Posts for DeliciousOctorok


Post subject: Re: sync issue
Experienced Forum User
Joined: 1/14/2013
Posts: 11
antd wrote:
latest wip will not sync for me
What do you mean? Do you mean it just won't play properly? I'm using PSXjin v2.0.2 with the game ID as SCUS94454B. I redownloaded the file and played that file on my computer and it's working fine.
Experienced Forum User
Joined: 1/14/2013
Posts: 11
I uploaded another WIP, but I still don't know how to post the input files.
Experienced Forum User
Joined: 1/14/2013
Posts: 11
Spikestuff wrote:
What codec are you using? Because I see that's not mentioned. (Checking every possibility and I think it's this)
I'm not sure. All I know is that I'm trying to record with a .pjm and that's the only option I have available. I don't know what codec .pjm's have. EDIT: I just found out what the problem was. For some reason I don't have permissions to read and write in the program files folder (even though I'm the only user on my laptop). So either I move the psxjin file to documents or I find out how to get permission.
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Joined: 1/14/2013
Posts: 11
Spikestuff wrote:
So what I'm getting is that when you load state then record you crash. What about doing that in reverse (record then load state), because your first wip was done from frame 0 (or whatever number) to the end of your frames.
Sorry if I confused you but I've never loaded a state then recorded. I've always recorded from power on, and as soon as it tries to record the program crashes. If I pause then hit record, the program is fine, but as soon as I unpause it crashes.
Experienced Forum User
Joined: 1/14/2013
Posts: 11
Spikestuff wrote:
I use my laptop do all of my encodes, it might be the specs on yours or something else... can you show what you have in the graphics settings in psxjin
[URL=http://imageshack.us/photo/my-images/825/46755606.png/][/URL]
Experienced Forum User
Joined: 1/14/2013
Posts: 11
Spikestuff wrote:
Please tell me you're using hotkey save/loadstate and not the inbuilt one because the inbuilt one causes more problems and the hotkey causes no problems.
Well whichever method I'm using it seems to be working fine on my desktop, but if I try any type of recording on my laptop it crashes.
Experienced Forum User
Joined: 1/14/2013
Posts: 11
Patashu wrote:
Almost every game has a set of memory addresses, the values of which indicate the player character's x position, y position, x speed and y speed (x being horizontal, y being vertical). For example, Super Mario Bros: http://tasvideos.org/Addresses-11.html To find such a memory address, in most emulators with memory watch there is a feature that lets you do the following: Search memory Move right Ssearch memory for all values that increased since the last check, narrow possibilities Move left Search memory for all values that decreased since the last check, narrow possibilities And by doing this over and over again the program narrows down all values that could be x position - until you have only one. Then you can do the same for y position, x velocity, y velocity and whatever else you can think of measuring. And now, you can verify that methods of movement are as fast/as slow as you think they are :)
I tried this out and I was able to find the x speed variable, and so far it's helped me out a lot! With it I was able to find out that I accelerate faster in the air than on the ground, and that jumping off a swing gives me a big speed boost. So far I can tell that illegal d-pad combinations don't do anything special. This may be because of the adition of the analog stick, allowing users to press left on the d-pad and move the analog stick right, but this is just an assumption.
Warepire wrote:
No, after the upload you will get a link to the file, that link you copy and paste into the project discussion topic (this topic) The ID is usually a part of the file name. Luckily there seems to be only one version of the game, and that has ID "SCUS-94454" Yes, for the publication when you submit the finished TAS and it's accepted. WIP encodes you will have to provide yourself, or ask the user antd, he will sometimes encode WIPs.
Alright thanks for the help. I'll post the .pjm file in this thread when I get the chance.
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Joined: 1/14/2013
Posts: 11
FractalFusion wrote:
I don't know if this solves anything, but someone mentioned on IRC that recording starting from savestate/now doesn't work. Only starting from reset works.
I never record from savestate since it's too glitchy.
antd wrote:
Go to graphics settings and check "use system memory ".
It didn't work. It just crashes like usual when I try to record or play a recording. I can run any ISO btw, but when I try to record the emulator crashes.
Experienced Forum User
Joined: 1/14/2013
Posts: 11
Warepire wrote:
As a person who never played the game it looks like a very good first WIP and I will be looking forward to more of them.
If you're saying I've never played the game before I've actually beaten it a couple times and have completed all missions (except for the Tomba! 1 exclusive missions). I've just never attempted to do a TAS of any game before now.
Warepire wrote:
It's usually a good idea to also include the current version of your input file with each WIP, those can be uploaded here: http://tasvideos.org/userfiles/ And then linked to in the discussion topic. This may help others who know more about the game to help you find improvements to your TAS.
When I upload the file will a thread be generated automatically? Also, by discussion topic do you mean the General section?
Warepire wrote:
If you post your input file, it also helps if you tell us the game ID (i.e. SCUS-94154, this ID belongs to Crash Bandicoot 2, don't just copy this one) as well as the filename of the BIOS you used, and any special settings if those are needed.
I don't know how to get the game ID, but I do know it's NTSC. Also my BIOS is scph1001.bin.
Warepire wrote:
Don't worry about the video quality, it's plenty good enough for WIPs, an encoder will take care of the publish encode if you submit your TAS when it's completed and it's accepted.
So someone else will encode both the AVI and WAV files?
Patashu wrote:
I'm looking forward to a Tomba 2 TAS. A few questions: 1) Do illegal d-pad combinations (u+d, l+r, u+d+l and so on) do anything interesting? Check in every 'movement state', menu and so on. 2) Have you found the memory addresses for x/y speed and position? In some games running with the directional button held down is not the fastest way to move under TAS conditions, due to oscillating speeds you can freeze (super mario world) or acceleration/top speed being different in the air or slopes or land.
