Posts for Dimon12321


Dimon12321
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Mizumaririn wrote:
However I am not sure if you are aware of a glitch being present. I watched the WR on SRC (the platform is PC). By swapping a jewel into a blank tile while the jewels above drop to refill, one dropping jewel gets deleted, allowing for much more versatility (and the number of possibilities). Is said glitch also possible on the DS version? I also want to question, is destroying star gems and hypercubes slow? it seems that normal matching can destroy gems faster than these 2 special gems.
I was aware of this glitch. I tried it for a couple of times, but got no luck. Star Gems and Hypercubes, as you can see on the video, show the animation of clearing the lines or specific gems and it's enough time-consuming to go with regular combos and Flame Gems, which occupy 3 columns to make gems above it jump and fall down. It's time-consuming as well, but you can swap gems in other places in the meantime.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Bejeweled 3 is not a really good game choice for TASing. For 2 reasons: 1) Entertainment. As we can see in this submission from 2012, it gets boring quickly. Yeah, this is one of the games which are entertaining when you play it, and not so entertaining when you watch a TAS. 2) Optimization. When you make a combo, a set of jewels, which falls from the top, is selected at random, depending on the time moment at which the combo was done. That means, each quest should be heavily bruteforced high and low in order to achieve your goals in the fastest time. I'd say, optimization is the main restriction here. Bejeweled 3 has not a big variety of goals. It has it's own set of achievements, but I don't think any of them, besides Levelord, worth its submission, as they are aimed at an extremely long play. So, I would emphasize 2 reasonable goals: Levelord (short) and Quest Mode (long), which we'll focus on below. Special Gems glossary Flame Gem - collect 4 gems in a line. Blows 8 cells around it. All gems above the explosion jump up, but it's still the fastest interruption among special gems. Star Gem - collect 5 gems forming an 90-degree angle: these are 4 variations of "L" and the "+" variation. Clears the whole row and the whole column which are traversed by the gem. Hypercube - collect 5 gems in a line. Clears all gems of the kind a hypercube was swapped with. Note: combining 2 hypercubes clears all the gems on the field. Supernova - collect 6 gems in a line. Can be made only the game drops multiple gems from the top after you've made a combo. Provides the multiplied effect of a Flame Gem and a Start Gem, i.e. clears 3 rows and the 3 columns which are traversed by the gem. Quest Mode Quest mode consists of 40 stages, introducing 11 game modes. Alchemy Vertical combos cover columns. Horizontal ones cover rows. 8 matches on each line in 1 direction is enough to cover the whole field. Things get a little complicated when you need to cover the field twice, but I think the strategy is still regular combos. Special gems are not that game changers here. Avalanche This mode is slow-pacing. Not much can be done here. Combos should be done during a fall of a gem line, to make them fall at the full speed. Making combos in other moments will pause the timer which drops a new line of gems. It's possible to swap a gem with an empty space if there is no question mark above it. Blowing a Star Gem at the end will save some time comparing to making 3-4 combos after the last needed line of gems. Balance It's about manipulating the frequency of red and blue gems. Don't let more than 3 columns be unsortable because, the more combos you do, the more gems fall down and red/blue ones are seen more often. Special gems are not that required. Butterflies Every time you make 1-2 combos, a random gem at the bottom turns into a butterfly and each combo makes it jump one space above, until it reaches the top. It's about the frequency of combos to spawn more butterflies. It's not that hard to make combinations with them. Gold Rush The main problem is making combos at the bottom to break the ground cells. Blowing a Supernova, especially, near the bottom, is the fastest strategy. Well, a Star Gem along the line with gold cells is good too, but who knows if this will be faster than a Supernova. Ice Storm It's about making frequent combos and blowing Flame Gems because of their short interruptions. Poker Obviously, to get a Flush hand, you gotta rely on manipulations of the random. Say there are 3 available combos of the same color. You do these combos and make the game drop gems of the same color to do 2 more combos, resulting in having a Flush (5 of a kind). Unfortunately, each your gem swap result gets recorded on one of 5 cards, so there are not much possibilities to prepare the field for the next set of cards without ruining your card combination. I don't think it's possible to collect constant Flushes (5 of a kind), but the rotation of Flushes and quads (4 of a kind) is definitely possible. Also, combining a special gem gives you +50 points to the result. Sandstorm / Buried Treasure You gotta clear specific areas to pull the items out. The strategy is the same as in Ice Storm. It's about making frequent combos and blowing Flame Gems because of their short interruptions. Stratamax Since we have a limited number of moves, it's about manipulating cascade combos and blowing Flame Gems because of their short interruptions. Time Bomb You gotta make combos with specific gems with timers. 