Mario Kart 64 150cc Mushroom Cup GP Luigi Raceway
AVI
surprise! One moment I'm testing, the next I'm actually making the run.
Here is the first course, Luigi Raceway, for the MK64 4 cup GP run. This is going to play all 4 cups (watching through 3 cinematics) playing all 16 courses in GP mode 150cc. It took a lot of effort and a lot rerecords in order to pull off the crazy shortcuts, and to optimize all movements.
Here are the times. yes, you are reading this right:
Lap 1: 12"66
Lap 2: 23"43
Lap 3: 9"93.
I chose to do GP instead of TT because of the additional shortcuts that you can do, the added variety/challenge from 150cc speed, items, and CPUs, and because a 4 cup completion follows the closest to a solid run for the site. There will be some future courses that will not have as fast lap times as TT, but that is only because of not having 3 mushrooms to start off with. For the majority, the GP will have drastically shorter times, as is the case for this course.
The lap times were different for this course because different techniques were done in each lap. Toad was used because he is as fast as Yoshi and Peach, but he's a lightweight which enable him to accomplish the shortcuts. Future Cups will use Yoshi or Toad, depending on the type of weight needed for the shortcuts of the courses within that cup.
Lap 1:
Right off the bat, I use an everett start (revving up the engine beforehand, then letting go and pressing gas again for a slightly pixel faster boost) and boost into Luigi, pushing him aside, and boosting to the left off of DK. (I cannot manipulate the order of the CPUs. so I couldn't get DK/Wario/Bowser in front of me.) I launch Toad through the hill and into the water, and guess where Lakitu decides to place me? inside the tunnel! I manipulate a mushroom and procede to do a mylestyle skip.
A mylestyle skip is bouncing over the wall right after the tunnel. Can I just say this trick is exceedingly hard to do. it took an average of 1,000 rerecords for each of the three times I did it. What you have to do is powerslide around the exit of the tunnel, and ram into the silver lining of the track, bounce up onto the hill, and bounce again over the wall. It is notoriusly difficult, and because of different circumstances, all 3 were done in different ways due to forces I could not control. Each mylestyle saves 2-3 seconds compared to using a different, but easier over the wall strategy.
Lap 2:
I have to go around the course this time, but there's a reason. I have to get the blue shell. ever wondered what's inside that item box hanging from the balloon? I go and grab it, and did a variation of Mini Turboing around the curve which preserved a lot of speed and was easier for me to do. I go into the cavern, manipulate a mushroom, and do another mylestyle (due to circumstances, this one was the one executed the best.) I then fire the shell, and use it to boost me into the hill, and I fall directly into the tunnel. I brake and turn at the same time, and mushroom to gain speed, then do one final mylestyle and end up with a fastest lap that is over 3"12 faster than any other WRfastest lap to date. My first lap was similarly 1"39 faster than the WR fastest lap.
Phew! I really hope the future courses do not have shortcuts as difficult as the mylestyle. Mairo Kart 64 has been in bad need of being TAS'd, and I'm proud to finally show the end result for the first course at least.