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Happy birthday to TASVideos! 20 years!
This site has a special place in my heart since I discovered it nearly 13 years. Watching several runs like Bomberman, Mario 64, Zelda, Sonic... the technical work were so impressive that turned 2011 a big breakthrough for me (yep, 5 years before joining the site as a player).
I pratically learned how to TAS and English by reading the submissions, pages, and posts :)
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Experienced Forum User, Published Author, Skilled player
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Good job once again.
I noticed some stuff while watching the new WIP:
1 - On Barmy Army, it's possible to grab that puzzle piece then lost a life some frames faster by taking advantage of the punch attack hitbox (I played this game again).
2 - Nice Cresta Run routing! When I found a way to clip and reach the puzzle piece, initially I tried using that slope but almost worked for me. Glad you found a proper solution :)
3 - I thought you were planning to choose world 5 before worlds 3 and 4. The extra lives were helpful after all.
4 - The walljumps during Rain Forest were magnificent, considering this stage takes too much time to reach the key.
5 - The puzzle piece grab on Sun Rise stage was great too!
6 - For the world 3 boss battle, it's possible to shorten the punch attack by being closer to the enemy.
You can also take advantage of the punch attack hitbox and attack him while facing right direction.
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Experienced Forum User, Published Author, Skilled player
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Joined: 2/23/2016
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Unfortunately they don't float on water. Also, the previous version of this stage I posted here has a better optimization near the end. I wish walljumping could be possible :\
For oil wells stage, nice it seems like there's an easy extra life now which should help with death routing a lot, maybe even cut out a 1-up grab completely from somewhere else.
I didn't use ram watch at all, but not riding the snake was around 30~40 frames slower at the end, for my surprise.
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Experienced Forum User, Published Author, Skilled player
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Joined: 2/23/2016
Posts: 1033
Link to videoLink to video
Love the new glitch!
And for my surprise, water works like "conveyor belts", gaining speed if you're facing right direction.
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Experienced Forum User, Published Author, Skilled player
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Joined: 2/23/2016
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The new glitch is pretty neat!
Great World 2 WIP.
I tested Cresta Run (second stage) recently and it's possible to reach the top platform without the ballon transformation by jumping to the top platform with precise timing.
For Snow Falls (fourth stage) wouldn't be faster cancelling the ballon transformation (X button) then dying by touching that enemy next to the puzzle piece?
Amazing trick near the end of Brass Monkeys stage and nice Boss 2 battle :)
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Experienced Forum User, Published Author, Skilled player
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Joined: 2/23/2016
Posts: 1033
Nice to see another TAS of this game after several years, when the NGP version was submitted in 2017 :)
Getting orbs allows you to finish every stage as soon as possible, but it's also possible to force these orbs to start falling down immediately if you move the camera far enough away that the boss is fully offscreen - you can still control both players during the boss death animation.
Btw, great job with the optimization and knownledge. Yes vote.
My homepage
--Currently not much motived for TASing as before...--
But I'm still working.