1) Do you mean if I do an illegal d-pad combination while turning at an intersection or opening the menu, it may cause the action to go faster? I hardly know anything about TASing so I could be wrong. 2) You lost me here lol. I understand what you mean by different acceleration speeds in the air and ground. I still have to test whether I accelerate at different speeds on the ground and in the air, but so far it seems like it's the same. I do not understand what you mean by "memory addresses for x/y speed and position."
Post subject: Unable to Record Movies on Laptop in PSXjin
Experienced Forum User
Joined: 1/14/2013
Posts: 11
Whenever I try to record gameplay of any game in PSXjin on my laptop the program crashes. After I set the name and settings, the program crashes and says "psxjin.exe has stopped working." I was able to do a small TAS of Tomba 2 (can be found here: http://tasvideos.org/forum/viewtopic.php?t=13731) using my desktop computer, so I want to work on it on my laptop too. My laptop is a Macbook running Bootcamp and Windows 7 Ultimate. It has an Intel i5, onboard graphics, and 2G of RAM. My desktop is running the same OS and has the same processor and graphics, except my desktop has 8G of RAM. I don't see why I'm having this problem. EDIT: I just found out what the problem was. For some reason I don't have permissions to read and write in the program files folder (even though I'm the only user on my laptop). So either I move the psxjin file to documents or I find out how to get permission.
Post subject: Tomba! 2: The Evil Swine Return (WIP) (Updated Jan 4, 2013)
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Joined: 1/14/2013
Posts: 11
All .pjm (input) files will be uploaded to my TASVideos Userfiles page here: http://tasvideos.org/userfiles/user/DeliciousOctorok Link to video Youtube Description:
This is a Tool-Assisted speedrun of Tomba! 2: The Evil Swine Return. This is my first attempt at a TAS in general, so I don't have much experience. This is still a Work in Progress, as you can see by this being my only video and that it's not finished. I used PSXJin to emulate and record the game. Unfortunately the emulator only records in AVIs and splits the sound from video. Since Sony Vegas has an aneurysm whenever it tries to play an AVI file, I had to use Movie Maker. The sound isn't as good as I'd hope it would be. Idk what else to say. Enjoy what I have. If there's parts in the video where you know I can improve in I'd appreciate it if you'd tell me. NOTES: For my first TAS this really doesn't look bad. Then again, I don't have any experience with it so who am I to judge? At 6:00 I think I can improve my time slightly by turning back slightly to the right in the air, then moving right while barely grabbing the fast pants so I'm running at full speed when I hit the ground. Also at 4:00 I may have to play around with this part a bit since it seems a bit slow to me. It was just hard getting the crab since he would jump up right as I reached him no matter what angle I took. Other than that I think I played perfectly.
I was too lazy to write a modified version of this, so I'll just copy and paste. When I recorded the AVI, I used the Xvid MPEG-4 Codec compressor. UPDATE: Link to video Here's another WIP of my Tomba 2 TAS. It includes new speed tricks I found out myself. YouTube description:
Sorry it took so long to get another WIP out, but I kept finding better routes and tricks along the way that made me reset the TAS a couple of times. I'd like to thank RJWaters2 for posting a speed run of the segment I show in this video. (I responded to that video too) It was from him where I got the idea to get the feathers from the treasure in the pipe area. The most notable trick is when I use my weapon every time I jump. If you use your weapon one or two frames before you jump, you will get a massive speed boost. How did I find this out? I was dicking around with my weapon at one point when I noticed in my memory watch that I was exceeding maximum speed after jumping. After multiple tests I'm now able to use it pretty well. You will only get a speed increase if you already moving, so if you try to do this trick from an idle position you won't get any speed boost. Also, depending on the pants you're wearing you can only move a certain speed when sprinting normally, so with this trick, after you exceed the limit, your speed will periodically drop back to the limit unless you do the trick again. I'm pretty sure the speed increase is multiplicative, so I'm waiting until I get to an infinite stretch of land (e.g. the Flame Pig stage) to see what's the fastest speed I can go. I also found out that in order to do the shortest jump you have to hold the jump button for a little more than two frames (two frames is the time it takes for the game to register an input), but I didn't find out about this until I got to the pipe area, so there's probably some parts in the first stage where I could've saved more time, like that part where I open the chest to get the turbo pants, but I don't want to be going back more than 40000 frames and doing everything over again just to fix one or two parts. Besides, I'm pretty sure I'm going to be the only one TASing this game, so it doesn't matter too much right? There are many other things I want to point out in the video that I will later on do so when I add commentary to the video. Anyway, here's my latest update of my Tomba 2 TAS. I found many new routes and tricks that help me shave off a lot of time compared to my old WIP. Since this is as far as RJWaters2 got with his speed run, I will mostly follow Chris-X's speedrun on SpeedDemosArchive from here on, but to be honest I think I'm going to do a practice run before I go any further to see if I can find anything better. I use all three feathers in this run and I don't know if I should've saved one or not, so I'll be able to find that out in a few practice runs. This means that I probably won't get this TAS done until months later. I'll be posting another WIP when I get to a general midterm in the game, but I feel that won't be until much later. Anyway, enjoy the TAS. Emulator used: PSXjin Game ID: SCUS94454B Game Region: NTSC-U
Not much else I gotta say. Like I said in the description I'll be adding commentary to the video later on, so I'll be able to explain more stuff there.