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the only graphical problem with Glide64, the one I use is that Pikachu has a lack of color around his collarbone, which shows like a white necklace. And yes neither desynch, but since I dont have direct64 which would you prefer: Glide64 or GLN64?
And the second controller has become completely moot; both turbo A and Turbo start make the bonus and VS. screens go at fastest speed, so you can turbo both start and A alternating frame by frame to nail it on the first possible frame at every time.
Start
A
Start
A
Start
A
since both do the same thing, it'll hit on the very first possible frame, while still counuting as different buttons thus going around the holding A or start rule doesn't register thing. So 2nd controller not needed.
If you use Nitsuja's TAS plugin, then you get a seperate window which has check mark boxes for all the buttons, by right clicking any of the boxes you can set that button to turbo and therefore not need the second controller.
Also, using one controller is simply easier for viewers, so that they don't have to noodle around with settings to get it to work. Basically, it requires everyone to both have N-Rage plugin AND an external controller just to watch, I think it'd be so much easier if second controller was removed, especially since I showed how with one controller you can get the same effect.
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wait, a second controller speeds up the bonus and VS. screens? how so? is it that you can press start every frame from two different controllers? why not just press start at the very first possible frame?
I was setting it to active, but yes I set both controllers with gamepad, I'll try what you suggested and see if it helps.
Edit: Yep got everything to work out beautifully for 2nd controller, if better explanation of how it saves time in the later screens I might use it myself.
Also, for video settings I use Glide64 v0.7 ME SP8, you use glN64 v0.4.1, which one is better?
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It really shouldn't, since you can use the same controller to navigate to select Fox, very hard, then stock, and you have 10+ frames to wait and press start with the same controller.
Do use the keyboard or an external controller?
and while I respect that you prefer it, it makes it difficult for myself and others to view it because you need both controllers present, which I can't seem to initiate in the input settings.
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But I can press start as fast as possible with 1 controller just as well, since I can select down to 1 stock before the Fox select animation ends.
and I really cannot get the .m64 to work, becuase of the whole 2 controllers thing, I configured controller 2 and set it to active, but in movie playback it still says controller 2 is disconnected.
My advice; for ease for everyone, and since it loses no time, use 1 controller. See here for as fast menu navigation with one controller.
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Sorry I was at class...
2 controllers? How does that help in menu navigation? I simply use my gamepad, and it selects the menu stuff fast enough as is because I think it can go beyond the N64 range anyways...
when I select very hard, I go over to make it one stock, and I cannot press start to procede to Link until tenish frames after 1 stock is selected, about around frame 366.
I'm pretty sure I have no problem in needing two controllers for meny navigation, see my first two posted .m64's to see, unless that speed of scrolling is not allowed
I'll take a look at the vid
my menu navigation was just as fast using only one controller. so using two like you did is not nescessary, since you can bring it down to 1 stock before the first possible frame when the Fox animation ends and you can start the first stage.
I reallly need the .m64 to see the teleport, I did not notice it all in the youtube, but sending Link to the bottom of the spikes was very good.
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I think that, because of the easily recognizable mistake in bonus two, plus the fast that the thread of the submission itself became a HUGE debate between nico and Phil that the rejection actually was more of a personal thing, was not 100% because of the quality of the movie especially since it did get a lot of yes votes.
I'm sure that, a redo of the run, that's faster, more entertaining, is flawless, has new techniques/strategies and is run by you would be accepted. plus, it could help set up for a BtT and BtP run, by using Fox first to help unlock characters.
So I say still go for it; hopefully we'll get a different judge to review it, since way too many personal feelings/bias + heated arguments got in the way for the 7:09 submission.
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when in the pitch black areas, can't you use either 1-8 to affect the background to light it up somehow? I remember that in DKC1 blackout basement has something similar, and in DKC2 pressing 3 made the background completely white, making everything more visible.
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here is the thread that contains the rerecording Mupen. Yes the file sizes are very small and easy to work with.
so does that mean you finished the last two stages?
Oh, and BoMF: you had it right all along, High Score is the way to go! :P kudos for always sticking by that opinion, I think your mention of high score and browsing through the older pages of this thread was what made me initially find psychoticworm's vid.
antd: do you know what input causes certain items to drop aka pokeball, ned does varying when pressing R affect the pokemon that apears or does different buttons lead to different pokemon?
