Posts for Comicalflop


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The best TAS discoveries are made by thinking outside the box and disregarding the word "impossible". I think you'll find a vast majority of the movies on this site derive from this creative way of thinking.
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Edit: Veysey's times I posted that need verifying were using an emulator with slowdown, not console. *shrug*
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I think there is also one more part that is unclear (you've given helpful info when I've asked about techniques and such, so that's good) and that is that a while ago you used an emulator with slowdown to try and experiment with the game: "wow... i actually think it is harder to accomplish while slowed down :S... anyways... some findings... THESE ARE NOT VALID TIMES 1-1 6.47 2-2 14.80 2-3 8.87 2-4 35.15 2-5 8.92 2-7 17.55 2-10 15.30 3-1 13.95 3-4 14.37 THESE ARE NOT VALID TIMES all of these times used emulator slow down and the boost grab was taken full advantage of.. " I know that you used slowdown and got times faster than your console runs, but somehow on 2 of those levels you managed to beat Nitsuja's times, who uses frame advance, and thousands of rerecords. TAS 3-1 time: 19.19 Your 3-1 time: 13.95 TAS 3-4 time: 17.47 Your 3-4 time: 14.37 So maybe you can help shed some light on where you gained time in those levels, and how you play tool assisted differently that makes it faster.
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There's not a published movie yet. However, there's exactly 3 good submissions that were cancelled/rejected, and the rest are poor submissions like this one.
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No vote. It's clearly not optimal (you make many mistakes and don't beat any records), Mario is a poor choice, and this was not well played or well thought out. Unfortunately, this game is cursed partly because of bad/n00bish submissions like this.
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Deign and I sought the highest score possible by watching the mem addresses of the game... and for classic mode, 1 billion (999,999,999) is the maximum score possible. Classic mode TAS, go!
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We all love nitsuja, because he is the most modest, coolest runner I know of on the site who has the absolute best forum etiquette. I suggest you read all his posts to get a sense of why we love him and why we think of you as an 'arrogant guy who feels he is superior to us all and that all we can hope for is to match your perfect results, which you won't share with us.'
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Xkeeper wrote:
Other glitched-like-this games usually tend to at least have some sequence where actual things are skipped, as opposed to "whoopee teleporting from A to B instantly". That, and if I was to ignore every submission I figured would be boring, and everyone else did, almost all (techincally good) movies would be accepted, even if they were something like Jaws.
It's not really teleporting from A to B in the way that you're describing it... the Yoshi's Island glitched warp run is more accurate with those words. what's happened here is a gradual reduction of the lowest amount of stars that is possible to beat the game (from 70 to 16 to now 1, and hopefully now 0), which has taken years of experimenting, testing, and theorizing to finally become a reality, which many people have been wanting to see for ages. You're not warping, but surpassing violations of the game in a still fast paced way (because of the game's Mario-ninja style of movement.) Teleporting (what you're describing as warping) would be if you entered the final fight right at the start no questions asked, like through a wormhole and immediately arrive at point B (to me, this run goes faster than the speed of light to reach it's destination and does the occasional dimensional jaunt to get past a physical barrier.) Glitches are utilized to the extreme to pass by *3* separate places that the designers tried to make unpassable, which took years to find, master, and incorporate correctly (rather than, say, YI where simply doing left+right at the menu brings to the last stage, woopee.) There is still plenty of acrobatics in the run, in the bowser stages and the bowser fights, as AKA pointed out are the most interesting parts of the game. Finally, about ignoring submissions; I ignore some I think I'd find uninteresting. why waste minutes/hours of my life? However, I make sure to watch submissions all I'm anticipating or ones that I'm very curious about, and I also try to watch submissions of which I don't know the result as well, in the likely event that I am very surprised by the result. (I have had the best of both worlds; I have been bored to tears and entertained beyond belief by watching submissions I knew nothing about.) I think you get the best of of this site if you do it that way, rather than convince yourself ahead of time that you're not going to enjoy it.
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I could have sworn that in some places I saw some float techniques that were faster than normal sliding, I'm not going senile (I hope.) I'll try to find a frame number where it happens...
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Yes vote, what's said has been said, no need to elaborate.
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Except Shinryuu's WIP that he showed me recently was 100ish frames faster than the .smv he posted, meaning what he has is likely faster than what you have.
