Posts for Dimon12321


Dimon12321
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XTREMAL93 wrote:
Is it necessary to rescue all 3 hostages in level 2? Also as i remember from childhood, after rescuing secret agent you can go into chamber, explode wall using timed bomb and leave base faster.
Sure, last one always warns you about the destruction of this prison. maTO did this several years ago and there is a "walkthrough" video somewhere on YT. It's still wierd for me why he didn't submit it on tasvideos. It would definitely have been published. I tried to represent his TAS, but I got problems with spawning system as the game was spawning more enemies on my way - that would raise doubts of me not beating the fastest existing speedruns since my TAS is more laggy. So I abandoned my work =[ UPD: here is maTO's TAS: https://youtu.be/-MGH875SGSQ
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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XTREMAL93 wrote:
ясно, спасибо. Это нормально что rewind с открытым ТАСтудио работает медленнее, чем без него?
Если в Бизхоке что-либо работает медленно - это нормально.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow! That was incredible, Mothrayas!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Oh, finally! Link to video
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Temporary encode has been done. No desyncs for Biz 2.3.0. I still doubt about your route, especially when you go back to kill enemies with your charge attack on the stage 1. Ground bosses seem to be weak enough and you would lose less time if you killed one of them with 2-3 more flames rather than turning back to get rid of the tail. Anyway, these are just my thoughts and you might have done everything correctly. The game is not that funny, just a regular sidescroller. Nevertheless, I haven't got bored. Yes vote. Link to video
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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And that's over? I want more =) Anyway, nice improvement. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Dr Doppietta wrote:
Dimon12321 wrote:
The worst thing is if you discover no glitches and just repeat what speedrun has done. That's why I'm not interested in TASing SC series yet.
Maybe it's because I don't understand english perfectly, but I don't get what you're meaning, here... You mean, if a new bug is discovered, I may end up re-doing the TAS to further optimize it? That's none of my business, I prefer playing glitchless. lol Oh, also, I was wondering: what if I want to post my efforts so far so that people can see it and suggest me other things to do/add/remove from my TAS? Like a open Work-In-Progress where I show you all a video and you say "you can save time by doing this/that" ect...
I mean, people won't enjoy much if you do everything like in speedrun. Yes, you can create a thread and post files and videos there, but don't wait for hype (excitement) from people! This community reacts weakly on games that are different from Mario and Sonic. Maybe 1-2 people will respond. I found that on own skin!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, I didn't notice it's possible to kill only right tank in order to get through in Area 2. Nice glitch in Area 8. Is it possible to improve main TAS using this glitch? Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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It's alright! TASing judgement is always aimed on in-game time (IGT): the time, that is spent on actual walkthorugh, not on loadings. As far as I know, Gamecube's version of SC 2003 is as simplified as PS2 version is, but has better graphics. Both versions show 30 FPS. The worst thing is if you discover no glitches and just repeat what speedrun has done. That's why I'm not interested in TASing SC series yet. Coop is a real pain in the butt for TASing. It's still damn difficult if you TAS a 2D game with the help of TAS editor and just tick on your input spreadsheet sequence to see what will happen. In a 3D game, you should take a list of paper and write down your full input for each frame and check for several times if everything works as you planned. In short, your progress will as slow as a snail crawls.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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PCSX2 is a bad choice for learning, as bad as Dolphin is. You ought to pick an easier emulator first: like FCEUX or lsnes. Try to TAS Super Mario Bros, not for submission, but to feel how the TASing process comes over, and to improve your skills, of course. Getting started with a complex game is a bad sign. I was also inspired by the TASes listed above, I showed this: #4267: Dimon12321's N64 Doom 64 in 41:22.45, and guess what? It was rejected due to my pure skills and bad game knowledge. Try something simple first, but, nevertheless, it's up to you! Good luck!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I'm planning to TAS Serious Sam Advance some day. There is a unusual trick with the password. When you reach the pre-last level (Praetorian Fort), the game gives you the password in order to continue the game from this level. If you quit the game and enter it in the password section, you continue the game with all weapons, even those that you might not get yet. Here is that moment. So, the question is: Is that allowed to use a password, given by the game during the TAS, in order to get such a time-saving benefit?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I didn't find entertaining, sorry.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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fsvgm777 wrote:
So my only guess is that you uploaded the wrong BK2.
