Posts for Buddybenj


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Buddybenj
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Joined: 1/12/2013
Posts: 166
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Malleoz wrote:
No... It uses some other version of it I'll assume.
Same with glide64mk2, I believe. There was an update for glide64 and mk2 that fixed it.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Warepire wrote:
Finally a proper GameBoy (Color) emulator that works with TASing! Excellent work! (Sorry VBA...) Is it on the TODO list to update the bsnes core to v91? While most of the changes since v87 are GUI stuff there has been some minor accuracy improvements if I remember correctly.
Well I would like to see a new version in BizHawk (current version is v94). Adelikat described adding bsnes core a "freebie" so it might happen. I have read the changelogs and their are some minor accuracy improvements notes (whether it's for textures or text or timings etc.).
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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adelikat wrote:
I goofed and made an "interim" build instead of a release build. Also we noticed that opening the N64 plugin dialog when a game is not loaded throws an exception. So I made a 1.6.0a release that fixes these issues and updated the previous post to link to that binary.
Thank you! Also since you are housing the binaries at source forge now will google code still be the page for everything else? Like bug reports and feature requests?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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None of these bugs exist in 1.5.3, only in 1.6.0. - The official release is still labeled as interim, even the about page says: "Emulates your mom!" - Opening the video config options with N64 without a game loaded throws an exception.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Truncated wrote:
"Mike Tyson: 1:58.xx" Surely the value of xx is only a RAM address away, even though it's not shown to the player?
You make a good point! Maybe someone could find it. That would be very nice to see.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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FractalFusion wrote:
natt wrote:
Anyways, due to the help of helpful people (not you),
With due respect, I do not think that such a statement was necessary. Tee-N-Tee, like many of us around here, was trying to help.
Yeah, I agree. He reported a bug to the BizHawk coders and explained what caused it and his error report. How about natt could have just gotten any common rom tried it (to see if the problem is ROM specific) and if that ROM doesn't have the issue ask him what one of the ROMs was that crashed (and say that the problem is not present with every ROM).
natt wrote:
Yeah, hold on while I check every rom in existence to guess which ones you were using.
If the problem persisted with every single ROM wouldn't you only have to try one ROM?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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r0bd0g wrote:
Does video calibration in gh affect scores the same way it does in rock band? I don't think you can set a negative calibration but... idk. I could see a tas for optimal scores in rock band changing the calibration between every single song. Wouldn't that make for a fun watch :p.
Come to think of it I think there was a glitch where if you set the calibration to 200 you can et some more glitch ticks.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Patashu wrote:
I'd be interested in a maximum score TAS on any songs you can beat the real time WR on.
I bet I could beat every RT score. I would like to try.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Spikestuff wrote:
RachelB wrote:
jlun2 wrote:
Wouldn't this make the TAS fixed length? That makes it pretty much impossible to improve it.
Yes. Any competetant taser could easily make a perfectly optimal tas.
Not it. To whoever: Link to video I know that PS2, PS3 and xbox360 you can use a controller but what about Wii? do you need the nunchuck to do it? I mean NO GUITAR only controllers.
Yes, you can use the controller without the nunchuck. Also http://www.scorehero.com/forum/viewtopic.php?t=74160 There is the tick glitch that guy has shown videos and it is very hard but would be easier on TAS but because of how it works not straightforward completely (not just hit is on earliest frame). Also there is talk about whether other point glitches exist.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Obviously it wouldn't aim for fastest time. It is a rhythm game. (Also it says in OP).
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Patashu wrote:
Can you give an example of a GH3 song that is known to not be score-maxed in real time? I would have thought it would be 'trivial' (e.g. at worst a few frame perfect tricks per song) from my understanding. EDIT: Hmm, that's right, you need to hit every hold at the first (frame? tick?) too. That could get tedious.
I think every one has some improvement. Also there was some talk about some glitch that could reward you with extra ticks but I don't quite remember. I'll find a link later to a video or forum post.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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RachelB wrote:
Buddybenj wrote:
Duh.. What? How could you do that.
The required notes are all in a standard, well documented format. Converting it to button presses would be trivial.
Do you know what squeezes (and ticks) are?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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RachelB wrote:
Seems kind of pointless because you can just parse the game files and generate a perfect tas without ever even running the game, with minimal effort.
