Posts for CosmoZSR


Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Mashing B (alternating frames) in water is the fastest method right? I saw an old vid that claimed timing is more optimal, but looking in mupen/mhs it seems like mashing is the fastest.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
I reckon Grunz is right. It probably has to do with Link's height on the frame he resurfaces, and if you start from the loading zone, you should always get the same height.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
OgreSlayeR wrote:
Link to video Here it is. I doubt it has a use, but maybe someone can find something.
that's definitely something. Here's some random data I have from a long time ago: --------------- range doesn't seem to matter, only charge. NOON: green uncharged = 6hp green charged = 32hp purple uncharged = 5hp purple charged = 25hp orange uncharged = 5hp orange charged = 20hp MIDNIGHT: green uncharged = 5hp green charged = 16hp purple uncharged = 5hp purple charged = 12hp orange uncharged = 5hp orange charged = 10hp unaffected by time: --- close range = 7 hp dagger = 5hp (1 ammo) holywater = 0, 20, 40, or 60!! per hit and 1 per fire hit, fire hits stack (3 ammo) cross = 15hp per hit (sometimes hits twice) (5 ammo) axe = 15hp (2 ammo) charged green 7: 32 dmg 6: 32 dmg 5: 29 dmg 4: 26 dmg 3: 24 dmg 2: 21 dmg 1: 18 dmg 0: 16 dmg 23: 18 dmg 22: 21 dmg 21: 24 dmg 20: 26 dmg 19: 29 dmg 18: 32 dmg 17: 32 dmg ------------------------ vampire HP is halved from 5-19
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
OgreSlayeR wrote:
Edit: By the way, I discovered something small. It may be useless in the grand scheme of things, but who knows? Anyway, if you put the put the pick up item button on autofire (c-right I think?) and jump backwards on a slope, you can stop on the slope were normally you would slide down. It only works on certain parts of a slope. I've been experimenting with it near the boss door on the slope, trying to get clip past the door.
this sounds weird; do you have a video of it?
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
the TAS should definitely do the boss skip for FoS! also here are some memory addresses I found in mupen rerecording x 00C3C450 float y 00C3C454 float z 00C3C458 float minutes 00C756AC byte hours 00CV756AE byte HP 00C756BC short subweapon type 00C756C0 byte subweapon ammo 00C756CA byte power level 00C7576E byte i also found some random enemyHP addresses but the game uses different ones a lot of the time so you should probably look into it yourself
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
I've been meaning to ask, how does that ledge grab double jump glitch work? And does it work in Legacy?
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
I didn't know there were multiple versions of the game. I think I have a 1.0 cart, what changed in 1.1 and 1.2??? Also speaking of versions anybody know if these tricks work in Legacy of Darkness? Would that be the better version of the game to TAS or run? (even though it may be longer) Also I accidently skipped the really long lizardman text by activating two textboxes at the same time I think http://www.twitch.tv/cosmowright/b/327217016 I got the key without the long textbox.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Is 0 star possible without BLJ? (HSWK spam) if so, is there a TAS of this? just a curious question :)
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
MCXD wrote:
As great as this run is, it's pretty annoying that we're making yet another SM64 category here. We may as well just open a special section of the site completely dedicated to every type and combination of SM64 run possible.
"70 star is not a category" —tasvideos forums
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Twelvepack wrote:
NDS_Emil wrote:
Have any of you seen this: http://speeddemosarchive.com/demo.pl?Mario64_SS_0star_641
I was curious if anyone here had an opinion as to if this was actually a TAS in disguise. (A TAS with intentionally human looking movements) I find it hard to believe, but I was hoping that one of you who knows more about the game could comment on the feasibility of doing basement BLJ in real time. It is also one of a small number of games that synchs on the controllerbot, so a disguise TAS would be very hard to detect indeed.