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Mupen is best with rerecording and slowdown, and you don't need FRAPS to capture it because Mupen has the option to encode something to AVI on its own I believe. If watching .m64's is hard for some people, I can probably ask DeHackEd if he can encode the individual stages as they come out.
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I watched the cawling run, and was laughing. submitable? not sure. bemusing? DEFINETLY
it also taught me a few things about crawling, namely thatyou can climb up steep slopes.
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whew a lot of posts while I was gone! time to address them all :P
yes Samus is a girl, my bad. but way too often I call samus a he. if she really hates that, she'll have to kill me in her sleep herself.
Brothers Calamity is in fact beating Luigi first, as evidenced by the rejected run, he beat Luigi first and I checked in the bonus he got that bonus award. My initial plan for that stage is wait until they get very close together and use down+A air a lot, using Z cancelling to make them not get pushed away and of course I'll defend my friend from getting hit at all which means I attack Luigi first anyways, which works for me.
There's actually two strategies for DK because Nico in his vid actually does a ledge grab to make DK spin over him and fall on his own to his death, so that can also be tested since DK loves to do that spin move. And getting both DK bonuses shouldn't be too hard with either strategy, since neither you nor nico had his teammates get hit.
antd: very hard, 1 stock (because selecting 1 stock does not waste any time) we also should debate whether to fight Ness at the end or end the iniput at the final hit on Masterhand, maybe discuss that with the judges. also, post a .m64 of each stage done, so that we can see if everything is perfect. I know I'll be posting after each stage I complete.
I have the .m64 of both the rejected/cancelled run if you need. It took me forever to actually find the discussion forums for the submissions in the gruefood section.
I look foward to the new run.
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Acid Clear is 4,000 points, and star finish is 10,000, so yes that' an additional 14,000 points. I think that, given that the TAS will improve this run and that getting speed demon is a given, that some time can be wasted to hog in extra points. Here are the bonuses that are worth wasting time to get: (not applicable to all stages, but some, and most are situational)
All variation: 15,000- possibly one of the team fights enables enough time for me to use all the attacks, they don;t even have to all connect
Mew catch: 15,000- if I can manipulate pokeballs to drop, I can manipulate mew to come out every time.
Hawk: 15,000- a very easy bonus to grab, especially for master hand and the team fights.
smashless/single move: 5,000/8,000 respectively
Mystic: 7,000 if indeed this bonus is what I think it is, being off screen when stage ends, then can be used in practically every stage
comet mystic: but in Hyrule, you swallow Link to make him die at the bottom, I don't think there is any way to spit him out near the bottom of the level, and have enough time to float as high as possible at the top. Nice idea, and it's probably the only place to manually pull off a comet mystoc but is not compatible with the link strategy.
Brother's Calamity: 25,000 beat Luigi first, seems simple enough
Star finish: 10,000 for Team fights, if sending them all into the background via throws or cutter
star clear: 15,000- if a star appears and you're still invincibile when bonuses awarded, free points, but making stars just appear is going to be tricky they drop so rarely
vegetarian: 9,000- while I'm not looking foward to manipulating items left and right, since in my mind it seems more difficult than it probably is in practice, 3 tomatoes = 9,000
Hearts throb: same, 17,000 though. too bad the hearts drop very slowly.
Arwing clear? 3,000, the Fox fight was fast and I don't think the Arwing comes fast enough or does what you want it to
Edit: I just verified that, if you're off screen when the CPU dies, there's no bonus, so no freebie points/mystic bonus that way
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just reviewed the video, not going to be a problem at all, considering psychotic worm got speed demon.
Just watched the video and was amazed all over again. I'm going to spend tomorrrow watching it 10-20 times doing extreme analysis and note taking, finding areas of improvement, plan what every single bonus for a level should be, projected scores, strategies, etc.
Is this the mystic bonus? I read in a FAQ that it's if you die, you lose a stock and the stage ends before you're repawned... I'll have to check the SSB TAS run I have, Fox goes offscreen many times just before the stage ends and I can check if there are any extra bonuses for that. If it does work, Kirby's Stone is excellent for that.