Duh.. What? How could you do that. (Don't know how to quote multiple stuff in 1 post) Patashu I disagree. I don't mean to be rude but that is just very wrong. Is the MKWii record the same on RTA? Infact there are many known improvements on guitar hero. Phenoh Yeah that's the idea. I agree. I bet ggamerman would find it interesting.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: Guitar Hero III: Legends of Rock
Buddybenj
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I think a TAS of this would be cool, that is to people who understand the game and would entertained by just how much you can squeze. Basically seeing how good a score you could get. People who play Guitar Hero would find it entertaining. It would not aim for best time.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Yes, there are TASes that are known to be created before mirimoto's TAS it even says on Wikipedia (the source that Spikestuff used) and in the TAS videos encode description (and in many other places). The date on the mirimoto TAS is definitely correct as it was uploaded on many sites and became a hit and their was lots of documentation online so te date was known. This TAS however I do not know the exact date but I know it is accurate to some degree, but whether or not the exact day is correct beats me. Since this was added as part of the revival project Bisquit only use information e knew was accurate (to some degree) because the revival project should not contain false information. He knew about the TAS but obviously doesn't know the day it was completed and released to the internet. The file date could have been off by a few days if the database that this TAS was held on had a date error but we know the date is close. If the day was off it may the year (and maybe the month) would be the same and this TAS would still be the first because the next TASis in Feb. 2001.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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(Talking to Spikestuff's second post) I don't think you understand. If you read about that TAS it clearly states that it was not the first of its kind, it was just a TAS that became more popular and gained knowledge of TASing, it even says on Wikipedia which you quoted, it also says in the description of the encode on YouTube. As for the revival project the SMB3 tas was also made before the database and added as part of the revival project. The Wikipedia article you sent me I have already read and doesn't state anything about it being the first TAS. Please do not try to derail my original statement of saying "This is the first (non-doom) TAS." Which is true regardless of how you interpret it. You say it was the first to exist when it was made? That makes no sense whatsoever. If something is the first obviously it is the first when it was made! So basically the TAS you are referring to was not the first when it was made. Also that wouldn't matter anyway as I never said it had to be the first when it was made (which like I said doesn't make sence) in your first post you basically implied the TAS you were pointing to was actually the first TAS instead of this. As for making assumptions I don't know what assumption you are talking about, I have read both of those articles you quoted so could you please be more specific? EDIT: I agree with feos, also like feos said you never explained why that TAS was earlier. Look at the date lol.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Post subject: Re: First TAS
Buddybenj
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Spikestuff wrote:
Buddybenj wrote:
Wow first TAS ever (besides the Doom source modifications that included tools for TASing). Correct me if I'm wrong.
Uh......... [668] NES Super Mario Bros. 3 "warps" by Morimoto in 11:03.95 I'm off to slam my head into a wall now.
Don't bang your head. :) Indeed that movie is very old and is what got TASing known, however the date on that movie is 2003-11-20 which is not quite as old as the date on this movie which is 2000-06-09 :). It was made almost 2 years before the second TAS. [668] NES Super Mario Bros. 3 "warps" by Morimoto in 11:03.95 was actually the 10th TAS. You should look here: http://tasvideos.org/PublicationsFromNewestToOldest.html[/movie]
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Wow first TAS ever (besides the Doom source modifications that included tools for TASing). Correct me if I'm wrong.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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This: http://tasvideos.org/forum/viewtopic.php?t=14429 They have their own website too! cen64.com It would be cool to see in BizHawk in the future!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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Warepire wrote:
Spikestuff wrote:
Buddybenj wrote:
There is a TAS of this game on TASVideos already? I didn't see it. Could you link me to it?
Are you serious: [2229] GBA Super Mario Advance 2: Super Mario World "warps" by Masterjun in 10:07.98 Not that hard to find. Fairly old (2011) and completely sub-optimal but it was accepted never-the-less.
Actually, vaulted movies don't show up when just browsing a system, you need to click the "(All)" link after the system instead. Give him a break.
Oh. OK. That's why I didn't see it. For some reason I thought you could see movies in the Vault.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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I guess we will have to wait for a fix.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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jlun2 wrote:
Alright. Here's some address I found for the enemies: 0430, 0431, 0432, 0433, 0434 - NPC 1-5 X 0435, 0436, 0437, 0438, 0439 - NPC 1-5 ID 043F, 0440, 0441, 0442, 0443 - NPC 1-5 Y
Better yet, use BizHawk. It's even more accurate than FCEUX.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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What version of BizHawk are you using? Also make sure try Rice, Glide64, and Glide64mk2 (Glide64mk2 is recommended). Use these settings: RICE: Anisotropic filtering: 0 In Game default options make sure frame buffer setting is: Rom Default For the per game hack use the defaults for current game. Glide64: Autodetect microcode ON Card ID: 0 None for texture filtering Experiment with depth buffer render to see if it works, but if it doesn't it is best to leave it OFF Get frame buffer info OFF For the other tabs use defaults for current game Glide64mk2: Card ID: 0 Wrapper FBO ON Wrapper Anisotropic filtering OFF Depth buffer render ON (unlike Glide64 this should always be on) Get frame buffer info OFF Per Game settings and more per game settings should be defaults for current game. Let me know if any of these worked.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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I second this, if someone could show us the way to add the extra lag frames with the script that would be great. Even better if there was a program to convert them that had a simple UI and would do the vudu on the movie.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Buddybenj
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gbreeze wrote:
I understand how this run is sub-optimal, but does it not still beat the current run that is published at this site? I may not understand the TASVideos rules completely.
There is a TAS of this game on TASVideos already? I didn't see it. Could you link me to it?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
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