It's not a TAS
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Inzult wrote:
fwiw even though over the course of the whole run cut scenes are like 12 minutes or whatever faster, it doesn't feel (to me) like any individual cut scene goes by noticeably quicker. (imo)
perhaps you haven't seen the english text in awhile. http://www.youtube.com/watch?v=atCLqVMsAxc
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
When I saw the title of this thread I was skeptical but the idea of max% destroyed is actually a really good idea.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
here's the current WR speedrun: http://www.youtube.com/watch?v=d5GvPPBGKFw obviously a TAS would use TAS movement techniques. probably use tektite hovering instead of using lon lon ranch. would probably RBA cojiro and manipulate a ton of bomb drops before DC so they could hover to the head instead of going through the dungeon.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Kuwaga wrote:
Wrong warping is banned as well? When was that decided? I thought you could WW by death from the Fire Temple to the Forest Temple using only the Ocarina Items Glitch? I don't mean to nitpick, I am honestly confused whether WW is banned for this category in general.
things like DC -> GTG and Fire -> Forest would be allowed. doing FW BA and wrong warping using that would be disallowed.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Twelvepack wrote:
The fact no one has run it with RBA before does not mean that it is outside of the category. Sometimes new glitches are discovered, and unless the category is modified to make them illegal, they would obviously become fair game. Take a look at the history of mario 64 for good examples of this. So if you want to define the category to exclude RBA, fine. Just do so clearly, and don't act like it is obvious that it should be excluded; as it is just an arbitrary choice.
even SDA knows its banned, and they aren't exactly up to date on OoT: http://speeddemosarchive.com/ZeldaOcarinaOfTime.html "Note: The tricks that qualify as large-skip glitches are: Bottle Adventure; Reverse Bottle Adventure; skipping the stones and medallions; and skipping Ganon's castle trials." This category has had these rules for six years or so.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Twelvepack wrote:
And who precisely is the "we" you are talking about when you said "That's just how we define it", and why is their opinion about constraints on a speed run important enough to warrant a category here?
This category has a long history dating back to 2006 when the first runs of it were created. The category was created a bit after trials skip and shadow early, which made some of the main parts of the game obsolete. It has never allowed RBA. Nobody has ever run it with RBA, nor did anybody ever plan to beyond making a route using it for shits and giggles. With the new wrong warps to the credits, it only further cements that RBA would not be allowed in this category.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
andypanther wrote:
- Publish it as a new category. Now if anyone thinks that this extra 12 minutes are needed, he can go ahead and make a U-Version TAS.
This seems rather unnecessary as we know it obsoletes Bloobiebla's old run by a lot, even factoring out the text.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Deign wrote:
Can we have the CCC-less SM64 run then? Oh wait that was rejected for arbitrary goals too
http://tasvideos.org/2087S.html This is already an accepted category to this site.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
actually the song of time block isn't there as child, so you could get it with only slingshot :)
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
This TAS is outstanding and even caught me by surprise in many places. Yes.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
IMO the TAS should be on Dolphin (VC version). No idea how well it runs though.
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
RBA destroys this game so much harder than the credits warp... I see no reason that any% no credits warp should be a category; it is already horribly glitched and skips everything
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Spider-Waffle wrote:
Not sure how much faster Tektite is than Lon Lon if you could it make it to KV before night after second Lon Lon. That would save 90s up to KV, it would turn night in mountain trail right away, but I'm not sure if that would matter, it might just be a few seconds delay somewhere waiting for it turn back to day. You can do an aqua slide on the first trip to lon lon from KV, not sure what else, it might be enough. Also, I'm not sure if aqua slide in child section to market would mean more day time in adult or not. It seems you don't need to break the stick anywhere to skip owls either, so I think you can still use stick for 1 aqua slide to market in child section, making swordless way much faster even more.
you need the egg to hatch so waiting for day is sort of necessary using LonLon route
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
this is absolutely better than running up and down ganons tower and watching a bunch of cutscenes
Experienced Forum User
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
Great work on this!