Posts for Cardboard


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Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Hay guys. I want this run to take the warp run's star is a SMB2-run should have a star, because this run does not skip the interesting parts of the games like the warp run does. Hay.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Dammit wrote:
I noticed something like that glitch when I was mapping out this game and had to poke around with the character's x/y position in memory. Falling through the floor usually takes you back to near the house--not helpful.
Yeah I accidentally did that during the Bunny race. Made me go wtf. I posted a .fcm about it in the "Just To Be Funny"-topic, but it was far from helpful there :( If it could work during the sections when you run from after each boss to the cabin, then it would be win.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Shuriken = Boomerang? If so then bleh since the boomerang is in the place right before the end of the game and the last dungeon would take forever ^ 10 without the skateboard unless you can glitch around at will inside the dungeon. Maybe I should leave this to you and stick to Circle Of The Moon instead.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Back to the drawing board! I had no idea that you could glitch like that. Does it require the flying one? Also running wow. He accelerates so slow that I did not notice that holding B would help at all. I fail at life. Etc. I shall see what I can do after the next huge submission.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Holy shit you made Jason Voorhees cry! And holy Homing Pigeon this game was insanely amusing! I was seriously disappointed at the early damage in the last stage, but oh well. VERY amusing run, one of the best GB-runs up to date! Also :D at the submission text.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Edit: Wow that was a long URL Takahashi Meijin no Boukenjima 4 (J).nes
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Dromiceius wrote:
I'm kinda curious, was there anything special about the timing of the pauses? Like nullifying momentum, or somesuch?
The "Press start"-pauses or the "Let go of the left/right button"-pauses? As for the start-pauses, I just did those when I had to to get the right weapons (I.e. the snowboard can not go down the pipes), and the "let go of left/right" when I had to avoid an enemy, like the rocks, and the stupid spider in the crystal world.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Amusing enough. Now don't do 100% because I enjoy seeing TASes from you.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
No, I was not the least entertained here. Skate Or Die Bad N Rad was more entertaining :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Allow me to say holy shit^fuckton. Wow. And the shuriken handling at 7 - 1 was the best ever <3 <3 <3 <3 <3 <3 <3 This is a yes-vote the way it's meant to be.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Shit I remember breaking this game apart when I was a kid, but I had totally forgotten how hilarious the ghost house was. Yes I did enjoy watching this. Several different tunes in the game does not hurt either.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
So this is cleaning your apartment? >_> Amusing enough for a yes vote
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I vote yes because JXQ am smelling badly. Also voting yes due to the run being good enough.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Bisqwit, What runs in progress are you looking forward to the most at the moment?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Return Of The Tigers Still not optimal, but getting there. As for level 1 - 2, the Dragon should could will be activated later so the ninjas leave the level as Dragon, hence no morphing back. Using the Dragon in 1 - 2 probably saves time over going Tiger on that level, I'll have to figure that out later. The sword in 2 - 1 most very much likely won't save time. Ninjas move at the same speed as Dragon, therefore no Dragon in level 3 - 2, but instead the Dragon is used to kill the boss. Also since the level ends when the first player hits the door, one player most likely should slow down a bit and kill as much as possible to reduce lag, without ever forcing the first player to stop.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Boco wrote:
why not use the GBA version, which has a greater variety of "normal" moves to show off?.
Doesn't that game support 1 player only due to technical difficulties having 2 players play on one GBA? Or has VBA had a 2 player option all along? (Actually I dunno if RCR EX even supports 2 players with link cable?) I doubt that RCR would be boring-er with only 1 player.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Unreal Tournament, the golden oldie. 2003 and 2004 hasn't even been close :( I might add that Far Cry is the best single player campaign FPS I have ever played up until this point of my life. Sorry Quake2 :( EDIT: Damnit, I was just gonna try an FPS again and now I'm stuck :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I was wondering, at around 8400, what did that bat do, or what did he intend to do which made him lose his life like that? Also at 10000-isch, wouldn't it have been faster to take damage? Or jump down as early as possible and beat the living hell out of that soldier? This was when I got bored by the way. This game is tooooo slow :( Edit: I shall add that I have not voted yet.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Randil wrote:
You and I think alike when we're bored, because I've TAS:ed this some too. :) And after just watching 10 seconds I noticed a quite big possible improvement. It's possible to keep moving while still transforming to an animal. Not only does this allow you to keep moving to the right, it also allows you to be higher up in the air when transforming. I'll dig out some old .fcm showing this trick... ah, here: Click me! I don't know how much time this adds up to, but I'm guessing at least 10 seconds or so.
Yeah I found that out at around 4 - 1 or so :( Also, a shuriken should be picked up in 1 - 2 so that the players can go Tiger style after the shuriken in 2 - 1 Also how about hanging out online someday soon? >_>
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
So, uh, I was bored and stuff and found this game with the mega cool name and made a severely unoptimized 2-player run of it, ending at 5:55, which is... a lot slower than the 1 player run that Enrai got. Now I can't download his WIPs, so I dunno if 1 player is faster due to lower HP on the bosses and less time spent when morphing or if I just suck a lot. This run is unoptimized, but I wonder if it is 40 seconds unoptimized. Also bleh at me not using the Dragon in a better way. Eeeeither way any comments on this bad(ass) game? Weeeeeeeeee
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I was so close to stop watching at around frame 30000, but then came that first cavern look-a-like level and something happened. Doubt turned into excitement, and this turned out to be a really entertaining run.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Alrighty then, time to say what I think this far: 50 minutes would be long. Maybe bearable, I have no idea what the last levels are like. The hacking and lock picking ruins the flow of the game by THIIIIIIIIIIIS much. I would like to know what happens in all missions. The time freeze-glitch during the short briefing thing is very cool. The first levels are pretty interesting despite no bloodfest Can't Sam run after doing something in a room (Talked to someone etc) and is about to leave? Right now, I'd vote yes on this run, but my final vote depends on how the run ends. Edit: Do you intend to release more WIPs?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yay for sync with E-ROM. How much longer will the full TAS be?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Boco wrote:
Warp wrote:
Bisqwit wrote:
And theoretically, I'm working on a non-glitch Rockman TAS.
What do you classify as a glitch in Rockman?
I'm guessing this means 1. no through-the-wall (including ceiling zipping) 2. no screenwrap ladder grabbing 3. no pausing to reset vulnerability... the rest of it doesn't cause route changes or obvious gameplay changes or is impossible without doing one of those I believe (like grabbing ladders early, that's almost unnoticable).
Such a run would allow me to die with a happy soul.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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