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Fortranm
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Mario's voice acting actually reminds me of Castlevania runs. I don't hate it, at all. Yes vote. Do you have any plans for a second quest run?
Fortranm
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Daniel, Lord Bahamut wrote:
I noticed that Ayla has extra dialogue with Robo when you first arrive in 65M. What is the time difference between ending the two fights in one action with Laser Spin compared to taking Marle and avoiding the extra words?
I forgot the exact time difference, but IIRC, not switching to Marle is faster in the end thanks to text scrolling in CTDS.
Fortranm
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When I said "being able to face Lavos for the first time", I meant the first time you visit End of Time, after visiting 2300AD. This doesn't have to do with the run though. I'm only trying to say that you do need enough stamina and magic defense, which tabs can't increase. For the pacing thing, I think the fact that duplicating tabs allows you to kill early bosses so quick that there isn't much space for strategies is also pace-breaking. I wanted the first half of this run to be a spiritual successor of [450] SNES Chrono Trigger by hero of the day in 4:21:11.83, since there is no up-to-date any% glitchless run for either version at this time. The Arena of Ages is nothing more than a mini-game. The 6 tiers are determined by the highest level in your team. There is no progression or completion by any means. In addition, there is an accessory you can get from monster battles called Nu Arcana that "may instantly reduce opponent's HP to 1." I didn't get this item when I played the game, and I didn't find any useful information about how this thing actually works. However, if it actually has a chance to work on any enemies, then it's gonna make the player able to kill most bosses in two hits. I don't think a run like that will be very interesting. This is another factor that makes me decide to skip Arena of Ages. I know all of these sound arbitrary, but that's what I was thinking while I planned the run.
Fortranm
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No-brainer YES vote.
lxx4xNx6xxl wrote:
Is there any chance for a possible Glitched Dawn of Sorrow 100% all souls TAS in the future?
No RAM corruption has to be a requirement, or the whole point of collecting souls would be lost. This means it can't go way too out of bounds.
Samsara wrote:
The current all souls run is basically an extension of that run. In a way, while they're both perfectly fit for the site, there's no point to having both since the only real difference between these two runs is that one run spends about 5 extra minutes collecting souls.
This is true for the most part, but the any% run does have sequence breaks that skip a few bosses. They are also done on different difficulty levels, although this doesn't make much difference for a TAS from the perspective of audience.
Fortranm
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Yeah. I have to make a clarification about the branch and the goal choice at this point. I apologize that I haven't done this earlier. Like I mentioned earlier, Dream Devourer's role in this game is like Red's role in Pokemon G/S/C/HG/SS. They are super-bosses that the player faces after the credits are rolled for at least once, and the credits roll again after they are defeated. When I say that the run aims at defeating Dream Devourer, I'm trying to clearify when then run ends. I think defeating Dream Devourer should be considered as the goal even if it's a typical, pure, any% run just like how Johto Pokemon games runs aim at defeating Red, even though the credits do roll after defeating Lance. Now let's get to the tricky part. First I'll talk about how I got the idea of doing what I did in the run. I borrowed many strategies from [450] SNES Chrono Trigger by hero of the day in 4:21:11.83 and [2339] SNES Chrono Trigger "completionist" by Saturn in 5:44:58.18 for obvious reasons, and I made comparisons about them a lot.. One thing suprised me is that the 100% run is actually a little faster than the obsoleted glitchless any% run by the time the team gains access to Epoch with wings. Apparently Saturn's run has much more optimized strategies than the ten years old run does, but this fact also shows that getting tabs during the first half of the game helps a lot. Subsequently, the first three hours of a glitchless any% run won't be much different from a 100% run on a scale of... well, three hours. Then I thought about how different would a 100% run on DS be from the one on SNES. I guess they share the same content for the first four hours, at least. I came to the conclusion that it's not really worthy to make a 100% run on the DS version if they are not very different from each other untill very late in the run, not to say that many people would probably prefer the one on SNES due to its classicness. I wondered if there is a way to showcase the extra contents on the DS version without making the run look too similar to Saturn's 100% run. Now I'll talk about why I skipped Arena completely. The reason is simple. It's a minigame that breaks the pace of the game. A run that abuses the duplication glitch will look like this:
Crono wakes up and leaves home. He decides to save his process of adventure and reset the game at the first instance after he steps out of the door. About 15 seconds later, Crono appears in Arena. He picks a strange creature and sends it to a time period for training. He saves the process and resets again. He meets a girl at the square, goes into 600AD, and meet a frog. About 10 minutes since he resets last time, he dicides to reset again. Back in Arena, he finds about his pet got a power tab. He duplicates it for 99 time by going back and forward on the menu, and then goes back to his adventure, until he resets for another time 10 minutes later...