3-4 combos trigger a new bomb to drop down from the top. Not much to say. Flame Gems may come in handy. Wall Blast Flame Gems are not so useful here because they may not cover much of the wall blocks. Supernova is the fastest strategy because it covers much space. I actually managed to make 2 hypercubes and join them to cover the whole field, but I think it's a slow strategy. Jewels Random The game drops new jewels at random for each of 8 columns which have less than 8 jewels after combining some of those. It also keeps track of total quantities of each color on the board, as well as the amount of possible combos, but it's not too restricted. In rare cases, but easy enough to face it in a regular play, the game drops multiple jewels of the same color, making it easier for you to get powerful jewels. In even more rare cases, you can get 5 (hypercube) or 6 (supernova) similar jewels in a row just dropped down for you. This is the main point of manipulation for the fastest strategy to complete some of the non-trivial goals. In all modes, except Classic, the game doesn't let the player run out of combinations by always providing a set of jewels which make at least one combo possible. For a TAS, if you get into this situation, that definitely means you gotta replay a stage or rewind continuous playthrough to get a better random. Here is my TAS which beats the Quest Mode. It's rather a low-effort run, cuz' I didn't bother beating each stage in the fastest time. A human may spend dozens of hours on each stage to get objectively fastest time, I think it's a work for a bot to mesh buttons. Link to video Here is the input file. I don't know why you'd need it, but anyway. User movie #638173207203289282
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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CasualPokePlayer wrote:
Can you please post the resulting last_stdout and last_stderr files?
Where to find them? When I launch a game, I get the following error. It doesn't matter if the firmware is present on not, but I can assume only the autodetected firmware will work. I found dsp_coef.bin for "DSP COEF" and dsp_rom.bin (?) for "DSP IROM" in Dolphin's Sys folder within "My Documents" directory. Internet seems to share the same IPL.bin file for Gamecube, no matter where I look for it. Anyway, all of these 3 files are not detected by Bizhawk and, if I import them, they are shown as question marks. Using 5.0-16793 final release. Windows 7 SP1 x64.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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CasualPokePlayer wrote:
March 1, 2023 - Switch state compression to zstd - Internal fixes
Wow, the fork still receives updates. Thank you! So, GC games behave more or less stable and desyncs happen not more often than on Dolphin, right?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I have the feeling Round 2 for Ashran could be done faster by staying on the same stage, without breaking the floor.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I've been following your WIPs. Even though some skips are not performed due to token collection, it looks even more entertaining than your regular TAS. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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#3576: Abahbob's NES Dick Tracy "any%" in 19:15.88 It would be great if you could put this into "Not Optimal" section as it was cancelled due to possible improvements. I don't see any of those, but whatever. https://tasvideos.org/Movies/GruefoodDelight
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Why do enter a password at the beginning? Or is it a cutscene?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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The deja-vu feeling would stick with me to the end of the video, if I didn't put a thumb up to it some years ago xD Just like in Street Fighter 2, the author tries to show all the game's tricks. I think, quitting the match as soon as a glitch is done, is a nice touch. The entertainment level higher than in Street Fighter 2, but it could be even higher, if you could initiate playaround matches in-between CPU fights (like in Mortal Kombat) to switch the story characters. Nevertheless, yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Hello, eladog. Welcome to TASVideos! As pointed by other people, your TAS can be done faster. Besides, "warps" by HappyLee shows better movement optimization. Even World 1-1 can be done faster. The goal choice is also not well-selected. You're using warps, but not the ones which lead to the fastest game competition. In speedrunning, people either use fastest warps to complete the game, or not use warps at all (a.k.a. "warpless"). It's good to see a TAS which uses a non-ordinary route, but it's not acceptable this way.