I mistook it. My bad =( That's the right one. http://tasvideos.org/userfiles/info/51157374872884538
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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fsvgm777 wrote:
Dimon12321 wrote:
SHA1: 5AD8F8AD871F8C2A4D669CAC6759090C Bizhawk 2.3.0
fsvgm777 wrote:
ROM hash and BizHawk version match.
It should match. MD5: 7261593640A060DBB26D5FB166FFB131 (onlinemd5.com) SHA1: 673B8782A68CEE12CBEBD71001154C4D5C940C1A (onlinemd5.com) SHA1: 5AD8F8AD871F8C2A4D669CAC6759090C (Bizhawk's generation)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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fsvgm777 wrote:
ROM hash and BizHawk version match.
This is the info from Header.txt from .bk2:
MovieVersion BizHawk v2.0.0 rerecordCount 26514 Author zoboner emuVersion Version 2.3.0 Platform GEN GameName MK 5 - Mortal Combat - SubZero (Unl) [!] SHA1 5AD8F8AD871F8C2A4D669CAC6759090C Core Genplus-gx
Otherwise, I need a tip of how to find the real ROM hash (MD5 or sth like that) if SHA1 is not enough.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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So the synchronization is finally over. In fact, we had to TAS the whole game again. We discovered new tactics and improved some battles. As a result, our new TAS is over 14 seconds faster comparing to IGT of our old Gens run. Though, Bizhawk's Genesis core is more laggy accurate, it's even faster in the real time condition. Please, replace our current movie with this one: User movie #51156051777459736
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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XTREMAL93 wrote:
Can we add Code Name: Viper TAS to the Vault? At least for collection.
It was rejected due to a slow boss defeating. We should improve it in order to make it acceptable.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Why not just bother making one that's better than inhouse BizHawk and create a GMV to BK2 convertor? And yes, Hawk as mentioned has a decent one already, but you can improve on it is a suggestion (since for example SNES' one doesn't work as intended for some from what I've seen, but works fine for me). Gens can still do all the things you have it set still have the better lua, interface and whatever else. But. If you have this converter then making it work towards the better emulator would be the more logical option is it not?
It's a nice idea, but it's much easier to code a small separate program (especially if it's a console application that does only 1 action) than implement it into a major program. Futhermore, it's not ready for common usage yet. Also, I doubt this function will be widely used. It is. It's possible to import input files from elder emulators to Bizhawk and make them sync on advanced cores with the help of TAstudio. As a matter of fact, here is the deal =)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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£e Nécroyeur wrote:
Dimon12321 wrote:
Инпут успешно преобразовывается
Ура!
