Posts for DiscoRico

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Joined: 10/11/2012
Posts: 48
OH. That makes a lot more sense than what I was envisioning. I thought it was more like a tab view. Gotcha.
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Joined: 10/11/2012
Posts: 48
(Sorry for posting in the wrong thread!) Honestly, I wouldn't consider it such a big issue if not for the fact that you can very easily reach that page from the homepage (via Movies > By Tier > Moons). I'm not sure what a pagination system is, but I would think that a very reasonable solution would be to have a few lines of code that pull the number of movies that match the given filter, and if the number exceeds some threshold value, without populating the list to the user, the site would be populated with some message saying "Number of movies that match desired filter exceeds the limit. Please add more filters." or something similar.
Post subject: Site bug when trying to find all Moons videos
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Joined: 10/11/2012
Posts: 48
Hey all, I was recently trying to pull the list of all the videos that were in the Moons tier, and I ran into the same issue on two different browsers (Firefox and Chrome) I've uploaded some screenshots of the issue to imgur http://imgur.com/AS9ca58,GhxDWPw,Zbp8YA4#0 You'll notice that at the bottom of each image, it outputs the error, but the second memory value changes between tries.
Post subject: Re: But, but, this run *is* entertaining!
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DwangoAC wrote:
I am in favor of leaving the existing publication as a playaround and publishing this (entertaining in my opinion) run as a separate speed-oriented category, despite the earlier statements in that publication's comments. While fighting games can often be flat out boring, this run is quite entertaining, especially to those of us who have played it, and I'd hate to see this relegated to the vault on a technicality.
I think some of the issue at hand is that the previous video is already in the Moons category. So we're left with the following questions: 1. Is this video entertaining enough (without considering the previous submissions or the history of this game on this site) to be put into Moons or Stars? 2. Is this video more entertaining than the previous submission which is currently in Moons? In my opinion, the answer to both of these is no. Thus, this video must be relegated to the vault, barring any technicality.
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Don't misunderstand, Dennis! I believe we're all in agreement that the run should be published, just that we don't think its entertainment value is as high as the previously published movie. In days of old, that would be problematic, but not that we have the tiered structure of TASes, we benefit from being able to publish branches that wouldn't normally have been published. After all, the question we're answering is if we found it entertaining or not.
DennisBalow wrote:
andypanther wrote:
My only complaint would be the use of Mupen.
Is using Mupen that oldschool? Sorry for this kind of a stupid question.
I think that Mupen was found to be inaccurate in its emulation, so we prefer BizHawk. Furthermore, if I remember correctly, BizHawk also has TAS tools built-in. I don't know for certain, as I've never TASed. EDIT: for further reference, you can visit this website.
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I agree with Atma and boct. Yes, it's faster (and significantly) but this isn't a superplay as I would expect from a fighting game. Plus, I'm a total sucker for a completed "Break The Targets!", which this run doesn't complete. Great candidate for vault, though. Edit: It should also be noted that the publishing comment by mmbossman on the previous TAS says "Future runs will be judged by the entertainment value and mastery of the game, rather than the final completion time. " Granted, this was long before the tiered system we now use, but even so. This run shouldn't obsolete the currently published one, but should be noted as a non-superplay.
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The amount of work I did just to see Jar Jar dance. 100% worth it.
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Posts: 48
This is more than a star per minute.
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Joined: 10/11/2012
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Omnigamer wrote:
Also, I'm not sure of precedent, but since this is a "Max Score" run instead of for time, I wouldn't mind if the movie were extended out to add in initials.
I second this, if it's possible! Even if it's just "TAS" at the end, I think it'd add more value than a true "last frame input" movie.
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I voted no... While it is an amazing accomplishment, and makes me wonder if Masterjun is going to make yet another ACE using this game, I didn't find it entertaining. Definitely should be published, though.
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Voted meh on entertainment, but this run should definitely be published. I just don't know enough about SotN to be entertained, I think.
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PRAISE HELIX (yes vote)
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Joined: 10/11/2012
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I'm watching it now, but I have a question concerning the boss fight against Roy at the ~168K mark. You call down the feather from the reserve box, and then jump into it, but (if I remember correctly) if you hit the feather once the music has started for the score tally screen, you can retrieve the feather and stash the fireflower with no time delay. Am I remembering correctly here, or did I get confused with something else?
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(This is gold. Pure, unadulterated gold. I had to sign in just to add that.) Having not watched the Air 2 run, nor the HRM run, I can understand perfectly why only one run per hack niche should be allowed. It's a good mantra to follow, specifically since some to many of the people following this site, including lurkers like me, may care about the root game, and not have any knowledge on any of the plethora of ROMHacks available. To me, the few ROMHack TASes I've seen have satisfied my desire to see glitch-heavy/draconian difficulty/lulz modifications to otherwise famous/popular games.
