Posts for Dacicus


Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
I see. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
That was nice. Why TC version 4.7.7, though?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
PKFC: My point exactly. Blazephlozard: Nice work.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
The cave tour went at a leisurely pace, but the guide didn't teach us anything about the fascinating things that we were seeing. To make matters worse, she later committed suicide back at the hotel. This company really needs to fix some things if they want to stay in business. At least I picked up some treasure to sell. 4/5 stars (weak yes vote).
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Run looks nice, but does the self-impalement trick not work in this version of Tekken?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
That was great! I liked the jumping part in particular. Yes vote for the EZGame70.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
My Sanskrit is rusty, but that ending was so sad. Voting no due to excessive realism.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
I apologize for not being clear. I meant that petting only the one dog doesn't seem like the best goal.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Maybe that's true, but it doesn't seem like the best goal for this game. Meh vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Why pet only Daisy? What about Lucky and Maxwell?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Nice glitch abuse, but I second Zinfidel about entertainment. Meh vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
The screen scrolls so slowly, but it looks OK otherwise. Meh vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Was that an ACE causing a reset? It's not clear from the submission text.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Looks good. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Looks good. I could follow the gameplay easily because there wasn't an overload of glitches. The hacking involved seems impressive, though I found the reuse of bosses and enemies from other games somewhat boring. Also, there were too many Mega Man clones as bosses and enemies. Yes vote for entertainment, regardless.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
This sounds useful. Do you envision the tags being stored in the code/data logger or in the deb file that the debugger generates?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Some thoughts:
  • Perhaps you should limit the number of sources you use for updates. For example, stick with the CDC website and that of your state health department. News media usually focus on the bad things that are happening (this applies to more than the COVID-19 situation), so it's easy to panic if you're switching between channels/websites/whatever to get an update every minute.
  • The basic infection prevention measures from the first post have not changed: Hand hygiene and social distancing remain the best things you can do.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Nice improvement and use of the tricks. Having never played this game, though, the ninja's slow movement speed made the run boring at times. Meh vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Yes, congrats to the winners!
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Do you mean the frame counter? It is in the the Configure -> Display menu, which also has several other options.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Nice and quick. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
I nominate the only three who had at least one run published in each year of the decade (alone or as part of a team): Mothrayas, MUGG, and Tompa.
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
Truncated wrote:
It looks like it varies a lot who's faster in which room, so maybe it's possible to make an improved movie with contributions from all teams.
If someone wants the raw data that I used for encoding to try to figure out which team is fastest in each room/level, I can provide it. It's AviSynth syntax but not too difficult to understand. Just wondering: Did anyone find a more convenient way to analyze PCE assembly code than a combination of trace logger in BizHawk and debugging functions in Mednafen?
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
The comparison encode is now available: Link to video
Current Projects: TAS: Wizards & Warriors III.
Editor, Experienced Forum User, Published Author, Player (67)
Joined: 6/22/2005
Posts: 1041
I'll work on it. The encodes have been updated.
Current Projects: TAS: Wizards & Warriors III.