Posts for Comicalflop


Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
As I started Slime Climb, I disappointedly found that I can climb faster by one frame by pressing "b" one frame before I can grab the rope... arg all the way back to Mainbrace Mayhem where the ropes start... poll: should I continue or go back to the WAY beginning to fix all the rope mistakes, as well as other tiny mistakes people have pointed out? It will go faster, because A) I know how to beat the bosses now, no biggie and B) there are a few mistakes I can improve on that will save frames, as well as seeing if I can save frames in crocodile cauldron and krem quay because I've played them before and I can comprae it with something. I need input fast though
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
The webs can point upwards, but it takes them a while to gain height, I had to move to the left then spin around and shoot a web further away so that it would hit the bee at the height I'm at without creating any platforms. I have to move right to make sure the bee on the right gets hit by my horizontal web, and that makes positioning for the bees on the left/center more difficult.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Glimmer's Galleon The second bonus didn't offer any funny stuff like #1... I believe the path is the fastest, I looked at both SDA and Sami's and it's the route they take, I try to go around corners as smoothly as possible, and of course do a goal switch which is only slightly longer than how Sami gets the target.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yep a goal switch is possible at the end of Glimmer's Galleon. Will continue with the dark and creepy water level, especially since the number "2" makes the background white :P Hmm a tough level... most of the time I cut corners pretty well, but it's so hard to tell with all the darkness and stuff.. I'm at the bonus #2, WIP will come very soon
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm pretty sure it spawns just like monsters do; what frame when you get there. but since it's such a slow moving barrel, it doesn't matter too much on where it is, it always is moving towards you and turns direction at the same time. The only spot I thought needed improvement was when Rambi hits a barrel-kroc and then sets up his charge, I can probably start the charge earlier by beign closer to the barrel, and the other is I tried showing off a little before getting the cannonball bonus, it wouldn't speed things up but since showing off is not my forte it could look nicer.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Oh man, I was playing the first bonus of Glimmer's Galleon and got a glitch as I got the coin, I kept floating on and I didn't get a stop animation, the music kept going, I swam off the stage, it faded out to the level. It was so cool, and a time saver too. Very Funny. On a side note, I think the beginning lag for bonuses is based on how many bonuses there are in that particular level. Not something I can manipulate :P And I tested it out, and the reason I could not do a goal switch at Lava Lagoon was because I was invincible flasing... moot point but an unanswered one. You can't get the DK coin without hitting the invincibility barrel, not without losing a lot of frames.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Barrel Bayou I might be able to improve this by a couple of frames, since you have to exit bonuses there are some spots that are slightly slower than Sami's any% because you have to walk slowly before doing a roll (like before the up arrows after bonus #2). Also I tested it, and a goal switch is 4 frames slower than a normal jump, plus no needing to do another goal switch or switching to have diddy for glimer's galleon (there's no difference between diddy/dixie swimming, which is why I wanted to use a goal switch in the first place) and I'll have diddy for krockhead klamber I'll start Glimmer's Galleon, anyone post if they notice improvements for Barrel Bayou Edit: No wait I realized I do in fact want dixie, because I want to start as dixie for Krockhead Klamber to get the DK coin... goal switch in glimmer's Galeon? most likely
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
World 2 done Not as perfect as Arne's, but not 12 seconds slower like Sami's so I'm keeping this. I wasn't able to get diddy stuck in the air, but still good I'd say. I tried to keep Arne's method without copying every single movement, making it more unique and slightly slower. But same as with the first boss, aesthetically it's not exactly the same but it's my own work. On to Krem Quay! Glimer's Galleon and Bramble Blast are the only levels I'm not looking foward to
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Well, Sargon or guybrush (can't remember) said like 5 pages ago that I had to figure this stuff out on my own... boy did I hate that advice way back when, but now I found out how to drop those hooks... Kleaver has to be either at the end or completed his horzontal dive, now I just need to toy around to do it as close as I can. I can't make him start his horizontal dive as early as Arne, but I'll try to make it as close as possible. WIP will come as soon as I beat Kleaver, I predict either at the end of today or sometime tomorrow. And then I can start on Krem Quay, and the fun and quick work will come :P (though I won't make it sloppy, I promise.)
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
shame, it was a good avatar... Rattler will have to do for now I'll try to plug in 2-3 hours today, but based on my previous boss working experience I know I won't get very far... it will all probably be wasted trying to get those hooks to fall down
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I just watched the 14 minute AVI of WetDryWorld and HazyMazeCave, I am very impressed by it and I want to watch your progress up to this point in AVI, because I have Mupen but I don't know if I have the right emulator/ROM, or even how to play movie files in it.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Still no progress on Kleaver's Kiln... I didn't get to really work on it over the weekend. Over the week I'll try it again, but unless I get a nudge in the right direction it's going to take a while
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
My guess is that , it might have been almost at the peak of it's height by a few frames, and the game had the koopa get hit, and instantly get hit by mario again like one frame later, and in the air the shell goes up a little allowing you to catch it, that's my guess was it a normal jump or was it a spin jump?
