Posts for Bisqwit


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I managed to remove those delays (I had to replay a few small parts of 8-2, 8-3 and 8-4 to adjust for the changed randomness). The length is now 05:01.27 (18076 frames). I'm waiting for Mana's permission to use that file.
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BoltR wrote:
Now to wait for Acmlm to post a 1:02 run heh
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Tilus wrote:
I have come bearing news of progress!
Your menu navigation was ok, but you missed some shortcuts in dialog and in map I took. Specifically, the name entry screens don't need to be displayed, and the event that enables going to watch Lucca's show could have been handled faster, and Crono didn't have to do the teleport test before Marle, and the pin picking event in cathedral could have been activated even during the organ handler's dialog. Did you watch my movie? From Guidelines: Don't get caught of being uneducated of the game you play. You also didn't take advantage of some fun elements: - Moving around the telepod scene while Taban is speaking the introduction - Moving around while the Knight Captain talks - Turning back when the screen begins to change - Having Marle walk through Crono before she disappears Also, I don't understand why you didn't open the box in Queen Leene's room (ether iirc), although it would have costed nearly no time at all (compared to the boxes you opened in Yakra's lair). You also didn't pick up shelters (I got two) or the pill(s) in forest. But you might have had a reason. However, you killed the Miannu (Naga-ettes) very quickly, and you managed to kill Yakra, which I didn't.
I'm not manipulating luck to attempt to control when I get critical hits with attacks
Kaeru (Frog) seemed to do quite a many critical hits though.
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I was hoping nobody will submit a movie of this game again, mainly because of the hassle it led to when Track'n Field was the topic the last time. I will not decide this submission. http://tasvideos.org/movies.cgi?name=track
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schneelocke wrote:
Interesting, but a movie that wants to be published shouldn't end in the middle of the game.
I disagree, but I can't publish them anyway (not as long as they end up into the list of normal movies without clearly being marked as demonstrations).
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(regarding edits of the submission text): Tip - read the Text formatting rules. :)
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Mazzic wrote:
But the subtitles you encode (in the beginning that is) always show on the bottom of the screen covering a major part, is there a way to make them appear somewhere else?
It's possible to configure it, but it affects all subtitles of the particular AVI then. I'm trying to always avoid the subtitles masking interesting parts of the screen.
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And the seeder for the FF3 AVI I put up somehow got stuck and has apparently been stuck for the whole 13 hours I slept. Sorry about that.
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mars wrote:
I tried the one with the south figaro name, but it only gets to where Terra is in bed after the Esper incident, and she just lays there, dead as a door nail....
Because it works for me, I put up a highly compressed AVI of it. Here. http://tracker.tasvideos.org/finalfantasy3-timeattack-jyzero-lowqualitysnapshot.avi.torrent (23 MB) The quality ended up being a little lower than I intended, but it's still followable.
Post subject: More Super Mario Bros demonstrations
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The SMB player whom I mentioned earlier in this thread, Mana., has made a few more demonstrational SMB movies (<- download). The movies are: * Yet another movie of warping from 1-2 to 5-1, with lots of brick destroying. * Mysterious flagpole technique * Something in 1-1 * Something in 1-2 * The jumping over flagpole in 1-1 trick, first demonstrated on this forum by Player1. They have been made with VirtuaNES 0.92.
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Boco wrote:
That WAS the luck manipulation, and was the same way I did it in my (unpublished) Tetris run.
I don't know what your luck manipulation is about, but from what I've experienced, it seems like the next piece is only affected by the frame when the next block is decided. What you do in between has no consequence at all if the block hits the ground at the exactly same frame with the exactly same number of lines erased.