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I guess, someone has already reported this, but new "New Submissions" list doesn't look good. The game name, the branch and the author(-s) light up only when you point at it which is a downgrade to convenience. I double-checked my Dark Reader browser plugin, it was off for tasvideos. Mobile version, on the other hand, doesn't have this defect. Black text on a bright-grey background with a dark-green timing looks decent. No objections here. The current list of publications begs for an improvement: add a JS script that shows a thumbnail in a bigger resolution in the panel to the right where it used to be, but it was showing only the latest picture.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Here's a temp encode: (deleted) I'm not a fan of RPG speedruns and this one is relatively long, I didn't really enjoy it. Meh vote. Your movie finishes at the very end, when the year of publishing shows up. Please, upload here an abridged version of your .bk2 file that ends at your last input in order to trigger the credits roll. It should become about 157600 frames in total. Maybe less. If I got it right, the cutscene after the credits doesn't require any input from the player. Also, you were using Bizhawk 2.9 which hasn't been released to public yet. For the future, please consider replaying your TASes on official release versions of your emulator. But this time it's fine. It plays back on Bizhawk 2.8. https://tasvideos.org/MovieRules:
Use an official release of an approved emulator. Development/interim builds are allowed if the resulting input file syncs on an official release, though use them with caution as sync is not guaranteed.
UPD: temp encode has done its job. I've deleted it
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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A little less amusing than a Mortal Kombat playround, but I see you've got the most out of this game. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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LaddyPlays wrote:
Dimon12321 wrote:
There is also a custom tag for input files (called "userfile"), which is a better alternative to a URL. You can quote my post to see how it looks internally.
Taking note of it, thank you! Later I will upload a WIP of my TAS once I feel like enough progress is done. (Is it just me, or both of these userfile links are broken? I can't view them...)
Oh, looks like the author didn't feel like keeping that WIP for a while. Here's one of mine. It won't disappear xD User movie #63404054620389365 Here's a hyperlink.
LaddyPlays wrote:
So far I am in the middle of Level 5, which is just an auto-scrolling one. The bad thing is that I actually had finished it once, but because I forgot about saving the branch, I lost all progress I made on it and must redo all of it. Now that I think of how long I took to get this far, maybe I should actually spend more time into it. I will try to clear 1 to 2 levels, then gather resources about tricks and glitches everyday. I will also play it regularly by myself to remember most of its details. A long time ago, as I was unable to figure out how to pass a level and relentlessly pushed into a wall, I accidentally clipped through it to finish the level. I don't remember how it was done.
There is no actual guide how to find glitches. Not much people like messing around trying various tactics to see if they can clip through a wall, glide through a platform or some other possible glitch scenario. Most glitches are discovered by accident. When it comes to route planning, some people make first-try walkthroughs (also known as "TAS Test") to gather all the knowledge. For example, first 3 levels are played like normal, then on level 4 a new movement glitch was discovered, then on level 7 another one discovered or maybe some time saver is used. So, instead of replaying all the game again using discovered glitches, better routes and more skilled game mechanic usages, you can build the 1st version of your TAS to see, what improvements you can apply to your 2nd version, and if it's optimized, then it's time to submit your TAS on tasvideos. Of course, it's not mandatory. There are a lot of 1st-version TASes published here, because it can take quite a lot of time to beat the game again using some new discovery.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I have a question that kinda addresses that recent situation with SMB world selection. Generic version: Does a TAS violate the rules, if you complete half the game using a special glitch, then return back to Main Menu and continue a new game from the same level that you have just reached? As a result, all the levels are completed, despite the fact that you technically selected "the world" in the Main Menu. Specific version: GBA version of Doom has a unique player state glitch that drastically changes the gameplay. Episodes 1 and 2 can be completed using it. When Episode 3 Map 1 starts, you cannot continue the speedrun due to the player state limitations which cannot be now circumvented. So, you have to go back to Main Menu and start Episode 3 Map 1 with your normal state, up until the end. Thank you for your time!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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LaddyPlays wrote:
although I'm having a problem with the very large movie file I'm working on (over 100MB, TASPROJ type), which also makes saving even slower. If you wish to give me a hand, I can send the movie file to you (although I don't know exactly how collaborating in a TAS works).
