Posts for Ferret_Warlord

Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Bag of Magic Food wrote:
Is it possible it was made like that to compensate for Windows Media Player's natural tendency for desynchronization after watching a movie too long?
The problem with such "compensation" is that it would only compound the problem, not aleviate it. If the sound was behind the video (I've seen this happpen a couple of times), I might understand. It happens with some other movies as well. Megaman 5 and Aladin come to mind. I thought it may have been Windows Media (had to constantly reposition the little bar), and switching over to WinAmp fixed the problem, but the desynching is hardcoded into some of these movies. Never had this problem watching half hour episodes of anime with Windows Media, though. Only some of these movies have been giving me issues with either player.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Generally, we only accept hacks which only make the game playable on an emulator. Except this isn't an emulator glitch. Happens on the NES as well.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
There isn't an ending. Beating Cygore results in the same glitch, and nothing suggesting a proper ending has been found in the ROM.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I am going to be cancelling this. I have managed to discover that punching and jumping seems to cut two frames off the punching animation, so I'll use that where practical. I can also take two more hits in level 4 and take down the Ape Man with less damage taken in the same time. I'm also taking Viewer's suggestion of ending it earlier, but I'll ensure it can't be interupted by viewer input. I'll end up with a lower score, but it'll be about a second faster. Yes, I have attempted the hard reset on the emulator. It didn't work, and I'm not certain how it would. There is no way I can access the last two levels without breaking the rules of this site.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
No complaints? Then let's get this party started! :P Touched up level four. Dodged a hit, scored 2000 more points and shaved off a couple of frames. It'll be submitted soon.
Bag of Magic Food wrote:
Maybe for Levels 5+6, you could hack in a savestate that puts you at Level 5 to start the movie.
(hard to find) ROM hack + Save states = Instant reject. The last two levels cannot be done.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Josh the FunkDOC wrote:
the video was fun...maybe you could make a separate one with the last two levels, so we can receive the full Cheetahmen II experience. =)
I much as I would love to, not only does this place not like hacks, but the patched version isn't easy to find. I might do a run of the first Cheetahmen game though. :P
TheAxeMan wrote:
With how short this video is, I think it might be worth including this in the video, it would be the most entertaining part.
Wouldn't be a bad idea, but I probably won't. :P So... Positive feedback about the movie, negative feedback about the game. Just the way it should be. Was there anything blatantly wrong with the run? If not, I'll fix up level 4 a bit then get it published.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Atchscray number C). Looks like I'll be the one submitting it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Then xebra needs to clarify his qualifications. "Because it's clearly humanly impossible," is kind of the point of these clips. I'm not saying I disagree with his stance (in fact, I agree with it), just his reasoning. If the run doesn't let the viewer know that this isn't possible, then something is wrong with the run itself or you just picked a bad game. If you have to wait around, do something natural, or something else other than wobbling. The recent Super Metroid run is a good example of both in action.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
So is half the stuff that goes on in these runs.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
If Brent doesn't respond when I get home from work tonight, I send him another e-mail requesting assistance. If I don't get my account working by Friday evening, I'll have to borrow someone else's file server. "Why don't you just publish it?" A). I'd like to get some feedback on it first. B). It isn't the final version. There is a small stylistic mistake in the last ten seconds that I'll have to do something about. C). I'll be letting someone else publish it, if it's alright with him. And yes, this game is considered to be the worst of the worst by those who have played it. At least the CDi Zeldas had some decent graphic design and ET is mostly bug free as far as I know.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
If it's going to cost you some frames, don't bother. It's not like you're pulling some wacko stunt or anything.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Yeah, I did. You had answered my question just as I was asking it so I didn't see it. I deleted it so this topic wouldn't be cluttered up with redundant posts. What was the timeframe "Manos" was made in? Cheetahmen II's copyright says 1992; in contrast, Super Mario 3 was released in Japan four years prior if GameFAQs is anything to go by.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I don't know, Kelly. I guess I just have a higher resistance to bad games than normal. Heck, I found ET to be somewhat enjoyable! ;D I seriously don't see how the power off-on thing would work for an emulator. At least with a console you can leave a charge in the cartridge; I think that may be causing the skip. And since this place doesn't like hacks and patches, the last two levels will not be done. Edit: Forgot to mention I got the frames wrong. 8680.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I think you mean "Pirate." I don't think they are. Pirate games are bootlegged copies of an otherwise legitimate game, usually sold for less than the real deal with different packaging and sometimes a name change. Unlicensed games are those games where a developer went ahead and made a game without the hardware producer's permission. These things are usually different from liscensed games: different media style (seen in most unlicensed NES games, i.e. Tengen cartridges don't look like your average NES cartridge), nothing referring to the hardware's company, and more often than not suck harder than a black hole. Edit: Just got done with it. 8260 frames, 1012 redoes, a score of 24700, and a finishing time of 2:25, more than a minute off of my initial prediction. I'll get in on my Filespace as soon as I get this password situation resolved.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
FODA wrote:
wait a second... the game is MADE of glitches!!