In response to arandomgameTASer and Samsara, I'm almost sure that duplicating tabs can't help you skip any and all grinding and shave an hour off the run. Even if you max out characters' strength, magic, and speed before going to End of the Time and being able to face Lavos for the first time, you won't stand a single chance. Without enough grinding for level up or the buffs from late game armors. I admit that duplication do save time on the long run, but grinding or doing some of the side-quests is still inevitable to increase defenses and learn important techs. The three main new features of CTDS are Arena of Time, Lost Sanctum dungeons, and Dimensional Vortex dungeons. As I mentioned above, Dimensional Vortexes have to be completed to face Dream Devourer; Arena of Time is a minigame that's not really part of the regualar gameplay in essence, and it makes the run less interesting IMHO. So, how about a run that completes all quests in Lost Sanctums? Lost Sanctums have a very strict quest system. You literally talks to NPCs and choose YES to start a quest, and you talk to the same NPC to get a reward in the end. A shop will provide many exclusive goods after you finish the last quest, and this marks the offical end of plots in these dungeons. It's probably the most obvious and well-defined side-quest in the whole game. Another fact is that many Lost Sanctum-exclusive armors are the best ones you can get before defeating Lavos. They do help a lot during the Lavos fight. A run that completes both Lost Sanctum dungeons and Dimensional Vortex dungeons will virtually features all the new dungeons in CTDS, in other words, all the new features of CTDS other than a minigame. I thought such a run would be interesting and not way-too-arbitrary on the goal choices. I know it's not a strict any% run. Maybe it can be named DS%? I suppose there won't be another run of this game in a short time so I guess it's not that much of a problem if this run doesn't get a branch name for now. Now comes the explaination for the term "almost glitchless." There are only two glitchess in CTDS that are actually useful. One is the duplicaiton, a major one. Another one is a very minor one: you can overflow the HP of Dream Devourer. It's similar to elixer glitch from orginital CT, but you don't actually need a gltich to do the overflow. Dream Devourer has 32000 HP, and the signed 16-bit integer limit is 32767. You can simply do a powerful magical attack on Dream Devourer during the second phase of battle to over flow it's HP. The only thing I did since the beginning of the fight is using Frog Flare for four times in a row. If this phenomenon is a glitch at all, it's the lowest degree of glitching in this game. To summarize it, this main difference between this run and a strict any% CTDS run is that this run completes Lost Sanctum sidequests, because it's one of the two new dungeons in CTDS, and skips Arena of Time, because it's a minigame. There are some minor tradeoffs toward the end of the run like getting the best DS-exclusive armors and weapons even though they don't really save time at that point, but those are really minor actions on a scale of six hours. If this run needs a brach name, I think it should be ether "DS%" or "all reptite quests" for the reasons I explained above. Again, since this is the first speedrun of any kind for CTDS, it's probably not too prolematic to leave the brach name blacnk for now. Sorry if this comes too late. In presonse to the questions about RNG, the FATE luck is not really on your side in this game, as Tangent explained. You can't make your characters crit and enemies miss on every term.
Fortranm
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Spikestuff wrote:
Also just a question, unless this gets mentioned in the details. Credits Sequence happens twice, is this due to something that occurs in the first that doesn't happen in the second?
The run aims at defeating Dream Devourer. The prerequisite of facing Dream Devourer is completing all three Dimensional Vortex dungeons, which do not appear until Lavos is defeated at least once. Unfortunately, after defeating Lavos, you can't save the game and continue without watching the entire credits sequence. It sucks, but there's no way around. Five minutes are probably not too long for a six hours movie though.
jlun2 wrote:
Congratulations on being the 2nd TAS where the any% is longer than the 100%.
As I just explained, the goal of the run is to defeat a super-boss after defeating the original final boss once. It's a kind of similar to the Pokemon GSCHGSS runs that aim at defeating Red after defeating Lance for once. Therefore, the any% I defined for CTDS is different from the any% for the original game on SNES. I completed another set of new optional dungeons as speed-entertainment trade-off as well.
