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What a bizarre trolly game. I enjoyed it I guess? Meh ...but knowing this was done in Hourglass made me slightly more entertained for some reason. Why did you not use the 2x speed (spacebar) option though?
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Very nice! Liked that assembly breakdown and with that explanation it makes sense how it works. Yet another game that been beaten in a bizarrely fast way. Yes vote.
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Liked that one. Interesting velocity keeping mechanics in this flash game. Easily kept my attention through it. Definitely see the influence of that Tower of Heaven in this. Yes vote.
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NhatNM wrote:
Thanks your reply!
I have read alot guides around here at time before, but I don't understand them. Sorry I'm only know play games. Maybe I should try visit Discord for try ask someone for help
I too had created a video tutorial playlist for bizhawk and tasstudio. This might help.
https://youtu.be/AzDjBO7_fWk
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That was pretty cool actually for Atari 2600! The new version with the wall zipping was an improvement and reminding me of Shinobi 3 wall zipping. Would have been a Yes vote even without the new improvements though.
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That was an easy yes vote for sure. This was my favorite game of the series and had some of my favorite levels like the airport and the cruise ship. You destroyed the game.
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Very nice. Did not know you could use that feather on top of that tower in stage 2. Right now flip flopping around stage 6 and 7. The pyramid level really does not have ANY shoes at all or pretty much any items which is lame.
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This was very good! 8:00 and 18:00 with the multiple characters you can switch between was great. Must have taken some effort to get that fast for those. It is too bad those boss fights could not be sped up though. Yes vote.
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jlun2 wrote:
I'm not sure if it exist, but I hope one day I can find a game with only a single menu bug at the very beginning, then submit 2 runs as "glitchless" and "any%".
Hah, there is certainly the possibility of a lot of bad faith submissions, but somehow I do not think there will be too many of these since tasing is really time consuming. Most games are not so easy to optimally tas due to routing, rng, and lag. Maybe some really simple games are really easy to do multiple submissions with a glitchless though. I do think that those bad faith submissions like your example should be chucked in the garbage though since it is super low effort with basically no difference in the final result. Feels like creating a lot of noise and extra work for people for no benefit. Those submissions should just go to userfiles.
Edit: Maybe there should be a "gatekeeper difference" like there needs to be at least a 1% change between glitchless and not. To weed out these types of hypothetical submissions.
jlun2 wrote:
If this does pass, I will need to ask, for multiple games, what counts as a bug. For instance, Jurassic Park (NES) doubles your need for 1 single frame every time you land. Am I supposed to minimize jumping in a glitchless run?
"Natural" glitches with really minimal impact like graphical glitches or that are just part of gameplay I would not count against a glitchless.
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Yes vote. An improvement over the existing one https://tasvideos.org/5226M. This really is a very inventive smw hack. My only criticism is that I liked Darkman425's ending better where Mario runs off the ledge over just waiting for something to come and hit Mario like this one. Tasvideos has that last input for timing, and considering the different endings how much of an improvement is this one?
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This really makes me appreciate the better versions of this game more. This does look well tased as limited as it is with the damage boosts. Would honestly not complain if the whole loading section at the start was just cut out. Yes vote.
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Interesting question. You have a game, but how would a glitchless category be defined? For me glitches are unintended game behavior, but to others it may be coding errors. So on the face of it defining a glitchless category will be contentious. Ex: for me out of bounds will always be a glitch even though that is in the glitchless category on src for that zelda game you linked. But...certain things should be banned from Glitchless like player intended memory corruption, and in my opinion OOB. Might be good to make a list of usually banned glitches to use to compare to a tas that is claiming to be glitchless.
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What version of this game is this? Looks like there is a Japanese version and two different World ones. Interestingly it looks like one of the World versions has a note by a speedrunner that it is "the worst combination for the game".
https://www.speedrun.com/nemo_arcade?h=Deathless_All_Difficulties-Energy_Bars-Regions-Hardest_Very_Difficult-Minimum-World_901109&x=7dg3mz7k-ylpqdo68.12v6g9vq-0nw0z40l.1py3ree1-789d703n.qznrog4q
Looks like 2 Player mode has longer bosses aka more health, which might explain why every 2 player run is longer than their equivalent 1 Player run.
As far the tas goes I like seeing 2 players move around, but I do not feel that they are fully utilized as much as they could be. Also it looks like there is some kind of super powerup where the character gets red, but I do not see that being used as much as I would expect? According to wiki "Collecting a yashichi grants the player limited super attacks that fire a projectile and deliver more damage." Also at points it looks like there are unnecessary delays moving forward like right after 4:50 where one character was ahead but then it becomes nearly neck and neck with the other one.