Posts for Comicalflop


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By.... resetting the game? So in the TAS, each stage will end with a reset, or do you just need to reset the ROM to enable entering the next stage during recording? I''m confused....
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Post subject: fire tri rockets faster! also, grab the AVI of the WIP
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Hey all you Lupus lovers! For the longest time I thought it had to be possible to make other weapons besides the plasma shotgun and Floyd's laser fire at faster than normal speeds. I always kept note that switching weapons happens incredibly quickly, and always thought that it might be possible to fire off some weapons faster than normal by using fast switching. And it's possible! check this out! Run, little bugs, run! Juno has a machine gun Tri Rocket Launcher now! What now, beeeeeetches! youuuuuuutube Yeah. Fast. I think this rate of fire is 2x faster than normal. There's 13 frames in between each normal tri rocket fired, and 5 frames in between each rocket fired with this method. When I go for 15 rockets in a row, I'm pretty sure I lagged the game up, which is why the rate of fire doesn't seem that fast. But this is firing about every 4-5 frames, in a 40 FPS game. I also wasn't using rerecording, just with timing. Which is: Z to fire wait 4 frames, then press A press B and Z on the same frame Wait 4 frames Press A Press B and Z on the same frame Repeat There may be some faster variant, I didn't test. This should take bosses down real fast. I also think it will be immensely helpful in removing those nasty minions of Mizar. What do you think? Edit: Here's the power of the plasma pistol Also, if anyone missed the .AVI of my old WIP: DeHackEd is good
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Much better than any previous version. This game is now on par with adelikat's Gradius in making art. Yes vote.
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LagDotCom wrote:
There is Rayman Advance on the GBA, Ferret. Pretty faithful to the original, from what I remember. :)
Even better is Rayman 2 for the N64, a direct port from the PC game, which far outpaces any of the GBA games. If you're interested, talk to me.
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Sami wrote:
Its going good! I redo couple of Jiggys because I found timesavers and now Im head off to the third Jiggy.
It's been a while Sami, any progress?
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moozooh wrote:
and there are only about ~2 players on this site who are able to do one up to current standards.
This to me sounds incredibly unfair. True, there are, if going by submissions, 3 people who have made good Sonic 3 runs; SprintGod, Nitsuja, and Upthorn. But are you saying that no one else is competent enough to succeed? I'm sure a very good number of skilled TASers could learn how to work with this game and do equally, even potentially better than what is accomplished so far, yet unable to by being busy or working with different games. Try not to speak on everyone's behalf all the time. I certainly feel insulted that you're lumping me in a group of 1,998 that "can't" TAS this game because we haven't made a submission for it. By that reasoning, Saturn isn't good at Super Metroid. Pirate Sephiroth sucks at Gunstar Super Heroes. Nitsuja is a poser when it comes to SMB3. Tompa fails miserably at Donkey Kong Country. Sami isfull of fail for trying Banjo Kazooie. The list goes on forever as you're probably aware, but I'm just making a point. While there is undeniable proof that someone is good at a game by providing a good run, that does not rule out everyone else who has not even thought to try the game.
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moozooh wrote:
The point is not living forever, the point is spending the time you live so that it fills some purpose defined by yourself
I plan on living forever by not dying. So far so good. Also, if I show up late to my own funeral, that should help. Although some tool almost cut me off on a rotary yesterday (2 cm away from a crash), and the accident would very likely have been fatal since he was going a few 30 mph faster than the speed limit, but shhhhh that doesn't count.
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IronSlayer wrote:
plus star.
1ntru wrote:
Holy...STAR!
moozooh wrote:
We currently have no starred run section. But as Mukki pointed out, if they make a return, this run should have its place at the top where it belongs. Finally good to see such a well executed run in the workbench. Will watch later. Of course, every time I watch Nitsuja's old run I get to thinking there may be frame improvements in the rest of the stages, making a "improve a few and hex the rest" pedagogue seem silly. I'd rather see you start from the very beginning and try to obsolete all of his stages, as well as make the entire run be unique to you. But that's just my opinion.
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There's been hundreds of comments that sports TASes replicate famous games. I won't be satisfied until the entire Civil War is reenacted with 100% accuracy.
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Did you think to test playing as the south to see if they'd get a lower frame count? They did win the very first battle, you know. Also, I'm thinking no vote and no publish for political correctness. But what do I know? I've watched Civil War movies, and wasn't impressed, so ergo, this movie doesn't impress me either right? right?
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1. The sarcasm detector is referring to my own post, which is dripping with sarcasm more than a policeman's box of glazed krizpy kreme donuts. 2. You're making me confused, so I assume you're confused too because confusion loves company. I mean, his post was directly after mine, addressing my points, so it's aimed at me, right? But we don't want this thread to mirror the idiocy that is Super Lameoid's, so lemme just say I think that out OoT TASers have a good idea of what they're doing and we should expect a spanking good TAS from them.
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Well, it's a really good thing I know about programming then. Yeah, I think I see. Gimme 2 weeks, I'll have a version out that records reset the way the judges want, AND it'll be more synch stable to boot. And it'll have 1 universal plugin that renders all games accurately. God, I have no idea why I didn't think to put my 100% existant computer skills to use in improving Mupen... my mistake, I guess. Warning: Sarcasm Detector (tm) not included, please purchase separately.
