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Such a life! I've never figured out how it works.
I used MKV Modern HQ once - for Wolfenstein 3D TAS series to see encodes in 70 FPS.
In some rare cases, when a temp encode is still missing in the submission, I use emulators.
TASing is like making a film: only the best takes are shown in the final movie.
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Not likely. We had a discussion about the leaked source code of Xbox OS which could be useful to improve emulation and eventually make TASing possible.
TASing is like making a film: only the best takes are shown in the final movie.
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Regarding recent news about PCem becoming allowed for DOS games via libTAS. Why cannot it be used for Windows 95, for example? Is it unstable, untested? Because I recall userfiles for different DOS ages, but nothing regarding Windows.
TASing is like making a film: only the best takes are shown in the final movie.
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Even though this run will likely to be rejected, it was still spectacular. Too bad that missions are testing polygons and textures are all plain, not even placeholders from legacy material.
TASing is like making a film: only the best takes are shown in the final movie.
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Frankly speaking, I'd prefer the current design instead.
I was staring at the front page for 10 minutes, and I'm like "Is it a modern design era (because I'm working on a project where FE design is even worse than here), or my preferences suck?"
TASing is like making a film: only the best takes are shown in the final movie.
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Yeah, the humor level isn't that high here.
Nevertheless, it still has some potential to have a decent TAS "volume #2", but for this to happen, the game has to be brute-forced for all questions and prescribed answers which would let you come up with hilarious answers
TASing is like making a film: only the best takes are shown in the final movie.
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During the testing I found a shortcut in the 135-degree corner which would save 2-3 secs. The problem is, I cannot repeat it in the actual TAS even if I try to match player's conditions (exact position and angle) and copy-paste the input for my test movie.
Here is the moment from my workaround movie where I found it:
Link to video
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Here is the input file of my testing (skip to frame 9000 to see that moment):
User movie #72971812683375625
RAM Watch file:
User movie #72971573659475520
- X and Y coordinates are square hitbox edges: 3 addresses per each coordinate because 2 edges have 2 identical values, so I omitted one of them.
- X and Y velocity are individual for each map. (M5) at the end means they work only on Map 5.
-----------
UPD: found a better route comparing to RTA's one which partially levels the time difference. Still, this trick will remain as a potential improvement.
TASing is like making a film: only the best takes are shown in the final movie.
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Speaking of planning, why there are no good map editors for Build Engine? When I met Doom Builder, I didn't have to even dig into the net to find out how to open a WAD, how to observe a map and enemy placements on different difficulties.
Mapster32 is a real inhumanity to mere mortals who just want to open and analyze existing maps. It's really complex and it keeps crashing.
TASing is like making a film: only the best takes are shown in the final movie.
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Alright then. Wish you luck!
BTW, I noticed BuildGDX supports Shadow Warrior as well, but tasvideos doesn't say if the engine works fine or not. Would you please try it out on libTAS?
TASing is like making a film: only the best takes are shown in the final movie.
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Looks like a real aimbot! I don't know if visitors would like this style of turning. If I were making that, I would at least try to imitate fast turning, like I do in Doom.
100% will really be insane. You'll need to take everything into account. Backtracking is not that common in this game, but I'm sure you'll have to leave some enemies behind and hope they won't run too far away trying to follow you.
A wallhack or a map with enemies shown on it would really insure you won't have to redo a piece of work because you had forgotten something.
BTW, how did you build that TAS? I'm not aware of libTAS interface. Can you set mouse coordinates for each frame?
Shadow Warrior is not really on the list. VoidSW doesn't have a Linux build yet (as far as I know) and I don't see much progress for the engine to get into a release.
TASing is like making a film: only the best takes are shown in the final movie.
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If I have a weak GPU (Intel HD Graphics 2500), does libTAS run, let's say, Shadow Warrior (Build engine) via DOSbox at 60 fps internally?
I know I have to do some tweaks to resolutions for both DOSbox and the game, but does libTAS provide hardware independence?
I don't mind running libTAS at <10 fps, but I want the video to be recorded at 60 fps for a game running on DOSbox.
TASing is like making a film: only the best takes are shown in the final movie.
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Frankly speaking, SM 1 was way more entertaining than SM 2. Various sections just made me skip them, like those with Black Cat. Beating the boss (38:15) in 1 hit was great though.
Weak Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.