Posts for Comicalflop


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I think that while this run was unorthodox and interesting, the need for a non-time based entertainment run heavily decreases when the current movie/s for the game are already chock full of entertaining material.
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Post subject: Earth 1 done
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Off Topic much? 32 frames saved on bringing the boss's HP to 0, but 12 frames saved on Earth 1 overall because the boss was lower to the ground at the moment of death (he has to go up when he dies). Too bad pirate's camhack dabblings didn't work, but I like the end result. Hex editing doesn't seem to work very well due to lag (good thing there's only like 7 stages so redoing stuff won't be tiresome), and I need to restart Moon 1's autoscroller because I tested that only killing the helicopters speeds things up, which leaves me more room to show off for the other enemies. I have a few ideas about saving even more time on the rest of Earth 1. Edit: to those who care, Moon 2 done.
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What is everyone's interest in a gold gem run now that the S rank is done? Some stages are going to be way longer than the S rank run, the ending itself is going to be 8+ minutes before the credits, and in some boss fights the exclusion of taking damage to manipulate luck will be slower.
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Ice Cavern has the White Wolf boss. You don't get the Iron boots until you beat him. But, you don't need the iron boots anyways. Spirit Temple as a child is done only to get bombchu's early, which opens up many new sequence breaks and skips. I liked this run. Watching the AVI with the audio desynch was not fun, but I enjoyed the movie nonetheless. If some people are miffed about the dungeons being beaten too quickly (I am looking at you water temple) perhaps a very strict no Out of Bounds rule could be made (in a future run, nothing wrong with this run)? Just about every major skip in the temples is due to OoB, so not allowing going through walls in any way would ensure that the temples are beaten even closer to "as intended" than what this run accomplished. Of course, that would eliminate the Shadow Temple Early trick.
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Sir VG wrote:
Yeah, the elder of the village in Stage 1-1 (who you normally need to talk to in order to get bombs to get to the warp star to get to the end-of-level star) is who he's referring to.
Interestingly enough, in the secret ending when you get all 52 gold gems (and recieve the 53rd during the ending) Geold makes an appearance and transforms the Beast Sector back into humans, and even turns Marina human and her age is based on what age you input for your game file. Also, in 4-03 7 Clancer Kids, Marina remarks that the mom only had 3 kids in 1-05 3 Clancer Kids' level. The mom remarks she's been rather busy, and glares at the dad. I burst out laughing when I first saw that sex reference, but unfortunately that cutscene is skipped in the movie. This game is full of quirky puns and jokes like that.
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The first run was full of awesome, how can I vote no on this puppy? Will watch, and vote yes when I'm done.
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Xenos and I weren't going to work together on that anyways, due to differences in TAS styles (fast progress vs. painstaking optimization, respectively). I think now is a good time for me to finish a bunch of short runs after having spent a tough year on one game, yes? So that leaves out this and MK64. I know to talk with Fried. I talked with Fried constantly when I was working on that run. Um, is it me, or are the both of you caring just a bit too much about runs I'm working on/completing? I like that you're interested in what I do, but don't act like my mother. I'll work on what I work on, and we'll leave it at that. On topic: If anyone wants me to list the improvements per stage that I know of, I'll be sure to add them.
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The "little bit of extra time" translates to over 2 hours more to get 100%. (Yautja's run is over 5 hours.)
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Zurreco wrote:
I still think you should have used the one round Final Battle strat that I showed you.
Final Fight has 4,096 HP. Each time you slam the robot in the ground, it deals 128 damage. If you throw him, it deals 352 damage. Throwing the fist back at him deals 896 damage. The movie you sent me looked fake/edited; I looked very closely, and after the 3 slams/ throw, it looked spliced to the scene when he's defeated. I tried numerous times, and slam-slam-slam throw makes him come back and repeat his stomping sequence. With your "strat", it deals 736 damage. Where does the last 3,360 damage come from?
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Guidmorrow (and to anyone else having problems watching): http://hosted.filefront.com/comicalflop I have uploaded the vast majority of the individual levels in AVI form that I encoded myself. The stages are viewable or downloadable until someone makes a test encode of the whole thing. I'm also uploading all the stages to youtube: http://www.youtube.com/user/comicalflop
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Worth doing, but good luck on not ending up just copying the exact same strat for all the current TAS and non TAS strats and ending up saving a measly few frames.
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If only I could. Sigh. Still gots way more projects to do.
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I don't think it's a max, more about how slowly you move through that area and squeeze in as many hits as possible. The death animation for the robots seems to last longer than the amount of time the ship is passing, so good luck in trying to squeeze in more hits.
