Posts for BoursinBurger

BoursinBurger
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Resurrecting this nearly three-year old thread with an update. In the three-year interim we have discovered more time-saving techniques in the real-time Any% run to bring the optimal completion time below 18 minutes. LibTAS has become mature enough to work with Unity games, and we have established a working environment running Ubuntu via WSL2 and Teslagrad via Steam for Linux. We are now beginning to record a TAS.
BoursinBurger
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I was not entertained. Good work.
BoursinBurger
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Joined: 12/18/2008
Posts: 33
Location: SC
Nice work!
BoursinBurger
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Joined: 12/18/2008
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Location: SC
Having played this game on the NES many years ago, I see some serious missed opportunities for optimization. 1. I see lots of viewfinder hunting around for planets / space stations / enemies upon entering a sector. This is a TAS - you should know exactly where the objects of interest are, and be accelerating toward them immediately upon arrival. 2. Landing on planets and docking at space stations is done extremely slowly. You should be accelerating towards these objects at a much faster rate and only cutting speed right before the landing/docking procedure begins so you don't overshoot them. 3. Same deal with the combat. It looks like these are all played in realtime - I see lots of missed shots and inattention to speed and direction. Are shields necessary? Can you manipulate fights so you don't need to turn them on? 4. Have you timed the game without getting the hyper drive and/or hyper laser? Visiting the two planets and then a space station for refueling takes up 6 minutes of your run. I voted No, not because the game is boring (I know it is - its appeal lies in being frustratingly Nintendo-hard), but because of the lack of optimization. I look forward to seeing future improvement.
BoursinBurger
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Greetings TASers! I have been a fan of TASVideos and speedrunning in general for many years, but only one game has intrigued me enough to speedrun it myself: Teslagrad. I am overjoyed to learn that libTAS has become an accepted TAS tool and am here to bring you the past few years of work the real-time speedrunning community has accomplished with this game. Teslagrad is a Metroidvania-style puzzle platformer by Norwegian indie game company Rain Games. It involves using the polarity of electromagnetism to manipulate objects and to levitate. You also collect a pair of boots which allow you to teleport a short distance through obstacles, an ability which we have exploited to skip several portions of the game, including mandatory collectibles and two of the boss fights. I admittedly have never been a good runner of the game myself, but I have enjoyed serving as strategist and scribe, formulating some time savers and cataloguing all of our knowledge into a dedicated section of the Teslagrad wikia site. Most of our tricks are accompanied by video clip demonstrations. The things we have found are too numerous to list here, so I encourage anyone interested to visit: https://teslagrad.wikia.com/wiki/Category:Speedrunning Full videos of our runs can be found here: https://www.speedrun.com/Teslagrad
BoursinBurger
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Does this game run under the Unity engine? If so, this may be the cause for its unresponsive behavior. Refer to topic: http://tasvideos.org/forum/viewtopic.php?t=15282
BoursinBurger
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I liked this. It has a little bit of everything: Long combo chains, showing off multithrows, landing seemingly impossible unblockables, taunting and hit avoidance, and the Gun Jack mirror match was hilarious. Voted Yes!
BoursinBurger
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+1 for seeing a TAS of Star Voyager. I have a love/hate relationship with that game because it was so difficult and annoying, yet the challenge made you come back and try again, kind of like a primitive predecessor of FTL. Even if it only makes the Vault, I don't care. Somebody please make it suffer.
BoursinBurger
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Location: SC
Good run! I've been a fan of Archon for years.
BoursinBurger
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Just wanted to say that this is the NES TAS I've been anticipating the most. I want to see this game broken apart. :)
BoursinBurger
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When I think Tekken playaround I think silliness. Instead of brutalizing the opponent and not giving him any opportunities to fight back (which is one-sided and boring) give the opponent a little bit of initiative and then dodge their attacks in creative ways. My character of choice for difficulty, showmanship, uniqueness, and just plain oddball moves would be Dr. B. He's the Norimaro of Tekken. :P
BoursinBurger
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Despite this being submitted as an April Fool's run, I found it entertaining and well made. The ending was worth watching unspoiled. It's worth publishing. Great job!
BoursinBurger
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We already have plenty of runs where death is a shortcut and resetting the game and loading from battery saves time. The site discourages password use because it's taking advantage of outside knowledge, therefore cheating the game. As far as I can tell in the nico video, he resets as soon as the password is on the screen and inputs the same password after the reset. Therefore he gains no unprivileged advantage, and I have no problem with seeing this technique used in an improvement for this game. Voting no on this run because it does not take advantage of known improvement techniques. I could also entertain the argument of creating a "no deaths" category, which the current run embraces.
BoursinBurger
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Location: SC
Uncontrollable laughter was produced in many of the fights. Thank you for this!
BoursinBurger
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It seems every time we mention Shadowgate is broken, you break it further. I would have never imagined it getting to this point. Amazing work!
BoursinBurger
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Warepire wrote:
This post from the Shadowgate discussion topic sums up my entire reaction to the final fight: http://tasvideos.org/forum/viewtopic.php?p=274732#274732 Actually, the run is incredibly dull up to that moment, but that moment alone makes the entire run worth watching. Yes vote.
Guess I shoulda waited for the submission, eh? Excellent work, Randil and ZenicReverie. Yes vote!
BoursinBurger
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Nice job taking advantage of the last room not using torch charges. It makes the TAS even more hilarious when the secret is revealed. Ooh, big nasty behemoth. Wait, aren't I missing something? *rifles through inventory* Hold on, I know I've got something in here. *warlock sits there with his arms up in the air* Ha-ha! I have cobbled together a mystic Staff of Ages from 56 pairs of glasses! Take, that behemoth! *behemoth screams in disbelief* Congratulations on breaking Shadowgate.
BoursinBurger
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*Says something about getting blue balls for a TAS*
BoursinBurger
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Posts: 33
Location: SC
The piano part should have harmonized with Home On The Range. Instead it's just a mess of random notes.
BoursinBurger
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Location: SC
0 to 300 in 3 seconds ... yeah, that's accurate. Nice improvement!
BoursinBurger
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Location: SC
Yes! When I discovered that the "bullet hell" genre existed, I wondered if anyone would ever take on the task of TASing one. It would make for quite a sight. This scene, the most CPU-humiliating moment in history, would be tame by comparison. It's a shame, though, that the ship won't move as fast as the Vic Viper, but weaving through denser bullet clouds will likely make up for it.
BoursinBurger
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Joined: 12/18/2008
Posts: 33
Location: SC
Why does Toad go into Sub-Space in 1-1 and 1-2?
BoursinBurger
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I vote for Trevelyan saying "Too slow, James" while getting shot in the face for the screenshot.
BoursinBurger
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From the amount I laughed, I'm of the opinion that it was a candidate for Funniest of 2010 as soon as it was published.
BoursinBurger
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Posts: 33
Location: SC
Mothrayas wrote:
BoursinBurger wrote:
[1565] NES Lunar Pool by Bisqwit in 23:47.52
Honestly, is this a joke?
Though the game is entirely deterministic, the bruteforce trial-and-error creation of the input sequence over the course of several YEARS deserves some merit. If you disagree, don't vote for it.