The program and video tutorial here: Thread #20590: BK2 to GMV converter
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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По просьбе Непревзойденного Алексея сделал небольшое програмку, которая конвертирует инпут из Bizhawk в инпут Gens-Rerecording (.bk2 в .gmv). Экзешник можно скачать по ссылкам ниже: 2 Players 6 buttons - https://drive.google.com/file/d/1O-9bwptTZqpCez9c5zBLCoMM4MJHDKZN/view?usp=sharing 1 player 3 buttons - https://drive.google.com/file/d/1iQqv82MEqZSByvCfunK0t5-v1sNN6lEp/view?usp=sharing Демонстрация использования (эмуляторы орут, поэтому тише сделайте): Link to video Кроме показанного выше, нюансы следующие: 1. Input Log из файла bk2 должен носить название "123.txt" и находится в одной папке с программой. Переконвертированный инпут всегда носит название "1.txt" и тоже появляется в одной папке с программой. 2. Программа конвертирует только инпут. Заголовок в будущий .gmv нужно скопировать вручную из другого мувика. Эта проблема показана в видео. Если после вставки заголовка, сохранения и запуска .gmv видны странные цвета инпута (зеленый, красный) или наблюдается явный рассинхрон, то необохдимо найти такой заголовок, который будет на 1 пробел меньше, чем тот, который вы вставили. Тогда все должно заработать. Кстати, не советую удалять 1 пробел, если заголовок длиннее. Тогда 1 байт инпута окажется в комментарии заголовка. Ещё для надежности заметьте, на каком кадре и какой именно инпут у вас начинается первым в Bizhawk, и какой - в Gens. 3. Вне зависимости от скопированного заголовка, счетчик Rerecords всегда будет показывать громадные числа. Подозреваю, что это из-за изменения представления битов при копировании (little-endian -> big-endian). Making of: Сначала решил структурировать каждую прочтенную строку из Input Log и отвел под каждый нужный символ собственную переменную. Получился цикл из более 20 getline'ов под каждую кнопку из инпута. Как ни старался - цикл на отрез отказывался работать, хотя базой служила старая учебная програмка, которая при аналогичном коде работала на ура! Разбирался с этой проблемой 3 дня и даже обращался на stackoverflow с этой проблемой. Ничего кроме "Бери отладчик и разбирайся сам!" я там не получил. На 4-ый день пришло озарение и я за час написал программу в С++ и потом 3 часа её корректировал из-за того, что полученный инпут необходимо было реверсировать (изменить порядок чтения битов) в двух местах относительно Генса и инверсировать значения в нём. Красавцы, конечно, те, кто статью эту составляли! Хоть бы пример какой-то привели! Ааа, ну кто же в структуру инпута-то полезет и станет проверять!? Спасибо: - Wеликому SуперTАСеру (WST) за его труды, которые мне не пригодились. Его программа отлично редактирует заголовок, но инпут отредактированного мувика сходит на нет. А моя исправно конвертирует инпут, но ничего не делает с заголовком. Наши бы проги объединить и заглядение бы вышло! - feos'у за то, что обнадежил в легкости выполнения задачи. Должен признать, что задание оказалось действительно легким. Нужна была лишь правильная мысль и Гугл, ибо уже забыл, как правильно пользоваться <ftream>. - Остальным русскоязычным обитателям за то, что остаетесь активными. Короче ладно. Спасибо за внимание, пользуйтесь!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Вчера я хотел написать, что мне это не под силу, но сегодня внезапно пришло озарение! Инпут успешно преобразовывается, но необходимо предварительно провести ряд ручных манипуляций. Удастся ли мне их свести к минимуму - вопрос весьма спорный, но, тем не менее, это лучше, чем переклацывать весь инпут вручную =) WST, спасибо за труды, но, к сожалению, я оттуда вообще ничего позаимствовать не cмог. К тому же, я так и не увидел, как преобразовать ререкорды, флаги и комментарии в заголовке. UPD: Да, репетиция прошла успешно! Взял свой старый TAS Robocop 3, импортировал в Бизхок, взял Инпут Лог из .bk2, перевел обратно в gmv, запустил его - TAS проигрывается нормально, нигде рассинхронов нет. UPD2: исправил битовый массив. Теперь кнопки XYZM для обоих игроков работают корректно. Теперь начну записывать туториал. Выложу вместе с прогой в отдельной теме.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Doing multiple headshots while TASing a shooter like in Resident Evil 4 or 007 franchise. Unfortunately, most 3D shooters are long and/or tricky in optimization.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Ниче так! С заголовком гемора будет меньше. Я немного переосмыслил суть происходящего. Буду на С# писать, т.к. там проще реализовать окно с кнопочками, т.е., хоть каким-то, но интерфейсом. MFC мне сразу не понравился и, слава Богу, что этот курс длился всего полгода на 2 курсе. Работы не мало, но разобраться можно!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Кстати говоря, инпут вряд ли встанет на Gens. Ядра разные, загрузки на Gens меньше и лаги появляются в разных местах (на примере MK5 это ощутил). Его ведь потом все равно придется в TAS Editor'е редактировать чтоб синхры добиться!
TASing is like making a film: only the best takes are shown in the final movie.