Post subject: Patch vending machine updated
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I updated the Famtasia patch vending machine a bit. It used to generate an EXE file for downloading when you click "Download", but now it outputs a ZIP file instead, containing a normal Famtasia installation with proper configuration to get it running. http://bisqwit.iki.fi/utils/famtasiapatch.php
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1) What is your name? Where do you live? Joel Yliluoma, and I live in Finland, the real home of Santa Claus. 2) How did you first hear of/get into timeattack videos? Seeing Morimoto's SMB3 movie somewhere. I went on to collect all of his movies (URL was at the end of the movie) and since I was unsatisfied with the ASF video quality and good quality video files were nowhere to found, I created them and put them all for public viewing. The nesvideos site was born. I often create web pages with inspiration like that. 3) What about timeattack videos captivates you? What makes it worth spending many many hours creating them? I like to see the characters perform superhuman activities. I don't care so much about the numerical limits of the game, but the actual performance of the character whom the player controls. This definition mostly applies to platform games. There are more aspects, but this is the easiest explained one that I frequenctly crunch to the one word: entertainment. 4) What is the process you use to start, plan, and complete a timeattack video? Picking a game is usually invoked by curiosity. Planning is usually driven by trial & error, and some expertise on how games work and what kind of exploits to try. Some calculation might be involved. Completing is process of iterative labor. Movies get better and better by each attempt. It's important for the player to keep the eyes wide open and look for things that can be done better and things that might lead to new discoveries about the game. 5) Which timeattack video that you've created are you most proud of? Why? Definitely Rockman (aka. Mega Man) -- it was the most gratifying result of a huge work. It shows something that nobody has done before, it totally surprises the watchers, it is full of action and all of the action is meaningful. 6) There seems to be some criticism/antagonism directed at the creators of timeattack videos. How do you explain this? Does this represent competing philosophies about how video games should be played? I'm a hacker (person who likes to make machines do fancy things), and I promote creative work instead of being breastfed by the game makers. Although I don't despise high physical skills and reactions, I value intellectual skill more than that, and that's why I see no problem with tool-assisted movies. We're not competing with non-tool-assisted players anyway. These are two different schools. 7) Do you consider yourself a film maker? Yes I do. I think of the characters of the video games as actors and the player as a director. Given the script of the game (eh, save the world et cetera), the director has the hard task of making the movie interesting to watch.
Post subject: Re: Attention Bisqwit: another broken page
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I think this was Foda's problem with something he didn't care to fix later.
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Yeah, I might as well do that. Here: https://files.tasvideos.org/bisqwit/solarjet-animadverto.zip It looks like a promising start.
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It worked when I used this commandline:
wget --referer=http://liquidperspective.20m.com/ http://liquidperspective.20m.com/solarjetmanTA.fmv
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Bob Whoops wrote:
Or you could just say that it doesn't work and gives a 403 forbidden error...
That would require further explanations if it worked for some other people and the reason would end up being that the server specifically rejects wget.
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bisqwit@oktober:~/nes$ wget http://liquidperspective.20m.com/solarjetmanTA.fmv
--23:21:36--  http://liquidperspective.20m.com/solarjetmanTA.fmv
           => `solarjetmanTA.fmv'
Resolving liquidperspective.20m.com... 208.185.127.163
Connecting to liquidperspective.20m.com[208.185.127.163]:80... connected.
HTTP request sent, awaiting response... 403 Forbidden
23:21:37 ERROR 403: Forbidden.
Post subject: Re: Happy Birthday to Me
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Doesn't make you any more oldest than it was yesterday :)
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Animadverto wrote:
"The rope is rigid and of solid length, and grabbing the carried item when you are too near it causes it to accelerate really fast." Well, it just moves the item to the end of the tractor beam.
Yes, but if you're moving fast while you grab the rope, you can get the item moving fast too without slow acceleration. And depending on which side of the item you are, you can get a fast acceleration/deacceleration to that/opposite direction. I don't remember exactly what was the effect, but something like that was what I observed when I tested it briefly a month or two ago.
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To get the patched Famtasia working, [EDIT]: you need to use the updated patch vending machine. As for FCEU recording, are you sure you downloaded and extracted the recording-supporting version?
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One of the coolest things in the timeattack would be to abuse the physics of the towing beam / rope. The rope is rigid and of solid length, and grabbing the carried item when you are too near it causes it to accelerate really fast. It can be used to accelerate your pod. I am mentally prepared to watch a movie that acts as obscurely as HnF :)
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Added MMX2, HnF and MM2.
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Bisqwit wrote:
Remember to do the rotatejump trick (as shown by zer0) a couple of times somewhere. It looks cool :)
Josh the FunkDOC wrote:
As a matter of fact, I did this after the second boss died. I need to redo that fight because I just figured out a way to improve it, but I'll keep that in there.
It is too fast to look good... I liked it as it was in Zer0's version.
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Animadverto wrote:
The how and why page is down.
That seems to be true, but how is it related to G4TechTV?