Posts for Bisqwit


Post subject: Re: So I got Megaman 2 Mobile...
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Phfor wrote:
Still, I miss the sound. I remember as a kid hearing that sound and feeling like I accomplished something.
It is interesting how little things can contribute to the gaming experience.
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Chamale wrote:
Every one I try to download tells me the file doesn't exist.
Do not use Internet terrorism programs such as Flashget or Download accelerators (or in your case, CFNetwork/129.22), and you will download the file(s) just fine.
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Randil wrote:
I searched for "amazing voice" on Youtube, and I found this video. I believe it's from some song contest in Russia. Anyway, if you don't feel like listening to the whole song, fast forward to 1:05 and you'll understand why it's an "amazing voice"...
Is the orchestra performing blindfolded? :o
Post subject: Re: My badass Zelda 2 run
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Banned and canned. Don't waste your energy debating with people who cannot communicate in a civilized way.
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Guybrush wrote:
Perhaps you should edit this section of Forum Rules then, because it says graphical signatures are not allowed.
I prefer to keep it that way. It is easier to have the rules be concise and tolerate small slips than to try to write a black&white distinction between what's allowed and what not with a crystal clarity. Though I admit that's just the way I work -- I like slight uncertainties and ambiguity; there are others who prefer things to be crystal clear with no room for debate.
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Guybrush wrote:
is there a reason why Xkeeper is allowed to have a graphical signature? Not only are the colors distracting, but it's mighty annoying when it doesn't say what it is.
I think for three reasons: -- the colors in his currentsignature are fairly low contrast to the forum background, providing minimal distraction -- same for the contrast of the text to its background -- it is small size As for the meaning of the image -- well, how many know what my signature means? There are plenty of people who have an unintelligible or otherwise mysterious signature.
Post subject: TAS tutorial at Youtube...
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Wow, I just picked this from the referrer log. Had no idea it's there. http://www.youtube.com/watch?v=q5p2ko8Q6Ok This is a viewer guide though, not a movie maker guide.
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Nice, been hoping for this :)
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Cpadolf wrote:
Merry Christmas from Sweden, the AFAIK only country with people silly enough to enjoy the same 30-40 year old Disney show with the same horrid voice over every single year.
Jiminy Cricket's Christmas greeting? The same is broadcast here as well.
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Allright, here's one for SMB3. Fitting songs from Super Mario Galaxy to SMB3 was a lot more difficult than Super Paper Mario to SMB1. In two cases (first stage and death ditty), I gave up and used the sounds from Super Mario All-Stars instead. The stage ending ditty is from Galaxy, but it could be better. https://files.tasvideos.org/bisqwit/smb3-demo-remastered-audio.avi (11 MB) With this ROM hack, Genisto's SMB3 movie desynched after acquiring the first flute, so I created my own playaround movie instead of using his performance. Enjoy.
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superjupi wrote:
Clever idea. Makes me want to see SMB3 with Galaxy's soundtrack, heh.
Would like to do, but unfortunately I don't have a ROM disassembler that can cope with MMC3 mapper used by SMB3. I'm trying to write one though :) EDIT: I can actually do this for SMB3, in theory, too. I got the workings right. (It really helps that SMB3 is an upgrade to SMB1 instead of a complete rewrite.) However, it is now a matter of finding an interesting movie and hoping that it syncs even with the hacked ROM.
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Here's one also for Super Mario Bros 2j. https://files.tasvideos.org/smb2j-tas-deign-remastered-audio.avi (13 MB)
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moozooh wrote:
I think the main reason Batman is so great is that he doesn't have any ridiculous superpowers that would aid him.
I think Warp's article at http://iki.fi/warp/grrr/batmanmovies.html is a very good analysis at what's good and what's bad in Batman. EDIT: URL corrected, thanks Moozooh.
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Goes to show that the ways, that the encoder guideline "the tool-assisted disclaimer should overlap prominently enough in both the position and the moment that removing it would be too much work (though not mask out anything particularly interesting)" is followed, can still have some improving in efficiency...
