Posts for CMiller


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Joined: 5/27/2008
Posts: 17
Truncated wrote:
Thanks! I rewatched the movie of the speed run to see if I could hear the differences, but nothing stands out to me. Is there any sound effect in particular you are thinking of?
Explosions on the Bank, and explosions on picking up the skull bomb. Picking up the powerup that gives you instant charges also sounds wrong.
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Joined: 5/27/2008
Posts: 17
Youtube apparently now officially supports 60fps video. This should make things a lot easier here, although a lot of the videos will need to be re-uploaded!
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Joined: 5/27/2008
Posts: 17
This is really awesome to watch! I will say though that the emulation does a rather poor job with the sound effects unfortunately.
Post subject: Metal Slug 2
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Joined: 5/27/2008
Posts: 17
I'm in the process of doing a Metal Slug 2 speedrun. The PSN port has a NEO-GEO clock up option, which eliminates the slowdown and makes the game playable! I have a couple of questions for anybody familiar with the games: 1. Is there a resource for all of the weapon / bomb drop locations? 2. In Mission 4, right before the bus at the beginning, destroying the last building seems to randomly give either bombs, or bullets. Bombs are better. Is it purely random, or is it influenced by something? Thanks again.
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Joined: 5/27/2008
Posts: 17
I have no experience TASing. I would say in retrospect it may be faster to get the green weapon before the cat boss. You might lose some time in the stage before it, but it's a long boss. However, if as you say 3 red projectiles do more damage than one green one, you could just make sure all three hit the nose. Something hard to do in real time.
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Posts: 17
I'm the one with the SDA record, and in truth the autoscrolling sections of the game are not very fun to watch. If you have a plan to make them interesting, then that's awesome, however I don't know what you'd do to make them more entertaining, much less speed them up.
Post subject: TAS Emulators for Intel OS X
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Joined: 5/27/2008
Posts: 17
Years ago I tried using OS X versions of many of the emulators to play movie files, which failed because they were PowerPC code, so the emulators did not behave the same way. With all Macs using Intel chips now, I was wondering if anybody could point me to versions of these emulators that exist for OS X, if in fact any have been ported. Thanks in advance.
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Joined: 5/27/2008
Posts: 17
Warp wrote:
[YouTube's main purpose is to share home videos. Most cameras can't even record over 30 FPS. What possible advantage would there be in YouTube supporting framerates higher than that?
Every consumer camcorder that can record in HD can record at 60fps in 720p mode. 60fps is super common.
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Joined: 5/27/2008
Posts: 17
Perhaps someone should re-encode the current Super Metroid run for youtube then.
Post subject: Flicker in Youtube Videos
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Joined: 5/27/2008
Posts: 17
I've noticed that some youtube videos appear not to do well with flicker effects. For instance, the flicker when being hit in Super Metroid. I assume this is because youtube videos are encoded at 30fps, and if the blinking alternates on and off every frame, then the effect will either appear to be always on, or always off. You can see Samus completely disappears on the elevators, when she should be flickering. SDA has sovled this problem by encoding the low quality versions of videos at 20fps, so as to maintain the flicker effect. Perhaps something similar should be done here since youtube does not take 60fps video.
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In Stage 5, you can scroll the screen back to make the walkers instantly disappear. I'm not exactly sure how it's done, but you can see it in a few of the speedrun videos on youtube. This saves you the trouble of killing them, and should definitely be included.
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The following were checked: 60fps Windows Fix Fix Movie Length Calculation Occupation Slider Fix From Now Recording Fix Avi recording patch do_record and the dll are in the same directory as the patched application, yet no avi files are created anywhere.
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Joined: 5/27/2008
Posts: 17
What file extension should do_record have? I have these files, the patch, and all the configuration correctly set but no .avi file is created. Running Windows 2000 SP4.
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Joined: 5/27/2008
Posts: 17
I have questions too about avi creation for famtasia. I've followed the directions exactly, by getting the proper patch and setting the correct settings, but there's no indication that it is creating an avi file anywhere. Help would be very appreciated.
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Joined: 5/27/2008
Posts: 17
I am just starting to encode videos, and would very much like to help create high quality encodes of the older runs on this site. I am running OS X, so my method for making encodes differs significantly from what is suggested on the site, so before I begin I would like to get some feedback on the files I would be creating. I need to know if they are suitable in the following ways: Are they small enough and look good enough? Do they play properly on all systems? My sample encode is of the new Rockman run, whose published version does not play back properly in quicktime under os x, whereas my version should. Does it work correctly under windows and linux? Is there anything technically wrong? Anything else? I have not appended graphics at the beginning nor overlayed TAS information, which I will of course do for submitted encodes. I would just like some feedback as to whether what I am doing is technically acceptable, or anything else as I would very much like to help this effort. Thank you. Here is a sample: Rockman in 12:23.34 by Timo Taipaleenmäki (Shinryuu) & FinalFighter. (12.63MB)
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I'm specifically curious about the technique discussed here. There seems to be a lot of steps, but the translation is not very good. Whenever I try, it results in the condition in the first set of pictures.
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Joined: 5/27/2008
Posts: 17
I'm attempting to do a speedrun for Megaman 2 (non tool assisted), and I've found a lot of the techniques discussed here and in the movies to be very helpful. Most aren't possible in real time, but quite a few seem to be. I have a question regarding vertical warping, as it is not explained fully in the game tricks page. I am able to perform the vertical warping trick consistently in real time only under certain circumstances. It seems I can only get the trick to work when Megaman enters the ceiling left of the ladder, and is facing right. For illustration, here is what I mean. (.mp4 h.264 video, AAC audio) However, it seems that in the majority of the places this would be useful, megaman must enter the ceiling to the right of the ladder, and in the TAS runs, is facing to the left. I cannot seem to get the trick to work under such circumstances. If anybody could provide more detail on how this trick works and what needs to be in place to accomplish it, I would be very grateful.