Posts for Cyber_Kun

Experienced Forum User
Joined: 11/9/2012
Posts: 23
Spikestuff wrote:
Basically as I see it. You're just hating on the branch without even using proper evidence on why you hate the TAS itself. You're just simply being that *mini-troll under the bridge trying to scare this run off into the vault even though the majority were mostly entertained.
As you honestly think my issue with the run is the branch name, you are so off the road it hurts. I've been insulted by a few members of this community for finding these kinds of runs boring and people honestly think it is because of the branch name? You call my opinion lazy, Masterjun insults me by acting like I just hate it because it is done fast, and Kura just agrees with the lot of you without debating anything. Bless Nach and a few others for being able to look critically at this run. I find this run boring. It is about 35 seconds of indistinguishable play that could be a human followed by Mario doing random things for 5 seconds, and then the run is over. Yes, I find that boring. Try to say why I should be entertained in that 40 seconds. I know it is technically impressive, but so what? Transformers the Movie is technically impressive. Why is this run entertaining?
Experienced Forum User
Joined: 11/9/2012
Posts: 23
Masterjun wrote:
>A site dedicated to hosting fast runs of games. >People getting angry about games being completed too fast.
Spikestuff wrote:
Nah, it's just Cyber_Kun complaining again.
My issue with these runs is not that they complete the game. I agree that 100% this site should house the game. My issue is I don't find this run entertaining, and I feel like not putting these into the Vault is getting silly. I'm just amazed with the amount of runs that fit the sub 1 minute, random stuff, game ends, and everyone loves it. Like, there is no doubt in my mind that these are technically impressed, but they are all the same. Once again, here are some videos that fit the bill. http://tasvideos.org/2609M.html http://tasvideos.org/2601M.html http://tasvideos.org/2604M.html http://tasvideos.org/2406M.html Edit here. I missed thatguy's post. Just read what he wrote again, tis what I think of this. Kind of. I disagree with the art form/science comparison.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
Another game broken in a stupid low amount of time. Doesn't showcase the game and quite similar to all the other runs. I don't enjoy these runs.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
Spikestuff wrote:
Woah, woah, woah. Lets not forget it was MESHUGGAH who got that glitch. People say it was Masterjun who broke the game on YouTube. Stuff I cut to make quote smaller. Since there are more "game end glitch" TASes coming out this year it would have the feeling of being more boring because we don't have any full TASes.
Hey! I didn't say Masterjun made that run, I said that run was the same type as this. Don't confuse me with the people that think Masterjun is god or even worse, the Youtube comments. You are right about it being more noticeable though, but there is an important second part. Masterjun and the like are getting better at breaking the game with less. The first SMW game end glitch was some mysterious fish spitting simulator with all types of nonsense. Then we get into something like the current SMW or this VVVVVVWVVvv run. It is competently destroyed to the point of not being a game, even moreso than before. The issue is that there isn't anything for a viewer to watch.
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Joined: 11/9/2012
Posts: 23
But this isn't SMW "Executes arbitrary code". This is SMW End Game Glitch. While they both are very close on what they do to the game, they are vastly different on how they look as a spectator. I mean look at this list. http://tasvideos.org/2609M.html http://tasvideos.org/2601M.html http://tasvideos.org/2604M.html http://tasvideos.org/2406M.html Its the same thing over and over again. The Megaman at least had something that looks interesting. The older stuff like the run found here has some crazy visuals, but this doesn't even have that. http://tasvideos.org/1860M.html http://tasvideos.org/2403M.html
Experienced Forum User
Joined: 11/9/2012
Posts: 23
I commented on the Kirby Super Star game thread, but I have to ask. How are people still finding this entertaining? I've seen four or five games that follow the exact pattern. Game is played for at most two minutes, then the ending is forced suddenly do to memory corruption or some other durpy thing. Nothing of the game is shown. Nothing interesting is shown as a glitch. It is just a hard cut to the end. How are people still entertained?
