us are truly skillful in real time playing. Bisqwit, for example, does not do well at Mega Man games, although he is the author of the sensational tool-assisted Mega Man movie.
If you watch that clip, you'll notice that every motion of Rockman cries out loud how confused he is when he can't rerecord!
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It's hard to avoid the rerecord reflex... I'll have to create a special FCEU version that disallows this key.
Otherwise I end up accidentally starting over every time I miss a jump...
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Yes, usually it just leads to being stuck, but sometimes it leads to death. :)
Neither of which is really favourable.
Good thing you aren't sleeping and thanks, but I have already planned the level :)
Though it won't be _that_ easy. The level is not actually 2-dimensional. It's 1-dimensional. Meaning that there's only "next screen" and "previous screen",
not "up", "down", "left", "right" screens.
Therefore, going through the wall wouldn't end up in far away, but instead in the "next" screen, which in that case would be what comes when going "up".
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You could arrange the text so that most important information comes first, such as the frame number in the frame number displayer, and so on. That way, the rest of the message chopping away isn't terribly bad.
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Yes we are, although Famtasia is deprecated.
But as for the submitter, I quote the Rules:
- The movie must be good
- This details to following points:
- A speed-oriented movie must beat all existing records
- If your movie is going to beat something, be sure it beats it.
- If your tool-assisted movie is slower than the non-toolassisted world record of the game you play, your movie will almost certainly be rejected.
and the Guidelines:
- Be aware.
- Don't get caught of being uneducated of the game you play. Search the Internet and find out everything that matters: tricks, routes, maps, charts, bugs and existing records.
- If are aiming for speed and you fail to beat existing speed records, your movie will be rejected. See Rules.
In the light of these valuable comments, I'm rejecting this submission.
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No, that's not it - during the delay parts, MEncoder is idle, obviously waiting to receive more data.
It's not disk IO either, because it happens even if I specify the videolog as "cat >/dev/null", which means discarding the output entirely (it will never be written to disk or filesystem of any kind).
And it's not a interprocess delay either, because if VBA was waiting for the pipe, Wine wouldn't use any CPU power at all. Programs that are waiting in a syscall (such as fifo write) are idle - they don't count in CPU usage.
Try finding out how FCEU does it.
Admittely, it doesn't use MFC...
But I find the locale-dependent encoding an unfavorable case of bad design.
Fixing it is clearly not a requirement for me (Famtasia does the same, and I have no choice but to accept it), but I feel the right thing to do is to use some variant of unicode, so as to not shun any users, no matter what alphabet they use.
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Two different things.
#1 In-middle-of-movie-reset
#2 Game RAM preprogrammed before the movie beginning (movie begins from reset)
This topic is about #1. DrMario used #2.
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https://files.tasvideos.org/bisqwit/vba-demo4.avi
Looks quite good.
There's one problem that bothers me.
Occassionally, VBA fails something with the sound. Remember, when I said wine outputs "err:dsound:DSOUND_MixOne underrun on sound buffer 0x77c51270".
During the recording of this clip, it outputted that line about 90 times.
Sometimes, wine suddenly hogs all the CPU power and VBA goes into a ultra slow motion mode, looping the same miniscule sample of sound very fast, until by some unknown reason it eventually continues with normal speed. During that time, those lines are outputted several times.
Is there a way to force VBA to output the sound in a non-blocking mode, so that even if there's a problem with talking to DirectSound, the emulator won't bother itself with it and just continues emulating?
It's not a problem that prevents recording those AVI files (I think), but it's annoying because wastes real life time to something completely unproductive.
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Maybe if you had programming experience you could understand it better. :)
Basically, we're comparing algorithms.
Algorithm is a formalized description of a method of accomplishing a task (such a sorting an array).