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
http://www.youtube.com/watch?v=rRpJT4Ldknk&NR makes getting to the mirror shield easy, I don't know if a sword glitch/bomb thing could get you there faster
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
V7 Sqauwk's Shaft improved Oh boy Turbo sure is fun. I don't need to lock the keys, but I redid the section of sqauwk's shaft and not only was it faster to do, and easier on my fingers, but I improved 37 frames. I try to flight straight up more and improved the bonus to get the coin faster and hit the bees slightly faster. Overall so far 35.4 seconds faster than V4. On to Kleaver's Kiln (again) my suspicion is that in order for the hooks to fall at Cannonball hit #4 you have to hit Kleaver backwards and have foward momentum to trick the game into thinking you're on the other side... correct? or is it frame dependent? I know cannonball placement is frame dependent (either it's close or far, so easy to manipulate) but how to get those hooks down? (no more profile pic changes I swear, this one rocks yay moving DCK avatars)
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes, but I don't know how to use those functions. I know what it does, just not how to use it well. I might just redo it with frame advance, and go slowly so my fingers don't ache. Edit: I was just noodling around with it and yeah turbo does seem helpful, so I'll use it. but how many frames could I save with the optimal flying? it seems that hitting B every other frame is still as fast as when I press B as fast as I can at 12% speed
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Squawk's flying was in fact not optimal, half the time I use frame advance to flap every other frame and sometimes I do it at 12% speed because flying with him is so long and really hurts my fingers, because I'm holding 3 buttons then two then three.... I might redo it but I did so well on the bonus with sqauwks, I'd hate to redo it Redhot ride is my favorite Crocodile Cauldron level (next favorite is Jungle Jinxes, followed by Lava Lagoon) I saved 17 seconds on that level I believe. It might even be a full minute faster than done on SDA, but I'm not sure on how to check that. V7 has a way better Crocodile Cauldron than V4. If only I could get a Kleaver's Kiln fight with Arne's method (Damn those hooks on the fourth cannonball hit!!! Arne help plz!!!!) than I'd be happy, because (hopefully) no other bosses will give me similar trouble. If Arne and I can find a consistent way to do a backwards-switch, then all castle levels will be completely raped.
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm pretty sure that the one glitch I need to master is the walk-balkwards switch. I know of at least three places where it can be used for my 102% in Chain Link Chamber and a few places to use it horizontally. I can do the others, like Rambi double jump, water duck slide, team throw-jump for castle crush etc. If you find a consistent way to do the walk-backwards switch let me know. What other glitches are you testing out? What do you think of my V7 up to Kleaver's Kiln battle?
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Because I was bored and didn't feel like testing frames, out of boredom I started making an Any%, here is my work I think I'm a few frames slower than Arne in a few places I added the stereo sound and tried to be as good as Arne while testing different stuff for new techniques, didn't find any (I could get a DK barrel boost in Pirate Panic off the neek by holding the barrel and jumping just before you hit it but it's 2 frames slower than rolling) I overall lost 37 frames, slight bummer the biggest loss was in Lockjaw's Locker for some reason. Lost 2 frames in Pirate Panic, lost no frames Mainbrace Mayhem, 12 lost Gangplank Galley, 21 lost Lockjaw's Locker, 2 lost Topsail trouble I should be focusing more attention on the 102% but I was so disappointed with Kleaver's Kiln that I just noodled around, I should get back on it I'll continue it tomorrow I guess. I don't know if I'll work more today on 102%, but this morning woke up and saved 12 frames on the Any% here so I'm only 9 frames behind Arne
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
How on earth do you get those hooks to fall down on the right side like they do in Arne's?
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I now enter on frame 65211, which makes the first cannonball land very close to Kleaver like in Arne's movie so I'll test if this is another "perfect frame" needed to beat him very fast I'm still not getting those hooks to drop at that very crucial moment... I tried to keep going even though the hooks didn't come and ended up with a boss fight 12 seconds slower than Arne's. I really need those hooks to come down, is it like Kreepy Krow and frame dependent? I am SO not in the mood to have another Kreepy Krow incident, after one month with that bird I was sick and tired of him and I'd hate to have similar problems with Kleaver
Homepage ☣ Retired
Editor, Experienced Forum User, Published Author, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
sargon wrote:
comicalflop wrote:
Yeah I'll stick to just making full movie WIPs, too much trouble otherwise... I'll try and show my progress, I can't get any further at the part I stop at because the hooks do not come down, I'll try alternating frame entering just like Kreepy Krow to see if I can manipulate that Kleaver's Unsuccessful Kiln Boss fight, halfway through can't get hooks to drop
seems your link is wrong. the link is for Arnes any% run.
Woopsies. Correct unsuccessful Kleaver Kiln fight
Homepage ☣ Retired