Posts for Bladegash


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Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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ventuz wrote:
damn.. this plugin is *crap*.. it makes epsxe waaay to choppy (no thanks, i'll go back to Pete's) it also makes a output video corrupted (tried with xvid codec). I have not yet seen "rerecording" feature, did this guy typed "Rere" by mistake?
This plugin generates movies in its own format, not a conventional one used nowadays.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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I just hope it can be done in under an hour.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Wow, nice job there.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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The (JU) version worked for me, despite the incorrect checksum.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Because having a name that spelled similarly to some random characters is wrong?
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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At one point the princess solo was the fastest SMB2 run available.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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One couldn't play on Freedom in a savestate run unless they were willing to complete the other 7 or so scenarios anyway...
Experienced Forum User, Published Author, Former player
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Posts: 484
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From what I hear, map 61 has the most land area. Though there was a bug to change the topography of any map, I don't think these were taken into consideration.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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I've completed this game, but never Super Mario Bros.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Uncheck the box labeled 'Max' to resolve the speed issue. Regarding the hacked version, which options did you select before you downloaded it?
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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The game never reports milliseconds in the first place.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Many songs use C-up, such as Zelda's Lullaby.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Nothing replaces C-up. however, and it takes a bit more time to tilt a joystick than simply pressing a button.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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SNES9x doesn't record mouse activity either. I noticed this ages ago.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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I've never heard of this NES game before. Care to provide a little background info?
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Bosses generally self-destruct in Gradius games, if I recall correctly.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Someone can make their own SMB trick movie, I suppose. Include every last trick those 32 levels will let you.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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I never knew that Mr. Beeblebrox had a domain. =P
Experienced Forum User, Published Author, Former player
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Posts: 484
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I believe that required the Blue Stone, which is down in Giant's Claw, and is thus quite a bit out of the way.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Just use the equipment change bug, almost instant Uber Onions.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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It's called the "kago ball," and you should've seen it done on the moving spike platforms immediately before Ridley.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Every last one of those is exactly the same. They're all 403 errors.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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It's supposed to be pi, I believe.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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Booda wrote:
So, anything with tag 666 says, "when MancubusCount==0, go to lowest floor," or something?
Unfortunately, it only works in MAP07.
Experienced Forum User, Published Author, Former player
Joined: 3/9/2004
Posts: 484
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In Map07, sectors with tag 666 were designed to lower to the nearest(?) sector once all the Mancubus were killed, and tag 667 was designed to raise 16 units once the Arachnotrons were killed. This is also present in E1M8 and E4M8 of Doom, where the sectors tagged 666 would lower once the Barons/Spiderdemon were killed.
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