Posts for DK64_MASTER


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Xkeeper wrote:
My point is that I would rather have a set, defined waiting period of at least one week, preferrably two or three before movies are judged, and that encoding be done within a time period shortly thereafter (week or so) equipment permitting. This way "favoritism fast lane" movies aren't published immediately, and not-so-well-known movies eventually get their turn instead of rotting in the queue until someone finally decides what to do with them four months later.
I am making the following assumptions in this message: 1) The movies with the most number of votes are the most popular movies. 2) The most popular movies are the movies that are most likely going to be downloaded by a casual viewer. 3) The casual viewer will have an avi as his prefered way to see the movie. 4) The unpopular movies will eventually be published. 5) A TASer tasing an unpopular game should realize that he will not be getting a lot of feedback for his run, making publishing a harder decision. Now for the meat of the message: I do not feel having a "favoritism" bias toward publishing popular movies is wrong. By giving priority to these movies, you are in fact encouraging site growth in terms of viewers. You may be hindering the growth rate of diversity, but so what? Why do we want a diverse site for the casual viewer? According to those assumptions, they could care less. What about the actual TASers themselves? But DK64_MASTER, won't they get offended that their random oddball choice wont be published in less than a few weeks? Sure they might, but that's just the price they have to pay for picking an unpopular game. They should have some notion that if they TAS a game that isn't popular, they will have to deal with a lack of feedback, and in turn publishing speed. It's not like we can do anything about it. If you give each game an equal priority, sure you can help appease these "rare-game" TASers' emotions, but you end up hindering the viewership growth of this site. The pros outweigh the cons if you use a priotity system. Besides unpopularity, another reason why runs cannot be given a priority system is the judges themselves. Each have their own little preferences, guidelines, and rules on what they will encode. For example: A publisher, let's call him "kat" for complete anonymity cannot publish SNES9x runs. Since kat cannot publish this run there is one less publisher available to service it. This leads to a bias. Final point: I'd like to applaude our publishers for the diminishing queue. It has gotten much smaller compared to a few years ago. Hats off to you, you are doing a great job. Don't mind Xkeeper, he's just a grumpy gus.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Looks very optimized. Great job. I found the mini-boss a bit boring, are you usually supposed to use the rocs feather against him, and hit him in the air? Also, do bombs damage him more/less/not at all?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Phil wrote:
DrJones: No it means that you are afraid (*phobia). ;)
DrJones probably made a typo. Homophia is "an irrational fear of homosexuals." http://www.google.com/search?hl=en&q=define%3Ahomophobia Homophobic is "prejudice against homosexual people." http://www.google.com/search?hl=en&defl=en&q=define:homophobic&sa=X&oi=glossary_definition&ct=title
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timmah wrote:
Falling Mario http://youtube.com/watch?v=Vh2ig6GDatE
Holy crap, that was insane!
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This would really be suitable for PM. It almost looks like you are making fun of this member. I wouldn't call out anyone (except for chalame and rridgwaycer) publicly on the forums.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Did you solve your problem? Here it says you were able to playback the movie. http://tasvideos.org/forum/viewtopic.php?p=133585#133585 If not, can you provide a few more details on where it desyncs (where Mario doesn't do what he is supposed to do). Also, your English is good! :)
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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With this much hot, wild, and steamy monkey action, how can I vote no? A huge yes, and it deserves a star. FYI, trivial means "easy". Edit, here's another nice SMV of arne messing around: http://dehacked.2y.net/microstorage.php/info/103821753/IAMABOSS-ROWR-arne.smv
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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creaothceann wrote:
Eh, you just have to enable "show pressed keys" before encoding the AVI. :)
Well, it can't be any old AVI, it has to show input on every frame.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Thanks for the responses ShadowWraith and DeHackEd. Of course a simple solution would be to record a lossless 60fps movie with the input display enabled :P.
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Does this image involve SNES controllers and most likely need a NSFW tag? If so, then yes, I know what you are talking about.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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WARNING!! This post will not help the original poster. This is a relevant tangent that I was just wondering about. Let's say the video was lossless and 60fps. Would it be possible (in theory) to "infer" the button presses to create such a movie? Start with the first frame of the lossless avi. Start a new recording session/savestate. Press a random button. If the frame of the lossless video matches the frame of the recording session, keep the button press, if not, load save-state and try again.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Bisqwit wrote:
Forest Secret Area: Wow, probably the most effective stage of SMW to get motion sickness. Awesome that you managed to get it that fast even though the scarcity of platforms.
Yeah, that level was amazing. I didn't believe that it was actually possibe to complete the level without riding the platforms for an extended period of time. When mario turned around (waiting for the koopa) I thought mario was going to make his way back to the moving platforms, like what he did in C#5. I was pleasantly surprised.