Experienced Forum User
Joined: 11/9/2012
Posts: 23
So why is this not in the vault? Masterjun keeps making these very short TAS'es, and while they are important, they are also very boring. They showcase nothing about the game, nor do they even showcase anything about breaking the game. It is just a 30 second run of the level and then it is over. I mean Nach can say that it is interesting, but it effectively the same run as the Kirby's Adventure and Super Mario World end game glitch but with even less content and a less interesting error screen. IT IS NOT TO SAY THAT TECHNICALLY IT IS BAD. People will say it is interesting and I am fine with being wrong on my opinion, but I honestly hope this is the last of the Game End Glitches to get the Moon tier.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
this is another of the guy who said “yes” or whatever; quality post stop spamming *Edit. Point of the post for people that don't get the joke. Useless posts that just complain that one person does not agree can be copy/pasted to the same person that said that.*
Experienced Forum User
Joined: 11/9/2012
Posts: 23
ALAKTORN, stop trolling this submission. Please get out.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
ALAKTORN wrote:
haha, I can’t believe this run is getting shit from some people
Disagreeing does not equal shitting on something. Don't be so juvenile.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
Eh. There is no real difference between making a demoscene or making a tiny game once you can program into the games RAM. It is the same run as the previous Super Mario World "glitched" run to show something that has already been proven on another console. It is important, but I am not that impressed or awed by it. I just feel like it is massively disingenuous to call it the best TAS ever or the like.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
While I agree that this is a massively important run for the TAS community, the run itself does not bring or show much new. The first Pokemon total control was huge. The improved Pi version was also quite nice, but at that point, the total control hacks reached the limit. Once you can program anything you want, what makes Snake more impressive than a Pi showcase? This is on top of this run being the same run as before. While the memory corruption run was quite impressive, just seeing it again with a different ending is not. The run is important, but I don't think it should considered better than it is because it is important.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
I will super yes vote once the new run is made. SUPER YES VOTE! Until then, meh. The unneeded input in the start of this current one is a massive turnoff.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
It would be nice if someone could make a Twitch group for anyone that does TAS work like the SDA group. I LOVE YOU GUYS!
Experienced Forum User
Joined: 11/9/2012
Posts: 23
I've been looking at this game and I have a question. Has there been any work with a 100% TAS route for Bunny? I was thinking about possibly doing some work on that run but being a massive noob, I am a bit wary. There is a very nice item guide here though. http://steamcommunity.com/sharedfiles/filedetails/?id=181523692
Experienced Forum User
Joined: 11/9/2012
Posts: 23
"As a result, the whole run is generated by a computer program, not a single input is made by hand. That is also the reason for the high amount of rerecords used to create the movie. " Huh. Needs an encode but it is well, damn that is a lot of bot runs.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
I am very happy with Mothrayas decision.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
I think the point is the Author/By message in the submission everyone looks at. If a person only does a resync with no improvements or the improvements are only due to the emulator, should they be listed as a Co-Author? I do not think anyone would disagree with being listed in the end credits for porting the TAS, as what creaothceann said should be the standard. On the subject of should they be a co-author, I disagree. While it is needed, it is not really doing work on the run, it is work on the container.
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Joined: 11/9/2012
Posts: 23
Masterjun wrote:
That's also why I think that if someone managed to recreate the current any% run on SMW on an accurate emulator with every single optimization the current run does too, the credit to him is justified. Except when a single flaw in the run is discovered, then it has no right to obsolete the previous run.
It is needed busy work, but it does not mean the person improved the TAS. Credit should be given as a footnote/authors submission, but the idea of anyone becoming listed as an author is silly in my view. I could be an author on a TAS such as this given a week if this passes.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
Masterjun wrote:
Cyber_Kun wrote:
Hell, I could port these TAS'es given a week
Apparently I didn't know how easy it is to create very optimized TASes
In no way am I saying you are bad at this. I've seen your work and I've been awe'ed. My point being here is that if all the port is some bot work that some idiot at TAS'es like myself could do with the bare minimum knowledge, I don't feel like that is improving the run to the point that I should be considered an author.
Experienced Forum User
Joined: 11/9/2012
Posts: 23
If the file is just the same but on a more accurate emulator, even if work is done, I feel like it is needed busy work. I forgot who said it exactly, but I remember the statement in general. "TAS'es should be ported to a more accurate emulater when it can be done, but the person should only be a footnote, not considered an author himself." Hell, I could port these TAS'es given a week and no way in hell I should be considered an author. I think Masterjun should be thanked for porting p4wn3r's work onto a more accurate emulator and be listed in the Authors Comment for the work done, but no more than that.
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Joined: 11/9/2012
Posts: 23
GBC Pokemon Yellow "In Game Reprogramming" Meh.
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Joined: 11/9/2012
Posts: 23
It seems to me that this category is bloody pointless. It is so random that it might as well be replaced with fastest death, fastest way to beat the game with cheats, fastest way to beat the first boss. While quite a few goals are arbitrary, few are as random as this. For myself and others, it is not baseless hate or anything of the like. I agree with the idea of the Vault, holding all the games regardless of entertainment. I agree of the demo vault (if it gets made), holding anything that is very impressive like high quality free runs. This isn't impressive as a goal and it doesn't show anything but the fastest glitch one can find. To SmahManiac, the issue is that any goal can be made to have the same terms used to defend it. The importance of the goal is what is in question here. The goal isn't impressive and rarely shows anything impressive about the game. Mind, I agree that you can find it interesting, hell I thought the WW softest lock was cool to watch. I just disagree with the idea that it should be recorded in this site in a professional degree.