Posts for Cadmus

Experienced Forum User
Joined: 3/13/2005
Posts: 6
ANGERFIST wrote:
do u have the latest version of ffdshow, ffdshow-20050406.exe?
Yes, I've tried that, I also found a 2002-ish version, and that was no better. I also just tried the same file (The new SMB3 run) in WMP and it had exactly the same problems.
Experienced Forum User
Joined: 3/13/2005
Posts: 6
Heh, I guess the non-seriousness of my last sentence didn't translate well into text, forget I said it. I just find it very odd that this desync problem is so severe that resizing the window should cause me to get up to 3 seconds of lag, then it crashes, while playing DivXs in exactly the same program causes no problems whatsoever, should I try the SSE version of FFDShow? These problems have occured with both the Generic and Unofficial versions linked from the Codec Problems page.
Post subject: More FFDShow problems
Experienced Forum User
Joined: 3/13/2005
Posts: 6
I'm using BS Player, and for some reason whenever I try viewing an H264 movie the sound desyncs after about 10 seconds, and it freezes a lot (crashing BSPlayer). I'm am beginning to be of the opinion that FFDshow is not actually very good. Are there any other alternatives? I have a fair chunk of faith in BSPlayer though, whenever I've used it it's always been perfect, except when I try to use it with FFDshow. Is this all a cunning ruse by Bisqwit to get people to go "Screw this, I'm going over to Linux?"
Experienced Forum User
Joined: 3/13/2005
Posts: 6
I've been in e-mail contact with the man who makes Emukon (the emulator formerly known as SMS). I told him what would be needed for speed-runs and he says it'd be pretty easy to implement. We may have a workable SMS/GG speed-run creator sooner than Gens.
Post subject: Mickey Mouse for the Game Gear
Experienced Forum User
Joined: 3/13/2005
Posts: 6
Yes, I used to play this game religiously. Now there's pick-ups in the form of Power Stars, but I'm unsure as to which would be more impressive, a run that gets them all but requires about another 10 minutes to backtrack for them, or one that's pure speed. Not too sure about glitches in this one but I know a couple I may be able to exploit such as if you crouch while running you slide, this may reduce the need for the shrinking potion which takes time to work. Also if you slide into a tunnel only Little Mickey can fit down and the tunnel goes right-to-left you can wiggle the d-pad to move through it without shrinking. Sadly I don't think there's any chance to use it before you have to get the shrinking potion anyway. The flute will probably get quite a lot of mileage, especially in a Power Star run. Plenty of moving platforms means that a few daredevil pixel landings will hopefully keep things interesting, as will a bit of dicking around on consant scrolling sections. The criminally under-used 'slide' maneuvre will get a lot of show time because I don't think it has a maxmimum speed, also it looks cool. The Desert was pretty much the only level where you had to move down a slope as opposed to up one. I'd have to re-play to see whether you can do the Desert just by going straight down the cloud-shoes route. Also I think the GG version will be more fun because you can't see as far, so some time-savings will require reactions to off screen objects. Any comments?
Experienced Forum User
Joined: 3/13/2005
Posts: 6
eSMS is nice (it's called Emukon now), but sadly it doesn't cope well with save-states, which are what would be needed for a perfect run. Basically it inputs your key commands without reference to save sates, so if you are still recording and go back to an earlier save it'll carry on fine, but upon playback you will still act out the 'redundant' commands which were in your foul-up.