Bisqwit wrote:
Edit: I also removed the impureness flag (concept demo); it's analogous to 1-item Metroid, and please, don't begin a "what's a concept demo" debate again...
Yay!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Chef Stef wrote:
I glitched into a wall once in Super Challenge World (a hack of SMW), here's the SMV: http://dehacked.2y.net/microstorage.php/info/183173573/SCW%20Wall-glitch.smv Is this the sort of thing you're referring to, Tompa?
I've shown Jimsfriend, and most likely Fabian, JXQ, and gregx2 a variant of this glitch: http://dehacked.2y.net/microstorage.php/info/58526436/fromnow.smv This relies on the screen not scrolling. However, that SCW glitch, that was previously demoed, may be only possible with those certain sprites. Certainly, after demoing this to Jimsfriend, I tried this in other places, I could not get it to work anywhere else in SMW. FYI, you can play both movies with almost any SMW rom, hack or not, since they start from SRAM.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Chef Stef wrote:
I do have one other question - is it possible to use multiple walljumps to scale a single wall? I've done some testing, and it's possible to reach mid-speed oscillation back towards the wall after the first walljump, but for some reason, it doesn't seem possible to snag the wall a second time. Is there any conclusive information on this? If it's possible, both forest ghost house exits could be improved by scaling the large wall blocking off the doors.
When viewing the run, this was one of the first things I asked both gregs. According to JXQ, it is possible to scale a wall, however you have to do it 1 "block" (16 pixels) at a time. Apparently this is very slow. They have tested this out, and they weren't able to get any improvements out of this. 1 thing is, that the screen might not scroll when doing jumps high in the air, so they had to wait for the ghost to spin jump off of to make the screen scroll.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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Very nice job skamastaG and thegreginator. I especially liked dp2, ci5b, vob2, c7, and c2. You took some pretty insane shortcuts, and you made every scrolling level very entertaining. A huge yes vote. A yes vote to publish it under regular runs, NOT CONCEPT DEMOS! A star, if you will. I love how there's now an extremely kick-ass run that will appease the likes of people who don't like the smw games because you just "fly over every level" (no offense to fabian, because he defintely does not fly over every level). This will definitely appeal to a first time viewer. It held my attention throughout the whole run, and I never got bored. CONGRATULATIONS!!! You made me very happy!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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DK64_MASTER wrote:
prediction by next week: New topic: Wario Land 3 run.
Oops, I guess by week, I meant "tommorow".
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prediction by next week: New topic: Wario Land 3 run.
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Chamale wrote:
Technically, is it possible to get 2 wiimotes hooked up to 1 wii?
Yes, you can have at least 4 players connected to 1 Wii. I'm not sure how many more can be connected via LAN play, though. also: http://en.wikipedia.org/wiki/Super_Multitap Even the SNES could support more than 2 players. It even lists 1 8 player game, but I doubt that's accurate.
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<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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I believe an author should be able to do what ever the hell he/she wants to do with her submission, as long as it doesn't violate the rules of this site, while taking into account common courtesy. If an author wants to cancel his run, so be it, he/she doesn't have to provide an explanation if he/she doesn't want to. What do you think the point of canceling a run is? You say you think "less" videos should be canceled, meaning you think that the cancel feature should still exist. So my question to you is: What criteria should one have to meet in order to be able to cancel a run? On a lighter note:
Chamale wrote:
Look, I'm in junior high, OK?
That explains everything.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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torchyDJS wrote:
Finally I got a account working on this site.
It seems like you already have an account: http://tasvideos.org/forum/profile.php?mode=viewprofile&u=2494 Read here: http://tasvideos.org/ForumRules.html
Each user is allowed to register one (1) account on these forums. Registering multiple accounts is not allowed. If you need to change your username, contact Bisqwit. If you forgot your password, contact Bisqwit.
Also, your signature is also very distracting. But that's just my opinion. After all, XKeeper also has an image in his signature, albeit, much less distracting.
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Post subject: Re: Cancelling runs
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Rick wrote:
And 85% for an A+? Sounds like a low standard.
Yeah, it's comparable to making 85% an A+.
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Post subject: Re: Cancelling runs
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Chalamionaire wrote:
At my school, 85% is the standard for an A+.
That explains everything.
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Although some of these goals might be obscure, I found the wip to be very entertaining. Cool Cool Mountain was was awesome! :D
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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This game is very colorful! I didn't understand what some of the goals were at times, but that didn't lower the enjoyment factor. Yes vote, and thanks for the brain stimulation! :D
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~