So I think I can say I have pretty much lost interest in this game. The length and rng is really punishing time wise. Make a small adjustment and it will require adjusting down the line in many cases.
If someone really wants to pick this up I would be willing to work with them if some time passes. But for now no longer.
Anywho, here are some things I found.
- Japanese version is faster. If you die you respawn at inn, unlike in the English version.
-Japanese version gives you more leeway with Elixirs. This means in the desert you can survive with one less heart than the English version. Make sure to hold down when taking constant damage like in deserts to avoid any knockback.
-Because of the above it MIGHT be faster to completely skip the underwater temple.
- There is a clip I found in falling blocks, I will put it in userfiles. It seems useless in the position I found it, but it might be useful elsewhere.
http://tasvideos.org/userfiles/info/62185639693467947
https://www.youtube.com/watch?v=QXV_Jjhx06A&feature=youtu.be
-Getting stuck under the breakable blocks and then getting pushed is faster in some cases, but you will lose health flexibility. A user submitted an example video on SRC in their guide section.
https://www.speedrun.com/wonder_boy_in_monster_world/guides
-The quick jump up before Maou is quick and dirty and does not screw anything up for whatever reason as per Aqfaq's note. But I do not want to submit a video that only has that as an improvement since that would be lazy and there are plenty of other improvements possible.