Posts for Countdown

Experienced Forum User
Joined: 1/29/2015
Posts: 6
more tech! a French real time player by the name of A3r1us has stumbled upon this: https://clips.twitch.tv/OilyWealthySandstormWOOP he managed to hit the flea queen twice in one cycle, this by itself saved like 16 seconds, if you can do that four times that's quite a bit more shaved off. I'm looking into it now with frame advance but I'm not a very experienced TASer so maybe someone else could take a closer look.
Experienced Forum User
Joined: 1/29/2015
Posts: 6
So as Mecha pointed out all those years ago, you can indeed skip levels with the 'Game Over Glitch™' Basically you get a letter of PLOK every time you complete a stage without dying. You can also find these letters as pickups in some stages. Using the current any% warps route, it happens to work out that you enter both Plok Town and Real Rumblings (tank stage in flea pit) with P L O, which sets you up perfectly for the game over warp. Simply get the Plok letter, get a continue, and game over. The game will spit you back out onto the map with the level completed. My theory is that whatever flag gets set when you obtain a letter from beating a stage without dying is also set when you simply obtain a letter pickup in a stage. Then all you have to do is 'exit' the stage, via game over. It is fastest (I think) to drain all your surplus lives on Sponge Rocks, as the logs at the beginning prove to be the closest damage source to Plok's spawn point in any given level. You can see this in real time here: https://www.youtube.com/watch?v=HDlHSNm7G2w#t=9m30s https://www.youtube.com/watch?v=HDlHSNm7G2w#t=27m20s I'm not sure if Partyboy or Kooz have any intentions of redoing their TASes any time soon, but this would certainly shave whole minutes off the run.
Experienced Forum User
Joined: 1/29/2015
Posts: 6
Hello friends This TAS can be improved by quite a bit. Mecha and maybe Romscout? figured out that if you get a Plokontinue pickup in a stage, and it gives you the K (and thus, a continue) you can then game over, and the game will restart you on the world map with that stage completed. I believe that it sets the same flag as beating a level without dying (which also gives you a plok letter). Using this you can skip two of the longest levels in the run: Plok Town and that garbage tank stage in flea pit. In case anyone cares or didn't already know, the glitch is demonstrated in my real time run: https://www.youtube.com/watch?v=HDlHSNm7G2w#t=9m30s good luck :)
Experienced Forum User
Joined: 1/29/2015
Posts: 6
You can skip the SB credits, you can't in MWW without resetting. It would 'make me feel better' if you just called it any% all modes, as it differs from 100% based on what you're not collecting. This shouldn't aim to obsolete nitsuja's tas, because you're doing something entirely different, although nitsuja's tas should be pretty easy to obsolete with or without doing extra games.
Experienced Forum User
Joined: 1/29/2015
Posts: 6
"I know the MWW goal didn't come out of nowhere, but it nevertheless doesn't complete the entire game." of course it didn't come from nowhere there are CREDITS at the end of MWW... if you want to complete the 'entire game' then just do a 100% tas. a personal note, simultaneous up/down jet zips are boring and a cop out, but that's just me.
Experienced Forum User
Joined: 1/29/2015
Posts: 6
Reminder that this TAS is completely obsolete and has been since its inception because the TASers wanted to be epic and use the key. The RTA record is faster than the fastest Richter TAS.