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But you can't save and reload in a SS, or in a TAS (so far, since a mupen that records resets the way the judges want has not been made yet.) So it's still no go.
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At SDA, savewarping is not allowed in Single Segment runs. At TASland, the mupen that allows record resets was rejected because it resets the emulator, not the ROM. I am going to slay something cute if I have to explain this incredibly easy to memorize fact one more time.
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Not only that, but you still spawn on the master sword side according to SDA. And my above question is inherently dumb wyster because I have not had a lot of sleep this past week. You can notice this in some of my recent posts.
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Raiscan wrote:
Or using the spirit temple warp song, then hauling ass back across hyrule.
Faster than completing 3 of the kid temples I imagine. Here's another thought: Go to Kakiriko, get the cuccoo bottles, enter shadow temple early for hover boots, then use some RBA thing inside the ToT on the adult side in order to get the nocturne of shadow warp song. Or heck, any song.
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I think that you can use a password to access all cars, because such a password exists in F-Zero X, and I know passwords exist in GBA games to access all difficulty modes, like Monkey Ball for example. So you should really look into if a password is possible; if not, unlock it and use start from SRAM movie file. There's a few GBA runs where that's accepted. This, plus smaurai goroh's mentioning of how it's not optimal, makes me also recommend to redo.
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Not to mention that you cannot have the magnet beam on the very first stage you enter in Megaman 1 anyways, since you need to beat a boss to get it. I don't think you need to do this, since you already proved you have cajones with the Quad run. This is just going to have even less cohesion and fluidity than the quad run has, for the sake of a concept demo? Eh. I think you did amazing stuff with the quad run, no need to prove it with a short version of just one stage each for 6 games. Also, making them all end on the last frame is going to make you go insane, even moreso than working on the quad did.
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petrie911 wrote:
There would just be 3 categories: any%, all temples, and then 100%. Much like how ALttP has the long and short version.
What's the 3rd category?
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So you lost all of Sami's Banjo Kazooie vids too? Damn shame. Watched the WIP. It was as good as everyone said it would be. I'm not sure about a separate publish for it, but maybe a link to the main movie the same way with Super Lameoid, with both real-time and in-game time's movie files attached (back when they weren't two separate publishes).
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adelikat wrote:
I'm surprised a single thread can hold this much ego.
I'm guessing you've never ventured into the Super Metroid thread then. To give it in easy mathematical terms: Sum ego of 10 of AKA's posts = sum ego of 1 of Saturn's posts. I'd also say that AKA's statement is correct despite being arrogant, both he and SL could have produced a faster .m64 if mimicking that movie, because they are both seasoned OoT TASers. But they are working on the any% aiming for extreme optimization, and this is a for fun done by someone new, so it's fine. To have a level of optimization I'm hearing about despite being so new is impressive, I'll have to check it out. About bombchus: It would be fastest to get from the well if only you could do the wall clip off the spider without needing zelda's lullabye. Learning that song has so many extra cutscenes that it's invariably faster to go to spirit temple.
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-Diablo 2. I used to play this game a ton. It took TASing to get me out of that addiction. An addiction to get rid of an addiction. Woo! -Mario Kart 64. After I had started TASing MK64, I took my old cartridge that the family had and beat all 16 Time Trial records on it. Anyone I played, I used the speedrunning tricks I'd learned. I have yet to lose to anyone I played with. -Super Smash Bros. I still play this game to death. I am quite good at most of the characters (I suck at Link, Samus, Luigi, and Fox. All others I am proficient with). Ness is my top choice, I can consistently double jump cancel like this and have consistently beaten 3 lvl 9 CPUs teamed up against me when using Ness, Pikachu, Yoshi, and DK. -Mischief Makers. Only recently did I get this on cartridge, but I am mere hundreths of a second from beating the real time WR's on 2 of the stages. So those are the main ones.
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Bloobiebla, I'd like to see a WIP, regardless of how far you are. I am totally in favor of you producing a run just for fun, but I want to see what level of precision you have so that I can teach you some basics so that you can make the run look as good as it can. Flip: submission wise, I think it should be any% or 100%. He said this run is just for fun, so it's cool. My opinion is if you're not going to be skipping the temples, don't skip the trials either. Either skip both, like the any%, or don't skip any, there really shouldn't be anything in between.
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evilchen wrote:
since iam here i never saw a game where people did care so much for every single little itty bitty frame :)
I'm working on such a run. I've restarted 8 times, and I think one or two restarts ended up in less than 20 frames saved within 10 minutes of gameplay. More examples: SMB SMB3 SMB2 Donkey Kong Donkey Kong Jr SMW Those are just a few. They are very optimal, potentially frame perfect due to many people working competitively, same like Super Metroid. But I will acknowledge SM as being the most complex out of all of those, with the highest degree so far of frame hunting. Also, Saturn, this is the billionth time where you said something was unimproveable, and someone proved you wrong. Can we maybe use this interesting talent of yours productively for something else? Start claiming things like, "Nitsuja's S+K 3 TAS will never be finished in less than a month with more than 2 minutes saved", or "Megaman 1 will never go sub 14 minutes", etc. You get my drift, we could totally change the way people respect you if you make such claims to other games, and then get proved wrong. Fabian: I kinda see what you're getting at, something is proven perfect until proven otherwise (especially handy when rating published movies), but the way he phrased it it was "this is never going to be improved, ever."
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