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I've seen KatAM on youtube a few times, so I knew what to expect... still, I was constantly surprised by how fast paced this game is, and what a good choice for a TAS it makes. Very entertaining, yes vote. edit: I noticed that sliding is faster than running, which is used a lot as basic movement before abilities can be obtained but is still very very slow... I'm curious if there's a normal faster form of movement, it looked like jumping, floating, and releasing a puff of air led to a significant horizontal boost, which I noticed most when you were doing some quick door transitions that were above ground. So maybe jump, float, puff, then some way to preserve that speed, or keep floating and puffing?
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Damn... then again, the first one was done without rerecords, but still, significant improvement.
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Good stuff.
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Jabo's 1.6 worked far, far better for me than the other plugins.
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There's no emulator with N64 mem watching, but you can use L-Spiro's MHS Tool to watch the RAM of any emulator. edit: antd also pointed renegade64 to me for n64 mem watching
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Excellent points. EG clearly should not be done in anything else but the EG run. I'm not sure about DMD and the water ascent (erokky what is your name for it? mine sucks) but I assume those both reduce time, but not early in the game to end the run in less than 10 minutes or so like EG can. the SDA speedruns for any% and 100% are 15 minutes apart in length (iirc?) so I dunno if that automatically makes 100% better or not. erokky, thoughts? It is you running this game, so your input is valued.
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laughing_gas wrote:
Wait, are you guys talking about SMA2 or SMA?
you tell us, you suggested it.
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Well, now we have opened a can of worms, especially since there is also the water teleport, water dash, going through walls when using levitation, and water ascend onto land (to get that lone heart piece) that I assume was going to be implemented into the any%. Also, I wonder what exploration glitch and DMD would do for 100%, and what that looks like. When trying to sort categories for situations like this, when both any% and 100% can have glitched and glitchless versions, I try to look at the glitches, which "ruin" the fun the most via skippage, and try to create a universal rule for what defines glitchless and non-glitch. So, maybe the above glitches that go through walls (Exploration Glitch, levitation-going-through-wall, water ascend onto land, and DMD, plus those GBA glitches, if a run were to be done on gba) would be defined as glitched, and the others: wobble, pixelporting, dashing through water, water teleport, stairs glitch (that doesn't EG) and all the others that do not skip major portions of the game by going through walls would be defined as glitchless. -Glitched any%: the 3 minute EG run (aka beaten as fast as possible) -Any%: glitchless (aka Flagitious's version, since I assume erokky's version was aiming to add new glitches) -Glitched 100%: using the DMD, and water bugs (and maybe be done on GBA for those other juicy glitches) The only reason this one should be done is to showcase these glitches, which would not be shown in the 3 other categories. -100%: non-glitched version that dezbeast was working on So that's my take. Here's another: -any% EG -any% glitched without EG or DMD, but other glitches are fair game (what I assume erokky's version aimed to accomplish) -100% glitched (because you still have to collect all 100% items, so glitches can't be used to simply beat the game early and call it a day. Massive glitching to collect everything faster.) The only ironic part would be if, like MMX2, 100% is faster because of this. If this is the case, same rules for glitchless any% apply to 100%.
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if you really, really wanted edits to be at the top, you can copy the entire message, delete your last post, then make a new post with the original message pasted in, and write in edit at the end. That's only if your desire for it to be at the top is greater than say, the universal need for Krispy Kreme Donuts.
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1) if the hex fails (I don't know N64 hexing too much, but YS should do fine, not too much randomness in it), I assume you're not finished with page 3, so really all you have to do is redo page 2, which shouldn't be too hard since you already know what to do and when and Yoshi Story isn't the trickiest game in the world to TAS. 2) I'd switch back to OoA anyways if I was you for the time being until the mupen becomes official for the site. I get to cheat with MK64 because it will still be many months before I need to do my reset after Kalamari Desert, and I can still use the old mupen with impunity until a decision is made.
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I estimate about 15-20ish seconds per cinematic skipped, give or take. I'd have to be home and make an accurate test to check (reset on first possible frame and calculate time saved) to be absolutely sure. There are other games that would benefit greatly from skipping cut-scenes like this, but I'd like an official word from DeHackEd and/or Bisqwit about whether the mupen okaygo made is acceptable for submissions or not.
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Kitsune wrote:
I'm just checking to see if anyone has started, or is working on a 100% TAS of this yet. If so, has there been any progress? :3
dezbeast started and stopped doing one. I had planned to do one, but instead assisted erokky in making the revised EG run.
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I'm guessing yes (seeing as there was discussion of when/how to do them, and that they are done at SDA too), and a reset is no problem, 1.43 v10 (or the v9 patch I used for DKC2) and 1.51 both handle it. But of course, you'd be silly to use 1.51.
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That it would. Lemme do a quickie test and report back. Edit: record reset successful You need to reset about near when the long cinematic starts.
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