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Awesome, downloading...
interesting advice, having this vid will be so much better than trying these strategies on my own without guidance. I'll know better what the strategies are once I have the vid, I'll be sure to carefully look at every detail.
One of the big strategy changes I was thinking in one of the levels is Yoshi team- I figure that breaking the pacifist strategy and instead trying to knock them all off ASAP for getting speedster, Yoshi Rainbow (by getting them all in order) Hawk, smashless, etc. will be higher points, and less time than pacifist and make getting speed demon bonus award at Master Hand possible... does this sound feasible to you?
Edit: from now on I will suggest strategies AFTER I see the movie lol oh funny nvm
This is relating to comet mystic bonus award, it is very hard to get... I think the only way to do so by yourself is to be damaged up high enough, which ruins no damage/full power clear, and then float and up+B... in places like Yoshi land, the higest platform is not high enough, and the only other good places either have very high ceilings (Sector Z, ) or I can't get to the highest ground (Yoshi land, Kirby Dreamland, Hyrule Castle, DK)
Hm maybe I should change the color of Kirby in my run... my older brother would always play as blue kirby "the blueberry" as we nicknamed it so maybe I should go blue in homage to him... although I personally prefer pink. Probably with whatever is most visible to the eye, either pink or yellow as you've done.
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thanks a lot, it was quite sad that I could not find the vid anywhere when it expired. It was such a great movie, despite the mistakes. It'll definetly help in planning strategies and knowing what to change when, providing the benchmark to beat.
I'll be using Mupen64 since that's the standard emulator here, and I'll be posting my works in progress which you can view, and most importantly all of your input will be greatly appreciated in this thread.
I'll be the first to say, welcome to the website!
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Jungle Jinx bonus I was about to do it the same way, but as I hit the first dragonfly and Dixie was coming back I simply set up a team throw double jump to see what would happen, and saved nearly a second because of it.
Enguarde is a he, and is french as well. Ellie is the only recognized female animal buddy in the DKC series, and it's presumed Enguarde is french due to his name.
Lava Lagoon is done, and drumroll...
251 FRAMES SAVED
wowee. I think only Mainbrace Mayhem comes close to that.
Yes, I remembered to dismount Enguarde in the bonus. It's the fastest because I was able to cancel the upwards velocity by... dismounting right into the ceiling, which cancelled all verticalup speed and let me glide downwards to the coin.
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it's the luring/trick/suck drop that I'm trying to learn... it's tricky when first trying it, I'll have to practice more but if anyone has any direction movements that they know manipulates enemies then fee free to share, since hanging on the ledge all the time does not seem to work for me.
I think waiting for them to kill each other is a little time consuming, that'll only help in probably polygon team
Yoshi Rainbow + Hawk + Speedster (instead of letting them all die themselves which takes a while) maybe +star finish (since I think up+B is going to be my method of sending all yoshis north off of the screen, although it takes them a little while to fall in background wasting in game seconds.)
and of course, Mew catch or star clear if possible in the longer stages.
you can of course start a Fast Fox, if it looks good in the first two stages then keep going otherwise I'll finish it
Link pulls out bombs like crazy, I'm just scared that A) he'll hit me, but I can undo that and B) that he won't commit himself to suicide. I should probably be testing right now and starting at frame advance to see what happens.
I think that, barring a new technique, that the Shine cancelling is the fastest method, despite being monotonous. I think a big part of making the Fox run is to ensure it won't get rejected. The slide however will break it up with more interesting opening moves.
And I'm sure just a little more time can be shaved in the masterhand fight, the strategy is there but the optimization isn't.
Don't be disuaded to use the Japanese version, while yeah nobody uses it people do make TASes with J version because it is faster. And of course no english, and it'd be fast as hell anyways with U version. do what you ill.
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oh ok GOOD, so it's attainable then. Maybe then getting Yoshi rainbow not nescessary? although breaking the monotony of it with a decked out kill yoshi in order stage would be great, ended with a comet mystic if possible and a speedster as well, so potentially a faster time and a higher score.
Kirby Ranks in pacifist mode is going to be TRICKY
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Aha! I thought as much. That's too bad, it would've been a real good time/point saver of +2,000 lead.
