Posts for Bisqwit


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This was the best speedrun I've seen so far. Especially I liked the laser trap trick, which was used for shortcuts many times.
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blip wrote:
I noticed that you can change the frameskip from the "Speed Configuration" dialog box, just by typing a number next to the "Refresh" option, so you don't have to hand-edit the .ini file after all.
That's what I've been using since the first 60 fps version was made. And if you uncheck the "auto" checkbox, it won't reset the value either.
blip wrote:
Bisqwit, please test this new version on your machine. I think I fixed the problem you were experiencing.
I'll test it. If it allows me to encode Mega Man 4 properly now as 30 fps (60 fps as image capture speed is too much for this system), you're a hero :)
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feitclub wrote:
I thought you said the controls become unresponsive below 30% speed? Does the 60fps hack change all that?
At least now I can see exactly how and when to use which controls. At 20 fps, it was very difficult to do anything at slow speeds.
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I have no popping noise in this version, but the audio has still problems. I recorded the new Mega Man 4 movie with this version for testing, and the audio goes too fast. It's perfectly synced in the beginning, but at 10 minutes it's already a second or two ahead the video. None of the previous patches had this problem. Wonder if I can just finetune the magic multiplier to get the right rate... At 1766 it was too slow, and at 5000/3 it was too fast. Maybe if I change it to 5200/3 or something...
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Sounds cool. Thanks :)
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Sleepz wrote:
Did you know that Rushjet doesn't consume energy, if you jump on it? Yes. I find that jumping while on rush slows the game down slightly
I wonder why that happens. Jumping has no impact on speed in Mega Man 1.
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I have many other submissions in queue at the moment, so I'll postpone that until there's nothing else to do. Meanwhile I suggest that Phil tries to improve his way of capturing the movie.
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And the "max speed" setting can be found in the "emulation quality" tab in the input settings. However, if you use the 60 fps patch and run the emulation at 5% speed, you don't need any autofire at all because you can control the buttons much more precisely and easily as fast as the super speed autofire. This might be considerable sometimes.
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Because he wanted to help and I am glad of that.
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They were encoded by Phil. I don't know details, except that he used XVID.
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I might be living in an illusion because libavcodec implements an incredibly wide support for different encodings, but to my knowledge xvid and divx have no significant differences that would make them incompatible. They are just different implementations of mpeg4 video. For details, see this page (MPEG4 codec feature comparisons): http://www.mplayerhq.hu/%7Emichael/codec-features.html I'm not using divx to encode the videos, but libavcodec, which is the library developed by the ffmpeg project. When I first heard of it, it was a cross-platform (portable) super fast mpeg4 encoder only. Anyway, I don't have an answer for your problem. Phil?
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Truncated wrote:
I think you should start a new thread about this in the forum "NES Games" instead.
Instead, I moved this discussion there :)
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Moved the Mega Man 6 talk to the NES Games forum.
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It's not "few extra frames". It's 66% of the motion. Motion looks much smoother with the 60 Hz patch. Difference like between diashow and cinefilm :) (And also, making the movies is now a *lot* easier and more accurate because it displays every frame.)
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blip wrote:
Is there a way I can get your copy?
https://files.tasvideos.org/bisqwit/blip.zip Includes the exe and ini files.
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Not that I know.
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Sorry to say but it doesn't work properly. After a while, it started going like an inchworm. Normal speed, lag, normal speed, lag, normal speed, lag...
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Phil wrote:
Wow good work Blip maybe you're next project should be that there will be no more desync in the movies. That will be a great help.
Soon Blip will be coding his own NES emulator ;) Thanks Blip, I'll test this one.
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Bob Whoops wrote:
Bisqwit: Do I have to get the best ending? If not, I can skip the last 12 levels not including the boss.
Considerable.
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Bob Whoops wrote:
After level 20, I'm over 30 seconds ahead.
I'm releasing Matthias's two-player Bubble Bobble timeattack today or tomorrow. It's 27:20 long, so unless you do a single-player movie faster than that, you'll movie won't hit the page...
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Movies played by me (Bisqwit) can be used. For other authors, you have to ask them. If there is an article associated with the files, I request that the address of the nesvideos website is included (unmodified - don't add or delete parts of the address). http://tasvideos.org/
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One question that may or may not complicate the question: Do the subscribers have to pay for these videos you'll put on the DVD?
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You should learn how to use your browser :)
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Yes, because it's now in an iframe. The history doesn't need to be hidden because it doesn't increase the page length anyway.