Posts for Bisqwit


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/*- wrote:
so, bisqwit, you have any advice on the conversion to an acceptable format or a direct link?
Search for a topic regarding VMV to FMV conversion on these forums. It was discussed a couple of months ago.
/*- wrote:
i'd really like to see what you thought of it. i loved that simon's quest one you did a while ago; the luck manipulation was insane.
Are Metal Gear and Simon's Quest similar? Yeah, there was quite a lot of luck manipulation - to always get hearts from monsters, and to have them moving useful paths.
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/*- wrote:
i didnt know how to get permission and thought it would come up when i posted. but a no go.
And didn't consider mentioning this when you posted that you are having trouble submitting.
Post subject: Why can't you read?
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/*- wrote:
well, theres this: Archive: /tmp/phpZCHvgY inflating: /tmp/nesvzip_1098886509_433031465/Metal Gear.vmv any idea what that means?
The message below that quote was: The given ZIP file contains wrong number of files. It should only contain 1 valid movie file and nothing else. Do not put TXT files in your ZIP file. Write your submission notes to the submission text area - not into a separate text file. Do not put ROM files in your ZIP file. Do not create subdirectories in your zip file. Obviously you didn't read it, and didn't even click the "valid" word which links to Rules that explains (among other things) that VirtuaNES movies are not accepted.
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VIPer7 wrote:
taking the risk of looking like an attention-seeking child, I'll TTT my own thread now :P
Keep going, you are doing well. I haven't watched your movie yet, but what you've written and the replies to them sounds good. :)
Post subject: Re: Wrong filename on Flashback movie
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Truncated wrote:
Did someone do something too fast?
Yes.
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bracket-P-bracket-dash-bracket-a-bracket-dash-bracket-b-bracket-dash-bracket-l-bracket-dash-bracket-o-bracket wrote:
When will the video be put on the site?
When someone has time and energy to encode and publish it.
OmnipotentEntity wrote:
If there were a ASCII jaw drop emote I would use it here.
I think there is. At least if we ignore that none of the following chars are actually ASCII. °д°
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Forget the manual, but the point was that if the trick was intentionally created for easing the debugging of the game, it shouldn't be used for a movie that is about playing the game. This applies to the 2nd-controller tricks in Mega Man 3, for example. Game restart sequences - even death - are generally ok in my opinion. It's of course always better, if those don't even need to be used, like how Walker Boh did when he reduced the number of deaths in the short Rygar movie.
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I saw something similar as in Youkai Douchuuki, and I think this movie should be published.
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Can he play one player ping pong with that (without fixed objects to bounce from)?
Post subject: Re: The Greatest Metroid Post in History
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I will probably accept this movie anyway, because people think it is entertaining. Edit: +probably
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Anything with "Metroid"?... :P
Post subject: Re: #376: -ziplock-'s NES Metroid in 21:51
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dashZiplockdash wrote:
I am not as solid at timing jumps as Arc
This is unfortunate. It only calls for someone to beat this movie... The rest sounds great though.
dashZiplockdash wrote:
My apologies for the double submission - I locked up during sending and got an error message.
It does that sometimes, and I have no idea what causes it... It's something nasty that phpBB does when using parts of it as a part of another site.
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It looks like the screen scrolls faster when you jump. Are you sure it wouldn't be faster if you jumped all the time?
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Vegetable wrote:
I give up, this will be my first and last submission, seeing as I haven't had the friendliest welcome.
Too bad if it's the last. Nobody is perfect as a beginner, and shouldn't stubbornly claim to be so. However everyone can improve. Next time choose your game better. :) I'm now locking this thread, since the case is finished.
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Vegetable wrote:
Try it yourself, it's impossible to get 380
Here. http://bisqwit.iki.fi/kala/allstars-smb-380.smv Enough of this crap, ok?
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Is it just me, but this game seems to have lots of same graphics as Batman in the level backgrounds? They're not even made by the same company...
Post subject: Re: Question about Rom Version and Speed
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Sounds like this unwritten rule applies to this case: - If watching your movie (and thus, recording to AVI) requires the user to do something different from other movies, it is not accepted.
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Vegetable wrote:
All I wanted to do was create a movie that entertained people.
All I want on this site is to keep the entertainment to noise ratio high. Repeating decreases the former and increases the latter, I'm afraid.
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The point was that if the newer version of the game has some obvious bug fixed, is it right to use the older version anyway?
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Some notes... * 379 timeunits in in the exit of the first pipe room. NES could have 380 with some trying. Did you try? * The alternate pipe trick seemed to work in your movie in 8-4, so I believe it would work in 4-2 too. * You got many fireworks. Are you sure they don't waste time? * The first plant indeed doesn't disappear in 8-4. You're right here. * At 8-2, you slowed a bit too much at time=358. I know it's difficult, but it can be done a little faster... Or do you blame All Stars again? Edit: Anyway, to be clear, I repeat: I do not want to publish a clone of NES SMB movie. But if enough people disagree with me, I'll do it. In that case, I want to see some competition before deciding what to do with this one.
Post subject: Re: #373: Vegetable's SNES Super Mario All Stars (Super Mari
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Vegetable wrote:
Although he managed to abuse a few bugs in his version, they have been fixed in All Stars
Not correct. The wall jumping trick exists in All Stars too. It's a very straightforward port of the NES code (they probably didn't want to break existing levels - "if it works, don't fix it"). Anyway, we already have a SMB movie and I don't think we need a clone of it. This being the same game as the NES version, levels and physics and all, the movie brings nothing new to the world.
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VIPer7 wrote:
Right now I'm once again stuck in the 2nd castle, I just can't manage to be as fast as Bisquit :( Ah well, try, try and try again...
You just need to eliminate the time Mario is going to the wrong direction. That particular scene contains lots of jumping left, jumping right, jumping left, jumping right. What I did is that I jumped left, but aimed for three goals: 1. making as small jump as possible (no excess vertical curve), 2. hitting the floor as early as possible (no excess horizontal movement) and 3. having as fast deacceleration as possible (reducing the time needed to turn around). This means that for most of jumps, you should start pressing to the opposite direction before you even land. For the higher jump (at the question sign blocks), you can't brake too early or the jump is too flat, but you have to find the smallest possible speed you still can reach it. Also, in the beginning, it is important to break Mario's flying as soon as he has reached the upper floor in the beginning, in order to be able to walk&jump as soon as possible. Nothing of what I just mentioned was new: I have hoped you understood it from my previous words.
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Desynced for me too, until I tried Zero0's config file ( http://mitglied.lycos.de/deinbenutzername/Config1.cfg ). Again, I'm wondering why this movie has received many yes-votes. Only Highness has explained his vote. Is it that people vote only because they want to see the AVI? That's not what it's for..
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VIPer7 wrote:
just found out throwing the P-block on the big switch block before jumping on both also cost a little bit of time... too bad, that looked cool :(
I vote for keeping it. I second Michael Fried's hint - please do your best to ensure you are playing as optimally as possible - be observative. I like your playing style, and it would be shame if it would be obsoleted by a significantly faster movie that plays more mechanically.
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Avin wrote:
I don't see the point in doing the begin and end small thing, and frankly I don't like the SMB3 video that begins and ends small that much either.
I agree with this opinion.