And antd what you definetly should do is incorporate your BtT and BtP records into a run.
idea 1) from reset of game, just do the normal 8 characters for 16 bonuses.
idea 2) ask for special permission to start from SRAM.
idea 3) play through game 3 times, you can do a Fox fast as the first if you want, and maybe a falcon/Ness runs afterwards like I suggested in my PM.
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ok, I'd need to see that slide in action to get an idea of it's best application, a vid would speak a thousand words. oh wait, I see an application in an edit of your post
The Link scenario is: I need to have him kill himself off of the left ledge, the sloped one. I listed 4 ways of doing so, and which would be easiest.
For the scenarios, I'm just trying to recall what thepsychoticworm did do manipulate the enemies to fall of the ledges, and wondering which of those 4 was the fastest.
haha hey my idea I had dibs! no just kidding, I've got some strategies and improvement ideas for the Fox run, but the need for an accepted SSB run is great that one of us (or both) should do it, but I do feel a little partial to completing the high score run if you understand. The slide does sound like a great technique, for meeting an enemy for the first time or in teams where that happens frequently.
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For Mario Bros. Luigi will be killed first, and I think that grabbing an opponent automatically counts as losing Pacifist, but some testing could disprove that... in theory that'd make suicide throws to be very good, but again, I'm not sure if that would work, and even if it did work it would have to kill Mario first, which i think it would because it seems that the enemy hits the ground first, testing will see.
The Kirby blowing is a good idea to push Kirbies off the egde. You get 4,000 points for having Fox get hit off stage by Arwing, but time lost vs. that 4,000 points make me wonder if it's worth it.
Big Edit: Ok, just tested a suicide throw against Link, 3 stock, very easy.
(I see how enemy manipulation in action, which was cool too)
ok, so if you pull off the suicide throw they actually both die together, at the exact same frame. However, it counts as Pacifist, but the loss of life is big because supposedly starting at 1 stock gives you extra bonuses at the very end, and you need the no miss X bonuses, which rack up for each level where you don't die. Also, is there a penalty for dying once/ a bonus for not dying at all? I think you get game clear, no damage clear, but the No miss clear I wonder about because that is 70,000. so big question: does the one death make the no miss clear award disappear?
What's interesting however is that I checked what bonuses I did get. Here are the results:
No item 1,000
Speedster 10,000
Pacifist 60,000
Full Power 5,000
Mystic 7,000
That's right, I got mystic from dying like that, because I had stock 3 and the stage ended before I respawned. So, that's a 2,000 gain right there, as ordinarily I'd have a 5,000 from no Miss, then I'd get 10,000 next round from another no miss, but if I did this with a mystic I'd end round 2 with 12,000.
Also, I bet it might save time to lure Link and then suicide throw, as opposed to making him kill himself but again I don't have thepsychoticworm's vids so I don't know.
As to how I'm going to make the 8 minute mark... I just realized 7:09 is the total time for the rejected SSB run, not in game time, so it's probably doable. Is the speed king/demon based on in game time or overall time? Forsake pacifist Yoshi to get rainbow yoshi and speedster (doable?) and try to reduce time drastically in polygon team fight to get the 80,000 speed demon, which actually hmm only nets 40,000 and the pacifist loss is 60,000 since ordinarily speed king is gotten so net loss of 20,000 there...
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Yes, for example it seems that Link in hard mode wants nothing more to do than throw bombs, but this was when I was playing normal speed and not recording. and if I edge guard, Link's sword is actually capable of hitting me out of the grab with his down+A (not smash), so in order for the ledge grab to work he needs to be in the air, trying to grab the ledge himself but I'm already there taking up the space?
Do I A) edge grab and wait, B) edge grab and go way down the level in hopes he follows C) go way out to the left and hope he follows or D) swallow and spit him to the left, to ensure that he's off the left edge so that I can force him to edge grab?
I'm hoping I'll learn quickly all the mechanics, and start soon... oh quick q, for the teleport run thing for Fox (I assume it doesn't work for Kirby) you mentioned how you turn left 3 frames, then up one frame (doesn't that make you jump?), then up+A to do the teleport thing... I haven't tested yet but right after you up+A/after you teleport do you turn right for more frames to keep running? Is this a continous pattern for constant faster than running movement or is it like a slide in that it moves fast but slows down?