Posts for Cardboard


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Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
Hey Alter, will you cancel your old run now?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
Sweet. While I know nothing of Memory Watch-thingies since I do not use... that, I am willing to help you if you'd get stuck on something :)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
Thanks. I've encountered some difficulties, so I'll make a V3 as well, using a different strategy, to make sure that my run ends up okay.
Is it possible to leave the woods during the Missing Woodsman-mission by going straight south after leaving the well?
Did not work. Didn't work to leave as soon as you enter the well, nor as soon as you enter the druid chamber in the end.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
Kyrsimys wrote:
This argument is stupid, the only reason that we're even having this debate is because Phil just doesn't want his friend's TAS obsoleted
An interesting point. Would people honestly care that JXQ and I used a different ROM if DK64_MASTER, jimsfriend, or xebra had made the previous movie? Honest answer, please. (Other than the previous author, of course, he/she might be upset about it) This is (Hopefully) my last post in this topic. I have almost lost interest in the fate of this run, and won't raise more hell about it.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Guys on IRC wrote:
<jimsfriend> (02:41:58) PhilCoter: Bisqwit: pm ;) <jimsfriend> (02:49:56) NesVideoAgent: Post edited by Bisqwit (WorkB: #1513: Cardboard & JXQ's NES Bionic Commando in 14:03.38): http://tasvideos.org/forum/p/123612#123612 <Cardboard> Hahaha. <jimsfriend> so i guess it was seconds <jimsfriend> (02:52:36) NesVideoAgent: Post edited by Bisqwit (WorkB: #1513: Cardboard & JXQ's NES Bionic Commando in 14:03.38): http://tasvideos.org/forum/p/123612#123612
Now, you guys MIGHT have been discussing the weather, politics, or the future of space crafts, but, IF the matter was touching this subject, please explain what that was about. Also, comparing a ROM-choice to a usage of a not yet supported emulator is... well... stupid, if I may say so. For that matter, feitclub made a poor choice when he changed ROM back in the days, in my opinion. Much poorer choice than we did.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
TorZelan wrote:
Bisqwit wrote:
I suppose the star can be recycled… Aqfaq's post is a good suggestion, but I want to hear more opinions :)
My opinion is that aqfaq's suggestion is good! :)
My opinion is that TorZelan's opinion is good.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
I just defeated Little John, and I'm almost 2400 frames ahead of myself. On the other hand, I've already used the Red Potion, so V1 will get some time back later. A lot of time was gained on the second overhead battle, and overall more kickassness.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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We are not sure. There is some kind of frame rule, yes, but we are not 100% sure of the size of it. EDIT: I do not think it's 8, I think it's smaller, but I'm not sure at all. We almost never suffered from this. Also, about the pros/cons texting, yes the text is faster in J, so the action fans will drool more over the J-run, but the text is unskipable, so using U at least makes it readable, and therefore, a little more entertaining, in my opinion.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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A good TAS:er would have found this out himself, since it's mentioned in... every FAQ (Knowledge is power): http://dehacked.2y.net/microstorage.php/info/5095/The%20way%28J%29.fcm (With the Hitler-ROM)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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You invented the wheel. You saved the queen. You had a creepy shaman on your side. I vote yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
As for Area 15, Genisto could have made that first part of the level at least 10 frames faster, so the version change alone does not gain us 40 frames.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
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Phil wrote:
Edit: It seems the remove wall glitch in stage 15 doesn't exist in the J version. You should mention things like that in your submission.
Submission Text wrote:
Some of the in-level difference was due to in-level changes between the two versions, such as different enemy or platform placement. A rough estimation of this difference is between 60 and 90 frames.