.tasproj stores a lot of other data besides the input for maximum convenience and stability, but its automatic saving can be annoying because it freezes the emulator and you gotta wait for it to finish. It makes sense to save it manually, when you're ready to wait or when a solid peace of input is done. In the TAStudio window go to Config > Autosave > Set Autosave Interval and set it to "0" or some big number. If you want to share a Bizhawk movie, in the TAStudio window go to File > Export to Bk2. The project file will create an input file, which is much smaller and easier to share. To share a movie, you can use our local repository. On the front page, scroll down to "Upload a User File" button and click it. Here's a shortcut. Fill in the form*, press Upload and share the URL to your input file. There is also a custom tag for input files (called "userfile"), which is a better alternative to a URL. You can quote my post to see how it looks internally. Here is one of those, which is wrapped into a hyperlink Here is a plain usage of the preset: User movie #638104413539284543 * - it's worth mentioning that "Game" field stores a list of already published TASes, so "Kolibri" might not be there yet. You can leave it blank "---"
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
How come you changed into different characters for the last 2 fights? I'm unaware of the ins and outs of Mortal Kombat and I knew there was a feature that let you swap fighters mid fight, but I thought that was from using a cheat code. Or are you able to use that ability without cheats in this game?
On N64 version, thanks to the cartridge technology, Shang Tsung's morphs take no time, unlike CD-based consoles.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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LaddyPlays wrote:
However I'm not here to try to break any record (because it's right now difficult for me and there are always many talented TAS makers anyway). My goal here for now is to share runs of more obscure games that little to no people desire trying to make one of, and that way I can at least make a plenty of useful TASes. I would also like to use TAS just for playarounds rather than speedrunning.
It's alright. TASing is used for various things. Someone does it for records, someone does it for fun and joy. I've made a lot of Doom TASes, but none of them was submitted here.
LaddyPlays wrote:
There's also nothing to worry about it; yesterday, after seeing only a few guides, I managed to make one of Donkey Kong on NES quickly. Keep in mind that I am a computer scientist :]
Great work! Most people here are self-learners, but the guides on YouTube are really useful. They're often underestimated.
LaddyPlays wrote:
Before you do talk to me, please remember that I am autistic and severely anxious. I just want to make sure I don't cause arguments with anyone, and I will try my best to behave here. Thank you for reading, have a nice day <3
People have complexes. It's completely fine. Right now you're doing well by talking to us. It will make you feel less awkward in such situations. When I met this community, I ruined my shyness by submitting a long TAS and it was rejected due to being unoptimized. Even though I was very upset with the result, eventually people told me what I was doing wrong and helped me making TASes better. Have a nice journey =)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Watching date-times in "Last post" column of Speedrun competitions, I feel like this subforum is extremely unpopular. Would it make sense to merge TAS competitions in there to make it more lively?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Oh, boy. I've been waiting for this TAS for a long time. Those OOB tricks are great, as well as that bird vault jump on 10:34. Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Experienced Forum User, Published Author, Active player (480)
Joined: 4/5/2014
Posts: 1129
Location: Ukraine
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Unlike 2021, this year we don't have that much of a competition here due to a big dispersion of published movies in favour of the 1st place, even if it would have been built of shovelware games. ShesHardcore is demonstrating a productivity level of a teenager who spends months TASing. Results are respected, even though they're mostly focused on NES!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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ShesHardcore. I can't tell who else had such a great productivity throughout the year. It's probably a world record! Even EZGames69 had rather a humble list of work at his best.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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itsPersonnal wrote:
New Any% TAS in the works. It only took 4 years to get to Morph Ball! ...See you all in 2030 for the completion. You will own nothing and you will be happy watching 'Metroid Prime Any% TAS in 29 minutes'.
And it's gonna be rejected due to being built on an unofficial Dolphin build once again?
TASing is like making a film: only the best takes are shown in the final movie.