Posts for CoolKirby

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Like DarkKobold said, this is a technically well done TAS, and it deserves to be on the site. Yes vote.
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That's a neat trick. Glad that person's comment was of use. Good luck with the rabbit manipulation and the rest of the run!
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Is it possible that Luigi's Mansion runs at 30 frames per second, and only advances 30 VIs per second (every VI throughout the game equaling two frames)? Luigi's Mansion was an early game on the GameCube and it seems that early games on 3D consoles tend to run at 30 FPS (like Super Mario 64 on the N64 and Ocarina of Time 3D on the 3DS).
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Zeupar wrote:
I like these two screenshots, but the one Nahoc suggested is a good one too.
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Why is this back in the Workbench? Wasn't it cancelled over a month ago?
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Wow, the new run is even better! Good job manipulating the debug dialogue to shorten the run by so much! And thank you again for encoding, Dada. The new encode looks great!
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Thanks for the temporary encode, antd. Very nice job with all of the optimization while keeping the run highly entertaining, Aglar and marzojr! And greatly improving the published run too! Voting Yes!
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Thank you for the HD encode, Dada. Great run, pirohiko and MUGG! And great improvement too! Obvious yes vote. I have some questions about the run though: What exactly causes the glitched music and sound effects on the walk home? Why do you have to fill Paula's inventory with Skip Sandwich DXs instead of giving her just enough to make it home? Why do you give Ness a Skip Sandwich DX if you immediately revive Paula and start eating the sandwiches in her inventory instead of eating the one you gave Ness? EDIT: Never mind, my questions don't need to be answered anymore now that the new run skips all of the parts I was asking about.
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OK, thanks! That should help get the time under 6 hours. Well, that's my goal at least. The finished run might not be that short.
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I have a question about the end of the run. I know there is a post-play mode after the game that starts right after the credits and "The End" appear (without returning to the title screen). There are a few lines of dialogue and then you can move Mario around, talk to Frankly, etc. Would I need to sit through several minutes of credits so I can close out of the unnecessary dialogue (like EarthBound), or can I end the movie before the credits start and have the encode end when "The End" appears on the screen?
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I've never played this game, but I would definitely like to see another Wii(?) game in the submission list, especially since I know it takes hard work to make a TAS in Dolphin and the result should be an enjoyable run. The game sounds like it would make for an entertaining run, too.
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Why are the new Dolphin releases on EmuCR and not the Dolphin-Emulator Download page?
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scrimpeh wrote:
Iirc, the other dolphin submission was Smash Bros Melee for the GCN.
You remember correctly. There has been one GameCube submission (SSBM "All Star Mode") and one other Wii submission (MM10 "Mega Man").
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I'm surprised it hasn't even been claimed. It's the second Wii submission ever and it's been "new" for nearly a month now.
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If you're planning on submitting it to this site, you need to redo World 1. The TAS won't be accepted unless it finishes the game in the fastest time possible.
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Also, nitsuja said that trying to load a savestate from another movie will give you an error message stating that the savestate you are attempting to load is not from the movie you are currently editing. This should help make sure you don't load another dtm's savestate into your current movie.
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That's a pretty smart way to program it, considering Player 1 would be the master player, and Player 2 would be required for 3 and 4 to be in the game. OK, thanks for explaining that.
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So, I was watching this match, and after seeing both Ganondorf and Captain Falcon dying at the same time to start a Sudden Death, I was wondering what would happen if both players died in a Sudden Death on the exact same frame. How would the game decide who won? Would it randomly choose a victor or totally glitch out?
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What exactly do those strings do when you name folders using that syntax?
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You could also download the Lagarith installer from here. I'm planning to try encoding with this when I'm finished TASing the Prologue of my game.
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Warp wrote:
Are there any other non-obvious tricks that I should be aware of (and that I just cannot find in Windows itself)?
You can make the File/Edit/View/etc. menus visible by pressing Alt in any program that has them hidden (Microsoft Paint, Microsoft Word, Firefox, etc.).
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A user's comment on the page AngerFist linked to wrote:
At the moment, if the framedumper is dumping raw frames,@1080p, it's about 470mb/sec
This is a problem. I dumped a 16 second video from my Paper Mario: TTYD movie and it was 223 MB. That's really big for a 16 second native resolution video. Is there a way to make the file size smaller? I probably won't use it for this TAS, since I'm sticking with 3.0-191, but I will be using a newer Dolphin for future GC TASes, and it would be really nice if someone could find a way to decrease the file size of dumped frames.
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Well, maybe it's just my game. I'll just stick with 3.0-223 then.
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So, I tested my 3.0-191 movie on 3.0-229, and the Start button press on the title screen doesn't sync. After some testing, I found that the earliest frame Start can be pressed to leave the menu is 2 frames later on 3.0-229. The weird thing is that 3.0-223 plays my movie through. Was there a major change in timing between revisions 3.0-223 and 3.0-229? I don't know which one is more accurate or which one will make movies that sync for newer emulators, but I'm probably going to stick with 3.0-223 because it actually plays my movie (and read-only mode works for older movies on it too).
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rog wrote:
Read only will work in 223 while playing back a previously recorded movie, if you create a save state while it is playing back. .
That is, an older movie from an older revision. This worked for both rog and me. Read-only in 223 (the only 3.0-2xx revision I've tested) seems to be fully fixed for playing back movies from older revisions.
rog wrote:
If the frame advance hotkey is used to advance to the next frame, how do you disable it? play/pause?
You just press Play/Pause to continue playing the game, Play/Pause again to pause the game like before. But now, instead of having a frame advance toggle, the frame advance button advances the game a frame at a time.
rog wrote:
As far as i know, frame advance advances by VIs, not frames, which is why sometimes frames goes up by 2, or 0.
Yes. Like Mupen, Dolphin advances by VIs. In both GC games I'm working on, Dolphin skips 100 or so frames when the GameCube starts up (but only advances one VI).