Also, I am a little curious if it shouldn't have been faster for Genisto to dive under the platform, so he could still keep swing.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Good to hear that I'm not the only interested, gives me reasons to continue the run. My WIP until Little John gets his ass kicked. I'm currently like 2.5 times faster than my real time run, woho. http://dehacked.2y.net/microstorage.php/info/5052/Prince%20Of%20Thieves.fcm As for this WIP: - I should have dropped the Leather Armor either as soon as I got it, or as soon as I got the Medallion from Duncan, OR not dropped it at all. I dunno if it's worth it. The yellow potion in the beginning. The thing is that Robin runs faster with less items in his backpack, but I should try to get items so the ones I need to pick up ends up on the upper row (The game fills the items from up to down, the left row first, then the second left...est row etc. - I approach the second castle wrong; I should of course do like I'm doing when reaching the third castle (The church). As for the first castle, I don't know which is faster, I will test both ways in V2 - The enemy bumping will be used more, and more efficient in V2. Frame 24400: I should have gone directly through the woods to the right, instead of passing under it first. Well, it'll be fixed in V2. EDIT::: http://dehacked.2y.net/microstorage.php/info/5077/Prince%20Of%20Thieves.fcm <- My V1, complete and all. For V2: - Skip the Yellow Potion, use the Red Potion when (before) using the Rope. - Equip both Locksley Sword and Druid's Dagger, and use up Friar Tuck's Red Potion at the same time, after defeating Guy. - Is it possible to leave the woods during the Missing Woodsman-mission by going straight south after leaving the well? - I mess up in the last castle, but had screwed up my statesaves and blablabalba. Also, I will do absolutely EVERYTHING to avoid the healing sequence in the end, eventhough a 100% no healing would be difficult to achieve. - I had absolutely no idea that you lost the character in the overhead battle if he had no weapon, or whatever the hell happens in the last battle. I have no estemation how much time can be saved from V1 to V2, but... well, I'm gonna be optimistic and say that 24 minutes are very possile, with better item-arranging, overhead battles, and better monster-in-the-pond-fight.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Indeedelydo, but I had to remind you of my hotness/rather original looks, as well as bumping the topic, just for the hell of it.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Chamale wrote:
Next year, I'll make an SMB3 walkathon. I'll need to use Flying Mario for some large gaps, though.
Forgive me for derailing the topic further, but is not the entire plan with a walkaton/non-runaton to complete the game without using supposedly "must have"-items and "must use"-skills?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Robin Hood - Prince Of Thieves
Experienced Forum User, Published Author, Skilled player (1670)
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Based on the supposedly kick-ass movie (I yet haven't seen it, but I've seen Men In Tights several times) with the same name, Robin Hood is in town, furious about the loss of his family, and some more tragic things. Prince Of Thieves contains an overworld sequence, similar to, well, many games, but let's say Legend Of Zelda, where you walk around and hit things, find items etc. It also contains badass man-on-man fighting, car chase... sorry, horse chases, overview fights, a HUGE boar, horrible jokes and a a status screen. Other than that, Prince Of Thieves is a pretty fast paced game, and is not that huge, and can hopefully result in a pretty decent TAS. And, just as a bonus, not too many games on the NES allow this to happen. I used the "Robin Hood - Prince of Thieves (U).nes"-ROM for this. Among the downsides, however, this game lags every now and then, especially when there's like 346 guards after you in the forest, which sucks. A lot. I have no estemations whatsoever how long this TAS would be, but when I played through it in real time for the first time ever recently, it took me 70 minutes, with no re-records, as well as no idea on where I should go, so that time can/will be reduced dramatically. One problem I encountered, however, was that once I killed the last boss, the game seemed to loop the ending sequence, no credits or anything. Anyone who played this game on console know if that's how the game is supposed to end? (This ROM was not armed with the [!], the ROM holding the [!] was a German ROM, and... eh...) And here comes my first V1 WIP: http://dehacked.2y.net/microstorage.php/info/5036/Prince%20Of%20Thieves.fcm Questions, comments, suggestions? Edit: I have not yet checked if the overview battles allow more than one controller to be used, but if so, then their time can be cut down dramatically (You are allowed to change between which character to control, something I should use more if multicontrolling is unallowed) Also, sometimes the game lags/freezes for a couple of frames, and when that happens, enemies are being spawned near Robin. Edit2: I once again forgot to check out Peter's equipment, but I doubt he has anything of value. Edit3: The game has red potions, which makes you run like crazy, and also recovers 50 HP. Edit4: I gotta check out how accurate the CPU-controlled players are with bows, as things look now, I'll most likely not use bows, as the menu is slow, but then again, this is a test run, maybe I should try the bows. Right now, I'm not even sure if it's worth the time to open the first treasure chest to get a red potion. Maybe that can be skipped, and the key just dropped later on, but seeing how I am standing at the chest, I might as well pick this one up.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
laughing_gas wrote:
Cardboard - probably in a warehouse
No, I've spent 2 years in a warehouse already, that's 2 too much. And yes, I was responsible for keeping count on the in- and outgoing boxes (No joke). I'll be on stage 3 in Power Blade in 10 years, I guess.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Uhm... I dunno... I mean I like JXQ as a friend and... but... eh...