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Here's a little Christmas present for Mario fans... I replaced the music of Super Mario Bros with well fitting counterparts from Super Paper Mario. All the sound effects are intact.* It was an entertaining scripting & hacking challenge. https://files.tasvideos.org/smb1-tas-klmz-remastered-audio.avi (7.7 MB) EDIT: Updated, to give more coverage of the songs *) I would have replaced the sound effects too, but there were simply too many... I don't have that kind of sound bank.
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Baxter wrote:
Just managed to get another game with 2 red tetrisses. I believe it's the third time I got it now, so it might not be as special... but I still thought I'd mention it... since it's still not very common and might be enjoyable.
I can't even stay alive in that game that long, and you pull off something like that. That is astonishing.
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Cpadolf wrote:
Yeah Finnish is funny alright, but anyway what the hell is that song about? Last summer here in Sweden they played it everywhere...
http://en.wikipedia.org/wiki/Ievan_Polkka
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S@G wrote:
somone has uploadet this run without telling that its TAS, and saying that its 5 minutes He cutted the beginning. http://www.youtube.com/watch?v=lPvT3qekeqU
Thank you S@G for bringing it to us (especially the author's) attention.
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Cpadolf wrote:
Joulupukki has got to be the most hilarious word for santa/jultomten.
Geminated plosives make Finnish a funny sounding and looking language. Salivili hipput tupput tapput äppyt tipput hilijalleen.
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Raiscan wrote:
the most likely route santa would take
Except, he has no business to the North Pole because he actually lives at Korvatunturi, Finland :)
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I think it's actually sad that the game cuts abrupt like that. Poor Arconians, you doomed their race into extinction :( (Who?) I think I'll keep the old torrent functional for those who want to see the real ending and credits.
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nfq wrote:
you all look like geeks and nerds...
Beauty is in the eye of the beholder. In another news, the community has judged your recent performance and came to the following conclusion: Thou art weighed in the balances, and art found wanting. As a consequence, as of this instant, you are unable to post any more posts.
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The "let's see your luck!" music at the slot machine screen plays regardless of whether you have coins or not, and so does the "sorry no bonus" music (or in case of coins and a win, the "bonus!" music, which would be longer). However, when you have coins, the "let's see your luck!" music plays on background, and is interruptible, so I think your idea might actually work.
Post subject: Re: Running ancient games at high clock speed?
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Dwedit wrote:
Lots of old DOS games do not contain proper synchronization code, and run extremely fast under higher speed processors. What are the rules regarding such games?
Your question is answered at this page, though not linked from anywhere:
http://tasvideos.org/EmulatorHomepages/DOSBox.html wrote:
Special case: In case of old games that become ridiculously fast when run on fast computers (such as Alley Cat), you must not use a high cycles= value to artificially speed up the game. You should use a value that corresponds to the typical computer of the era of the game's creation.
More information about the topic can be found on that page. Note that these rules are only conceptual: DOSBox submissions are not accepted on this site, because they are usually not playable on any other computer than which they were made on... For reasons unknown yet.
Post subject: Two new site features…
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I added two new features to the site recently... Automatic determining of embedded image sizes The Wiki has now a feature that checks the image sizes and adds the appropriate width= and height= tags into the page source code. This avoids the scrolling issues. However, this has a downside: For the width and height to be known, the server must actually download the image referred by the page source code, before it can send the page to the browser for viewing. If the location of the image is slow or unresponsive, that unresponsiveness directly translates to the actual page as well. The sizes are cached, so such unresponsiveness shouldn't happen every time, but it might happen. There are always costs. :( For clarification: Yes, this applies to all images embedded on submission and on article pages, including those which you hotlink from Imageshack or whatever site you happen to use. Edit 2: I also tried to retroactively update all submission forum posts to share this feature, but it didn't work out. For the changes to take effect on the forums, someone has to manually edit+save the submission once. Edit 3: If the image is changed but the URL remains intact, the changes are updated on the pages within six hours (i.e. the cache expiry time is 6 hours). If the image is inaccessible at that time, it will be tried again not earlier than after a minute. Edit 4: If the image host shuns Wget, no size information can be acquired. Page excerpts for referrer lists. For example, now http://tasvideos.org/ref.exe?page=TODO actually shows what is the TODO where it is being linked from. and also… I upgraded the Memcache version of PHP. Hopefully this fixes finally the bug where a message "marked server localhost:11211 as failed" appears randomly on the pages without an actual cause.