Posts for CoolKirby

Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
McBobX wrote:
About the encode,I have done it in HD but my connection is very bad so I can't upload it (if want to upload a video,I go to cybercafe to do so)
I understand. I have a stable connection here, but a very slow upload speed, so I usually go to school when I need to upload YouTube videos. Regardless, I will be able to upload an HD encode, whenever it finishes (currently at 4% and slowly rising).
thatguy wrote:
EDIT: I see the name has been changed to "no zipping". What about DelayStageClear?
I presume that was an oversight by the author. I'll fix it for him.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I'm more concerned about the fact that this run actually does use glitches: pause tricks to prevent damage knockback and to reset boss invulnerability periods. Perhaps the branch name should be changed to something that describes the run properly, like "no DelayStageClear, no zipping". I'm working on an encode.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I would assume a newer FCEUX would be more accurate. It's probably better to use the latest version than an old one anyway, just because of generally better features and bug fixes.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Awesome again! Looking forward to Stage 4.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Oh, that's a shame. I guess the most we can do is encourage those who make these address lists to make sure the list they're creating will contain meaningful content and be able to be loaded into BizHawk.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
It looks like all the addresses for Bobby is Going Home are at Address Set 48, so at least that one's safe. Ohhh, that's right. I think one of those TTYD entries was a mistake by me before realizing that the .wch files were only for BizHawk (and Dolphin can't load them anyway). The other one was either from one of my teammates or another mistake by me. It would be nice if the name and system could be changed so the whole address wouldn't have to be deleted if someone made a mistake.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
It looks like only entries 1, 2, 19, 46, and 47 were deleted. I'm guessing 1 and 2 were test lists (perhaps duplicates of the first entry, Super Mario Bros. 3) and the other three were probably mistakes. I don't think you need to worry about it.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I think he means that the loading zone isn't there for most open paths beyond closed doors or fences until you unlock the door or raise the gate (like the Twilight Town fence).
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
The Puni glitch didn't seem to be fixed for me, at least in Direct3D mode (the new OpenGL won't work on my computer). Try this save right after the Chapter 2 Bowser intermission (where all the Punies are seeing Mario off outside the Great Tree) and see if it's fixed for you.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I don't see anything wrong with using 3.5. Any 3.5 revision that syncs the latest version of your run should be a good build to TAS on (all have TAS input, supposedly desync-proof savestates, etc). I'm most familiar with 3.5-1729, which has the added benefit of corresponding with an existing A/V sync Dolphin build, but I'm not sure if your run will sync on a 3.5 revision that new.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
You are awesome. Thank you for finding these!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I don't think the elevator cutscenes will trigger unless the Elevator Key is used. Also, thanks for letting me know about that emulation fix, but unfortunately it only fixes some effects in Super Paper Mario. The Punies' graphics are still messed up:
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Oh my gosh, thank you! :D And you can re-enter that room and open the chest and everything?
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That Mushroom Cup was worth the wait. Way to go, Weatherton! Here's hoping the other cups won't be as hard to make (since the routes are already figured out for those).
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I'm sorry. :/ Is it possible you could switch to a (possibly newer) revision that's compatible with an existing A/V sync build? It doesn't seem like anyone's filling requests to create A/V sync revisions for the members anymore.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I briefly tested playing back a 3.0-735 movie on this old A/V sync build from April 2012, and it appeared to sync perfectly. It's also 64-bit. Try that and see if it works for you.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I found this quite enjoyable. There were definitely a lot of little optimizations and times that I could tell you were performing a precise trick (like the platform zips). Your commentary was also interesting and even funny at times. I feel I was entertained enough to give this a Yes vote. Good job!
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Lol, it was not. Thanks for catching that.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I think that's a good idea. The way this game lags, I'd be surprised if you were able to save any time with an improvement that early on.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Right, that's why I said that. I guess I should've quoted that part.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
Natt, I'm not sure how long of a movie you tested the a/v sync hack with, so I figured I'd let you know that when dspdump2.wav reaches a file size of 2 GB, it successfully splits and the audio continues dumping into dspdump3.wav without any break in audio. If you're curious, the TTYD encode reached that point at about 4 hours, 12 minutes.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That would be perfectly acceptable according to the Movie Rules:
However, there are certain games with unlockable modes, second quests, or other things of interest that can only be accessed if a save file (or an otherwise "dirty" SRAM) is present. If you really wish to submit a movie made on such a mode, you will need a verification movie made and provided alongside it. Any input file that starts from power-on (for example, a previously submitted movie for that game) and creates the exact circumstances for your submission to sync will generally do.
I'm sure it's much more entertaining to use Funky Kong than any other character, so I don't see why it would be disallowed in this case. I hope a Wii Remote TAS Input gets done soon too so you can start working on this.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
I love her videos. I'm glad you posted this, I would recommend her as well.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
While it showcases some really cool and impressive things that can be done with the game engine, Kirby Puresabe is unfinished, so I don't think you can make a publishable TAS out of it. As for Antarctic Adventure, there is already a published run of the MSX version, but you're free to try and improve it. Kiwi Kraze as well.
Editor, Experienced Forum User, Published Author, Experienced player (562)
Joined: 11/8/2010
Posts: 4017
That was really fun to watch! Thanks for encoding it for us. I think you should go for best ending too. It would only add to the impressiveness of the run to take on an additional stage at this difficulty.