Strangely enough, I almost said the exact same thing! :D
FODA wrote:
if you can keep shooting or something so that the music isnt played i think it's for the best.
If it's any consolation, the music plays for only nine seconds of the thirty-four spent in the first level. Twenty-one enemies nailed and four hits taken. I likes it.
FODA wrote:
this game is not a hack, it's unlicensed, i dont know if it's in for publishing..
I haven't seen anything in the rules or guidelines against unlicensed games, just hacks.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Cheetahmen II
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Alright Folks. Here it is. A speed run of the worst game ever. Ever. To keep things brief, you can read up on everything about this game and its history here. Pretty frightening what they had planned. To those too lazy to go there, I'll explain some stuff as they pertain to the run. First of all, there are six levels, but only four are accessible thanks to a glitch with the second boss. One can access the last two levels, but you need a patched ROM or lots of luck on a console, so this run only does the first four levels. There is also a really funny jumping glitch that allows the close-combat cheetahs to jump indefinetly. I'll be utilizing that. There are also some collision problems, but they don't really speed things up. It just looks cool. This run is currently a work in progress. I have just beaten the first boss, Dr. Morbis, at 1:10, but I'll have to redo the entire second level in order to shorten the time spent on the transition screen. I am aiming for the fastest time, killing everything that doesn't slow me down to destroy. Apollo's levels were a breeze to play through, and I am pleased with the result. Herc's levels, however, are going to require a bit more planning. Herc's attack requires that he pauses for half a second, so I can't run-and-gun through his levels like Apollo can. I'm going to have to decide which enemies to destroy, which to barge through, and when it's fastest to do the jump glitch. Unfortunately, I forgot my Filespace password, so you can't see it now; I'll post a link as soon as I can get my account back up and running. If this run gets published, I believe it will be the site's first run of an unlicensed game. :)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Let's get a PM conversation going about Cheetah, ok? I'll get it going.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
That rapid beeping you hear as he is walking through the door actually is the rapid pausing. Apparently it allows him to walk right through the door. Edit: After looking at your name, I thought you might be interested in knowing that I am coming dangerously close to doing a Cheetahmen 2 run (as far as the game is beatable, anyway).
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
The songs for 1, 2-1, 2-2, and 3-2 are the ones that play for that level. It's randomly decided once you enter you enter the level and changes every time you die (I've been known to commit mass suicide there to get the music I want!). I'm not certain input would change anything, because I've only messed with it on a console. Oh well. As I said, it's superfluous.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I really hate to get nit-picky over something so superflous, but would it be possible to manipulate luck so that the last level plays the first level's music? Doesn't sound quite right any other way. Very nicely done.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Was it something I said? Mayhap it was something I didn't say? I hate to bump this, but I deserve at least one comment.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I, for one, was able to screw up this run by pressing left at the end. What you did was end the movie early, using Mario's trajectory to finish it. I recognize your improvements, but just make sure your movie is thoroughly, irrevocably done next time.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Here is the second version of the G.I. Joe run I am working on, using FCEU. It is 1:31 faster than my first, mainly due to better boss fights. http://www.filespace.org/Ferret_Warlord/GIJoe1-ferret.fcm I can see a couple of places that need fixing before it is submittable (some loose shots, perhaps a better route in 4-2), and I'm thinking about using the best puncher Gridiron, but 3-1 is going to need to be overhauled. My next run is going to be mostly pacifist there (grab my upgrades and leave it at that). Suggestions would be appreciated. It's going to be a while before I work up enough patience to take another stab at it, though. Also, does anybody know the conversion rate between the punch and gun strength values? The punches are numerically lower, but are far more powerful than any bullet. I would just like some specifics. The interweb isn't very helpful here.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Any suggestions then on how I can determine how the randomization works, or should I move on to other games that don't rely on random factors as much until I am more experienced with that kind stuff? It looks like the "recent action" thing is in G.I. Joe, but I find it really difficult to control. So far in my run I've decided not to worry too much about item drops, but if a benificial one comes my way I'll take it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: How hard can luck manipulation get
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I'm having a heck of a time getting some item drops in my G.I. Joe run, my first. It seems the best time to get timesaving items is when I'm not actively looking for them! (yes, I know about doing different stuff each time, but it doesn't work out very well)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.