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ElectroSpecter wrote:
4. I'm not sure how this one works! =D
I think I do. It's the same principle as jumping up the ropes above the screen in the Donkey Kong Country TASes, no?
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Notice in that the difference between easy and Hard. Hard = more enemies = higher score.
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That, to me, doesn't sound like a good justification for making your yes "weak."
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I have yet to see a recorded match of Isai losing at SSB. I once, in a rare moment, saw him lose in Melee, but that's it. When you study what he does (and I do. Let's pretend it's from admiration + trying to learn) he does a few things: -One: stick in the air and attack. Even if he's not directly attacking his opponent, he'll jump, and attack once or twice before landing. And then he'll jump again. I assume he's doing it to stay in a focused state of pushing buttons, so that when he is attacking the opponent, he's prepared. -Two: he never misses any of the advanced tricks. He never misses Z cancels, taunt cancels, can string together advanced combos, everything. He always maintains consistency. -Three: he mastered every character. in SSB, that's 12 chars; not too hard, I did it. I beat all my friends/family with any char. It's just memorizing how ever character moves. -Among each character, he has taken their styles/techniques and improved upon them. Watch an Isai video, then watch a different player play the same character. Big difference. -Practice. I bet he practices forever. -Luck. He has it. shrug. -His recovery patterns are amazing. For most characters, he utilitizes techniques to jump farther, like: -Luigi/Mario: tornado spin, and mash B to go higher -DK: jump and charge a B swing -Have Link hold a bomb, and get blasted closer to the edge -Control. Exert control, and you'll win. Combo the opponent, and keep them unable to move (ssbm is all about wavedashing; ssb is all about juggling.) You get the idea.
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You want to take the red route, Corneria->Sector Y->Aquas->Zoness->Macveth->Area 6->Venom. This will yield the highest score, due to using a shooting glitch in Aquas (Aquas unassisted gives 100ish score, tool assisted gives 300+.) See this vid: http://www.youtube.com/watch?v=ZEOJcvTn--4 Can you show your .m64? Also, I recommend talking to me and meepers; we've planned a lot for the run, can spot mistakes, and give loads of tips, info, and suggestions.
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From what I've seen; it might work better on poles that have a flat side, like the palm trees. The rounded pole just before CC didn't work as well as the first climb test video I made (earlier in this thread.) Also, what frame you press Z makes a difference, what angle you're jumping at, and most likely many other factors.
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Try it now.
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Sami, once again, I'd like to say: jumping then doing the beak buster is faster than climbing. Climbing test 2 This is not optimal (I've gotten much higher zips up poles/trees, I need to investigate to see what causes higher zipping) and I don't land on the same side that you do, but upon landing, it's 22 frames faster. I'm not saying go back and redo the whole thing, but for the rest of the TAS I'd like to see more zipping up poles, and maybe once this is done a more thorough version 2? No demands, just suggestions. That aside, I hope that you finish this project soon; I look forward to its completion a lot.
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I, well, haven't exactly been making progress on this to be honest. I got as far as Eschebone last February, then started over from scratch, made a little bit of progress in Goldwood, and haven't made any new progress since then except for finding the weapon switch trick. I'm really glad you're excited about this run (your speedrun serves as a solid route for me, but I still come up with massive improvements as to be expected) and I was thinking roughly 1 hour or more in-game time can be saved over your speedrun, but putting as much effort into a movie like this, with the amount of optimization I have planned, for a 4+ hour movie, would be insane. It would take me over a year to accomplish; and I'm already wrapping up a different 1-year project (and have other runs planned after that.) Hopefully I will be able to work on this again (hopefully with a co-author) and complete it, but it is such a mammoth task. Due to how long the end product will take, and how different it will be from my previous work, I highly recommend you go ahead and check out the AVI WIP that DeHackEd made of my progress up until Eschebone (on the las page). I think you'd be floored from your seat.
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moozooh wrote:
However, I'm sure it wasn't him who added the YT links to the movie pages, that must've been done by other editors.
That was me. I've been adding his youtube links to their corresponding movie publication as an added file. Since his account came before the 10 minute limit, his full uploads of TASes (including the TAS disclaimer at the beginning) I thought was useful. He also has not claimed credit for any of them, which is good. Hope no one minds.
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Me! (I worked on this game before.) I don't have MSN though. You could try the IRC channel, I lurk there a lot, or if not forum PMs back and forth work fine.
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Awesome. Improvements all around, and skipping up past the autoscroller was mad skillz. Yes vote... now hurry up and finish the 105%! :-p
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