Posts for Camwoodstock

Experienced Forum User
Joined: 10/5/2014
Posts: 13
truly an innovation in the pumkin feeding scene Jokes aside, this unironically might open doors to more Flash Game TASes, which is really neat. Would genuinely like to know the methodology employed, as it could be useful for TASes of more... standardly-TASable, Flash Games. (Does that make sense, hopefully it makes sense). As a joke, though, yeah it's Hungry Pumkin lmao
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
Darkman425 wrote:
From a quick check, the namco56 and namco58 I/O files are part of a larger file called namcoio.cpp, which is needed to run a number of older Namco arcade games. From what I can tell that file is already part of MAME proper. I can't quite help out why BizHawk can't seem to find those files, though.
...if we had to posit a guess, the lack of a file called namcoio.cpp in mamehawk would probably have something to do with that. GRANTED we could be morons and just be taking mamehawk's actual installed files at face value and it's somewhere in the compiled data and we missed it bc we're not looking at the source code? seeing as namcoio.cpp is absent from our MAME folder yet still runs tower of druaga just fine, it may very well be that, but seeing as mamehawk's source code in particular isn't really Available anywhere to our awareness, we can't exactly do any meaningful double checking, sadly. as for the "create decoy bins" approach, it seems to have worked, though we defs don't feel it's ideal, especially as it only seems to have worked at a glance, and we're not sure how accurate this truly is. would defs be more optimal to have a full support out the box, obvs, but at least the game's running (well, for now at least) and we could actually maybe hopefully start work on this soon :o
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
tried to load a game in MAMEHawk, but it threw up an error. even stranger, it calls for a namco58 and a namco56 rom. while i am 100% aware of the namco supplementary ROMs and how some games refuse to run in mame without them, this is different, as: 1) my actual current download of MAME is perfectly fine running this without a namco58 or namco56, so like it's not that i don't have these ROMs in the wrong folder or w/e 2) when i ran a different namco game that has one of these dependencies, it worked just fine--it's not that MAMEHawk doesn't work with those supplementary roms, as it evidently does. 3) perhaps the weirdest one; neither namco58 nor namco56 actually exist to my awareness? i've looked up full ROM lists and neither of those two actually seem to exist even in modern MAME. i haven't a clue where one would get either of them. or if they even exist. either that or namco58 and namco56 are somehow spoofed in the current versions of MAME, but MAMEHawk lacks it thus far. if it helps, the game i'm trying to run is The Tower Of Druaga (New Version), known as todruaga in MAME itself. i was theorizing making a tas on that game just for fun and figured, hey, i may as well take initiative and maybe try making it real! also, since i'd be obviously foolish to not include it: the error itself
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
Hello? I still need help with this...
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
Patashu wrote:
What's the game?
I'm trying to do "Eastern Mind: The Lost Souls of Tong-Nou" via an .iso file.
huehuehue usernames (various sites): camwoodstock
Post subject: [JCP-RR] Always too big?
Experienced Forum User
Joined: 10/5/2014
Posts: 13
I am trying to set up a DOS game for TASing via JPCRR, yet the emulator insists the game is "too big", regardless of how high I crank up the space. What do I do?
huehuehue usernames (various sites): camwoodstock
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Joined: 10/5/2014
Posts: 13
I take "Eastern Mind: The Lost Souls of Tong-Nou", for sure. My main problem is getting the .img file I found to work; JCP will always say that it's too big for the space allotted; even if every required number (sides, frames, etc.) is set to it's biggest possible number. Any fixes known for this issue?
huehuehue usernames (various sites): camwoodstock
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Joined: 10/5/2014
Posts: 13
Pardon the bump again, but I found an .iso file of the game. However, it keeps telling me the game's data is too much to fit into the amount of space I set. Even setting it's tracks to 1024 does nothing. What do I do? ISO can be found here: http://easternmindtongnou.tumblr.com/howto
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
Pardon the bump, but I still want to see if people can try and set up this game for play on a TAS-capable emulator. Now, I do think it's possible. My best idea is that we could use the original disk files as technically, the game's original disk file has a better chance of being emulated properly, and we could go from there. Of course, my download just doesn't have that, and just has it set to run on Windows 3.1/x, and we'd all have to find a working disk file with a proper dump that functions like the DOSBox version, no glitches.
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
Patashu wrote:
Oh, it's a Windows 3.1 game, apologies. I don't think you can TAS it then.
The odd thing is that since Windows 3.1 can run on DOSBox; a DOS emulator, I think this COULD be replicated via complex as fuck means.
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
Patashu wrote:
Have you tried JPC-RR?
Now, I do not mean to sound like an asshole; but I did already state my main issue is getting the game's data to be on the JPC-RR emulation.
huehuehue usernames (various sites): camwoodstock
Experienced Forum User
Joined: 10/5/2014
Posts: 13
Eszik wrote:
DOSBox isn't a rerecordind emulator (I don't think it even have a slowdown function), so you should use another DOS emulator (JPC-RR I guess? I'm not an expert at all)
I guess my main question here would be if I could get the game to run on a DOS emulator that even HAS slowdown; basically moving the game's files to that emulator.
huehuehue usernames (various sites): camwoodstock
Post subject: [UNSOLVED] How would you set up this game for TASing...?
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Joined: 10/5/2014
Posts: 13
EDIT: I found an .iso file of the game. However, it keeps telling me the game's data is too much to fit into the amount of space I set. Even setting it's tracks to 1024 does nothing. What do I do? ISO can be found here: http://easternmindtongnou.tumblr.com/howto I want to do a TAS Eastern Mind: The Lost Souls of Tong-Nou, but the problem is my emulation is of a DOSBox running Windows 3.1; no clue how you would make the game put into a TASable form. (here was an old link, but now that we have an .iso...) Can I even get this game to be set up for a TAS?
huehuehue usernames (various sites): camwoodstock