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Phil wrote:
While it's true that Jap text is usually quicker, I've noticed 1-2 times that US text is faster.
The spreadsheet contains proof against this statement. You can find it in the submission text, located here: http://tasvideos.org/1513S.html Since the other statements you make are based upon your own opinion, I will not try to prove you wrong.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
http://img206.imageshack.us/my.php?image=metroidiiscreensfu6.png This game had its moments, and these are the ones I've picked out as a potentional suggested screenshot, but if someone else has a better suggestion, let me know.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
As for the Omegas, I am gonna go ahead and say "probably not". The problem is that if I move further to the right/left to hit them earlier, the missiles most likely would miss them. Omegas have a pretty long invisibility time when being hit in their backs :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
No Phil. People are not voting yes because of the screenshot. As a matter of fact, the screenshot seem to disappoint at least one user, who writes that "Sure, if you take a line out of context it can be 'hilariously' bad, but when you actually watch the run and see that it's 'aim at the cock-pit blah blah blah', it's suddenly not funny at all. ", but still voted yes, because of, "I enjoyed the run though." Also, let me add, that if a screenshot actually makes people want to watch the run, how is that bad?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Phil wrote:
I remember watching the old Bionic Commando then Feitclub had submitted Hitler No Fukkatsu and differences were noticeable. J version is harder. So please explain why it's not true.
While it is true that J mostly has more enemies, it is not entirely true that it is "harder". In U, for example, we do not have a moving platform at the end of area 6 to save us from a falling death, we, overall, seem to have less platforms. Also during area 10, only one sludge is spawned at the same time, and towards the end of area 10, there seem to fall lawn mowers - uh, sorry, I forgot that jokes are not allowed here - some kind of rolling enemies (some FAQs reffer to them as MINI TANK), as opposed to J, where there is one enemy just outside the door, on a platform above the player, not doing anything. Here, both JXQ and I, during completely different playthrougs, had to actually stop to kill an enemy to prevent losing more time, unlike J, where all you have to do is run. Area 12 is a good example as well. In U, the sparks when going towards the boss cores appears faster, with a different timespan, and not on the same ledges in both zig zag-rooms as in J, and in the second one, while J contained one big guy just as you entered the room, we got one indestructable Iron Ball in U. More enemies does not necessarily mean that it is a harder game, even un-tool assisted. With DIFFERENT enemies, (Might make it harder in real time) MORE platforms, (Might make it easier in real time) please, instead of just saying "J is harder", explain why that is the case. EDIT: No, the spider in the room with the yellow radio is not a good example.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
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Location: Arboga, Sweden
moozooh wrote:
Consider it done <Cardboard> So it's faster, understandable, AND the input file has a good rom checksum. <Cardboard> I think I'm gonna post and ask why Bisqwit finds that to be a bad choice. Posting that ^
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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