Fortranm
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WIP15 - the reunion Link to video http://tasvideos.org/userfiles/info/26254390847289509 Only one dungeon and the final boss to go. This is the last WIP for this post. I'll post the video of the final part alone with other WIPs in the submission.
Fortranm
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GoddessMaria15 wrote:
GHNeko wrote:
Then wouldn't this TAS be better if it was made using savedata that has all the other character's breakthroughs completed? This way you can actually see the final stage.
Care to elaborate why you think that this would be acceptable?
I honestly think this would be a good idea, and that's why I asked those two questions at the first place. It's gonna be much better if one can actually see the true final stage of the game after watching all the minigames.
Fortranm
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GoddessMaria15 wrote:
"Beat the game with Sonic, with all 7 emeralds. Then, beat the game with Cream, Tails, and Knuckles." - GameFAQs
Will the player be accessible to the final stage if the game is beaten with all other characters and then the emeralds are collected by Sonic?
Fortranm
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I don't know much about this game. Does it have a true final stage after you collect all emeralds like SA1 does?
Fortranm
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I wanna nominate dwangoAC as First edition TASer of the year if this award exists.
Fortranm
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Now the run looks much smoother. Easy YES vote.
Fortranm
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Easy YES vote. I thought MMX3 couldn't be more glitchy than MMX1.
Post subject: Mega Man X3 - Zero Project (3.0)
Fortranm
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http://www.romhacking.net/forum/index.php/topic,20461.html The 3.0 version of MMX3 Zero Project is officially out. A run of this hack using Zero as soon as he becomes available will be fantastic.
Fortranm
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I remember a while ago, endrift said there would be a major change in the timing of mGBA. Has this happened?
Fortranm
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Fortranm
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IIRC, the very reason FPI updated TSRPR to 1.2 was to make it compatible with real hardware like how TSRP2R is, but apparently the goal is not reached and FPI hasn't been seen for a while.
Fortranm
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I'm surprised by how fast you finished this run. YES vote.
Fortranm
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Finally it's coming. I'm really looking forward to the run.
Fortranm
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Aqfaq wrote:
Oh-yes! I actually know something about this one. You're partly right and partly wrong, Nach. According to moderate Muslims (the vast majority of them), some parts of the Quran don't apply anymore. So, it is not about place. It is about time. Just like you say something in the Bible is applicable to a certain region only, Muslims think certain parts of the Quran applied at a different time. It seems that you had the common misunderstanding about the Islamic "world domination" doctrine. (It is a cheap straw man and you should get rid of it.)
I don't think these have to do with the books themselves.
Aqfaq wrote:
Yes it does. It just does it a bit differently compared to the Bible. Of course, some people think none of these books give any options while in reality these books are like playing Gradius. People choose to get the "options" in various ways.
Can you describe it in details?
Aqfaq wrote:
Would you behave any different in that situation? What would you do? Would you go breaking some law now that you can do it without any legal consequence? I bet you would behave pretty much the same.
I don't know what will he do, but I'm sure quite some people won't behave the same way.
Fortranm
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GOTTA VOTE FAST Yes.
Fortranm
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WIP14 - the parasite Link to video http://tasvideos.org/userfiles/info/25309442524443720 Lavos is dead... for now.
Fortranm
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WIP13 - the antagonists of the week Link to video http://tasvideos.org/userfiles/info/25231039399767596 Lavos will be beaten in the next WIP, hopefully.
Post subject: Super Mario 63
Fortranm
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The game on its author's website: http://runouw.com/games/sm63/ Easily one of the best Mario fangames ever made. Not TASable yet since it's a Flash game, but I just found this on the index of SDA. http://speeddemosarchive.com/SuperMario63.html
Fortranm
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WIP12 - the grinding Link to video http://tasvideos.org/userfiles/info/25138291505951490 Has been two months since the last WIP. This part consists of almost 35 minutes of grinding. Sorry if it disappoints you. The good news is that the process of grinding changes overtime. There are lots of new techs learned and manipulations so it's not totally brainless repetition. Another good news is the rest of the run will hopefully be grindless since I now have all the EXP and TP I ever need in this run.