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Brilliant. Is there any good website that has a repository of this information so I can quit bugging you all? I've tried taking a look at how the controller and whatnot function and you've all been so kind as to explain that much to me. One quick question: Am I correct in understanding that the data signal is the only signal that originates at the controller, while the clock and latch lines originate at the console?
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TASes are recordings of input from power-on correct? In that case, could a signal be wired from the SNES power switch to circuitry that would automatically deliver the first input at (as close as possible) the same time as the emulated version? In other words, have the microcontroller in a sleep-state, or Wait-For-Interrupt, and have the power-on signal start playback?
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So just to make sure this is feasible, SNES games in which UP+DOWN and LEFT+RIGHT are allowed are viable input? Would a SNES bot be more reliable in terms of syncing if a SNES controller were disassembled and the mechanical switches for each button were replaced with signals from an Arduino corresponding to each button input? EDIT: After reading Ilari's fabulous post, I believe I understand phenomenally more. Is input on the controller stored into a shift register as well, and then sent on the data line as pulses? Then those data line pulses are read and stored in a shift register on the console itself?
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I see. How does it aid in exporting data?
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Joined: 10/11/2012
Posts: 48
Could you please explain what on_snoop does? I'm not exactly extremely familiar with any of special Lua functions in any of the emulators, aside from simple scripts that turbo during cut scenes, etc. Also, what is autopolling? If the name is anything to go by, I would think it's something like a system by which the SNES receives input only at a fixed periodic rate. Is this the case? EDIT: Also, what is the functionality of the shift register in terms of registering input of the buttons? 8 bits on the NES controller correspond to? Up, down, left, right, A, B, Start, Select, I assume. 4 more bits for SNES adds LT, RT, X, and Y. Does this mean that NES and SNES both use some form of PWM or PPM to deliver button input?
Post subject: SNES console verified games
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I was going through the list of console-verified titles, and I noticed that there were only N64 and NES games available on the list. I understand somewhat (I'm a junior in Elec. Eng.) that a microcontroller of some sort is used to feed output from the computer to the console, but is there a particular reason why no one has made a SNES version? The reason I ask is because for my senior design project, I would like to construct one, if possible. If someone has tried and come to the conclusion that it would be impossible, I would love to find out why, and see if perhaps there's something that was overlooked! Furthermore, I think it would be spectacular to see these TASes played back on the missing link of Nintendo consoles.
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I think perhaps the way to go, to avoid conflict and drama between tiers is to sort them by TAS genre. If allusion-type tier names are desired, I think art history movements might be acceptable. - Pure speed runs (100%, any%) could be referred to as Minimalism. - Superplay runs could be referred to as Abstract Expressionism. - Star-equivalent runs (what I imagine would be the most well-known to the TAS world and the internet) could be thought of as Renaissance art, or "Classic". - Individual-levels, obscure goals, alternate and/or subobtimal character playthroughs, etc., all could fall under Modernism. ...... or something thereof. Having said all that, I am all for revoking "bad game choice" as a criterion for rejection, whether or not this new tier-based system goes into effect. While true that entertainment should be a factor, TAS skill should, I believe, come first and foremost. Everyone I know has played a terrible game, a game that you just want to see someone destroy, literally and metaphorically, and sometimes these can be the most cathartic, enriching TASes. /endpost edit: I furthermore also think that more people, myself included, would try out TASing if they could make the equivalent of a finger-painted house (provided it was a well-made finger painting) as opposed to sitting down and painting the Sistine Chapel on their first go-around. This goes double if it's for a game that has no TAS history.
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Thanks for the welcome, everyone! I will definitely look into one of those options.
Post subject: So I'm a novice...
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... and I hope I'm posting in the right area. I've been a long-time lurker and a no-time TASer, and in all honesty I probably will not begin TASing anytime soon. I'm a huge fan of speedruns, both TA and non-TA, and my friends and I sometimes spend an evening trying to beat X as fast as possible. Of particular note is our Halo CE Legendary Run. I highly doubt we beat any sort of records, and frankly, we didn't check a single one, but we all get a kick out of blazing through games to add some replay value. Now, having said all that. I guess I registered for a couple of reasons. First and foremost, having lurked I've forgone rating videos for at least a couple years. Second, I hope one day to become a valued member of this community, even with the zero TAS experience I have. DiscoRico EDIT: I just noticed my title is very appropriately "Lurker". Gave me a chuckle.