Posts for Cardboard


Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yeah... that SDA-run is a true "WTF:er"...
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yes vote-post.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
JXQ: Haha, yeah. And like... make a real screenshot, in the hurry, I found no other option than to take a photo of my entire display to get the picture... But the avatar is done ;)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Child link, for the reason JXQ mentioned, and because he can summon his devil-owl-friend. Of course, he would proudly say "Holy shit, I killed another Liiiiiiiiiiiiiiiiiiiink" every time he slain another Link. Man, that commentary is gold.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I. Don't. Like. Hip. - . Hop. This, however, works. I'm gonna study the lyrics, then proudly stand up, yelling "Holy shit, I learned another soooooooooooong".
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Sorry man, would vote no if I could (Too few posts, bah). The game is just not suited for TASing, like some users already stated.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
This sounds pretty interesting. Estimated length?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
o_O Go for it Argan!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Bah, 12 - 15 eh? Well, playing In The Groove, you are forced to mash two panels at "a rate of over 18 times per second", according to Wikipedia, in the song Euphoria :P As long as it's just mashing two panels... If you, however, must press a third button for some reason, a dancepad would be a less good call. Still, it could work. Of course, the runs are not longer than a few seconds, but still. I could try it sometime, if it weren't for my neighbours. And my lack of ability to pass Euphoria.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Good at the last arrow. Skills man. Happened to me like twenty times :( About the whole idea... well... uh... I'm not sure... but I guess it'll be just fine in the end.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Too many offsides considered being onside in this WC =/ Starting to lose interest here...
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Sad that Ivory Coast didn't win this game. They truly would have deserved at least one more goal.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
That Sweden game made my heart stop at least twice. Just... wow. Exciting, yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
The South Korea - Togo-game was the best match I've seen this far. Two teams going all offence from the very beginning until the very end. Very entertaining.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
This will most likely look like you're blendering a couple of multicolored socks for 30 minutes and sound like having a bunch of coins in another blender. At the same time ... I say go for it. I already love this movie. Even if it's far from done.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I know. But before it is triggered, you can slide into the "walk"-area. At least I can do that with my GBA, and when the slide is over, Nathan walks the rest of the area he is supposed to walk. Try it, and you'll see what I mean. Edit: Like... Here's the great, epic walk-to-the-battle with Hugh: ================================== H------|----N H is Hugh, | is the breaking point where you start to walk, N is Nathan. Generally, Nathan walks the whole line, but if you do like this: H---o--|x---N You slide at x, and slide until o, which is faster than walking x -> o ...I suppose? ================================== Perhaps its a long-shot, but one can always check it out. EDIT2: Perhaps a charge would be even better? If Nathan charges further than he slides, that is. However, he might "stop" while passing the breaking point, I can't remember really. EDIT3: No, he didn't. The charge is, however, only useful before battling Hugh
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Experienced Forum User, Published Author, Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Great run OgreSlayeR. I am just curious, at certain areas Nathan is forced to walk (While approaching Necromancer, after beating Adremelech and walking towards Hugh, and before battling Hugh), and in the movie you... walk, like any good Vampire Killer would. However, isn't it faster to slide just before the "forced walk" is triggered in the boss battle-rooms, and slide into the room after Adremelech? Sliding is faster than walking, after all. I dunno if this is faster, perhaps it has already been discussed, but if not, check it out and see if you can gain a couple of frames there.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!